2025-08-27 20:47 CEST

spring: develop 791224dd Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
rtri rtri develop 2017-05-24 17:20:15 develop 6e3c7790
Changeset replace stray remaining rand() calls by guRNG.Next*()
unify synced and unsynced RNG types, we only need one
trade in the crappy LCG for a PCG (equally fast, much
better statistics)
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Lua/LuaUI.cpp Diff ] File ]
mod - rts/Map/SM3/terrain/Textures.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvSky.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvTreeGenerator.cpp Diff ] File ]
mod - rts/Rendering/Env/BasicSky.cpp Diff ] File ]
mod - rts/Sim/Misc/GuiSoundSet.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp Diff ] File ]
mod - rts/System/GlobalRNG.h Diff ] File ]
mod - rts/System/Net/UDPConnection.cpp Diff ] File ]
mod - rts/System/Sound/OpenAL/AudioChannel.cpp Diff ] File ]
mod - rts/System/Sync/DumpState.cpp Diff ] File ]