2025-08-29 06:52 CEST

spring: develop 3a298224 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
Gajo Petrovic Gajo Petrovic develop 2017-06-12 04:10:21 develop 04f46045
Changeset Expose map rendering to Lua
Add Spring.SetMapRenderingParams() and gl.GetMapRendering()
This controls voidWater, voidGround, and splatTex* parameters.
Removed voidWater and voidGround from ConstGame
mod - doc/changelog.txt Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Lua/LuaConstGame.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.h Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.h Diff ] File ]
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/SMFRenderState.cpp Diff ] File ]
mod - rts/Rendering/CMakeLists.txt Diff ] File ]
add - rts/Rendering/Env/MapRendering.cpp Diff ] File ]
add - rts/Rendering/Env/MapRendering.h Diff ] File ]
mod - rts/Rendering/Map/InfoTexture/Legacy/LegacyInfoTextureHandler.cpp Diff ] File ]
mod - rts/Rendering/WorldDrawer.cpp Diff ] File ]