spring: develop 8072708e | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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Eshed | Eshed | develop | 2017-02-18 15:05:26 | develop b69a23cf |
Changeset | reconstruct static unordered_{map,set} on reload I can't edit the .clear() method since they may someday changed to use boost::unordered_map etc. |
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mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaFeatureDefs.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaHandleSynced.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnitDefs.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaWeaponDefs.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/CommandDescription.cpp | [ Diff ] [ File ] |