spring: develop a2a0fd22 |
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Author |
Committer |
Branch |
Timestamp |
Parent |
rtri |
rtri |
develop |
2016-12-29 00:37:31 |
develop 32c79bdc |
Changeset |
boilerplate changes to make swapping in different HT implementations easier |
mod - rts/Game/CameraHandler.h |
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mod - rts/Game/SelectedUnitsHandler.h |
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mod - rts/Game/UI/Groups/Group.h |
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mod - rts/Game/WaitCommandsAI.cpp |
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mod - rts/Game/WaitCommandsAI.h |
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mod - rts/Lua/LuaFBOs.cpp |
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mod - rts/Lua/LuaMaterial.cpp |
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mod - rts/Lua/LuaMaterial.h |
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mod - rts/Lua/LuaObjectRendering.cpp |
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mod - rts/Lua/LuaOpenGLUtils.cpp |
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mod - rts/Lua/LuaRulesParams.h |
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mod - rts/Lua/LuaVFSDownload.cpp |
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mod - rts/Map/ReadMap.cpp |
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mod - rts/Rendering/CommandDrawer.h |
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mod - rts/Rendering/DebugColVolDrawer.cpp |
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mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp |
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mod - rts/Rendering/Fonts/CFontTexture.cpp |
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mod - rts/Rendering/Fonts/CFontTexture.h |
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mod - rts/Rendering/GL/FBO.cpp |
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mod - rts/Rendering/GL/FBO.h |
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mod - rts/Rendering/Map/InfoTexture/Modern/InfoTextureHandler.h |
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mod - rts/Rendering/Models/IModelParser.h |
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mod - rts/Rendering/Models/ModelRenderContainer.h |
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mod - rts/Rendering/Shaders/GLSLCopyState.cpp |
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mod - rts/Rendering/Shaders/GLSLCopyState.h |
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mod - rts/Rendering/Shaders/Shader.h |
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mod - rts/Rendering/Shaders/ShaderHandler.h |
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mod - rts/Rendering/Shaders/ShaderStates.cpp |
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mod - rts/Rendering/Shaders/ShaderStates.h |
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mod - rts/Rendering/Textures/NamedTextures.cpp |
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mod - rts/Rendering/Textures/S3OTextureHandler.h |
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mod - rts/Rendering/UnitDrawer.h |
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mod - rts/Sim/Features/FeatureDefHandler.h |
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mod - rts/Sim/Features/FeatureHandler.h |
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mod - rts/Sim/Misc/LosHandler.h |
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mod - rts/Sim/Misc/SimObjectIDPool.h |
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mod - rts/Sim/Path/Default/PathCache.h |
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mod - rts/Sim/Path/Default/PathManager.h |
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mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp |
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mod - rts/Sim/Units/CommandAI/BuilderCAI.h |
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mod - rts/Sim/Units/UnitHandler.h |
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mod - rts/System/FileSystem/ArchiveScanner.cpp |
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mod - rts/System/Log/DefaultFilter.cpp |
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mod - rts/System/Log/DefaultFilter.h |
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mod - rts/System/LogOutput.cpp |
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mod - rts/System/Platform/SDL1_keysym.cpp |
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add - rts/System/UnorderedMap.hpp |
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add - rts/System/UnorderedSet.hpp |
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mod - rts/System/creg/STL_Map.h |
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mod - rts/System/creg/STL_Set.h |
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mod - rts/System/creg/creg.cpp |
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