spring: develop 3a298224 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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Gajo Petrovic | Gajo Petrovic | develop | 2017-06-12 04:10:21 | develop 04f46045 |
Changeset | Expose map rendering to Lua Add Spring.SetMapRenderingParams() and gl.GetMapRendering() This controls voidWater, voidGround, and splatTex* parameters. Removed voidWater and voidGround from ConstGame |
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mod - doc/changelog.txt | [ Diff ] [ File ] | |||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaConstGame.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaOpenGL.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnsyncedCtrl.h | [ Diff ] [ File ] | |||
mod - rts/Map/ReadMap.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/SMF/SMFGroundDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/SMF/SMFRenderState.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/CMakeLists.txt | [ Diff ] [ File ] | |||
add - rts/Rendering/Env/MapRendering.cpp | [ Diff ] [ File ] | |||
add - rts/Rendering/Env/MapRendering.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/Map/InfoTexture/Legacy/LegacyInfoTextureHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/WorldDrawer.cpp | [ Diff ] [ File ] |