spring: develop 65563a3d |
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Author |
Committer |
Branch |
Timestamp |
Parent |
rt |
rt |
develop |
2017-11-23 00:29:08 |
develop 10304b5d |
Changeset |
rework plumbing to enable custom LuaMat shaders in GL4-land |
mod - rts/Game/UI/CursorIcons.cpp |
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mod - rts/Game/UI/GuiHandler.cpp |
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mod - rts/Lua/LuaMaterial.cpp |
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mod - rts/Lua/LuaMaterial.h |
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mod - rts/Lua/LuaObjectRendering.cpp |
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mod - rts/Lua/LuaOpenGL.cpp |
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mod - rts/Lua/LuaUnsyncedRead.cpp |
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mod - rts/Lua/LuaUnsyncedRead.h |
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mod - rts/Map/SMF/SMFRenderState.h |
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mod - rts/Rendering/Env/Particles/Classes/SmokeTrailProjectile.cpp |
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mod - rts/Rendering/Env/Particles/Classes/SmokeTrailProjectile.h |
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mod - rts/Rendering/FeatureDrawer.cpp |
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mod - rts/Rendering/FeatureDrawer.h |
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mod - rts/Rendering/LuaObjectDrawer.cpp |
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mod - rts/Rendering/LuaObjectDrawer.h |
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mod - rts/Rendering/Models/3DModel.cpp |
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mod - rts/Rendering/Models/3DModel.h |
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mod - rts/Rendering/ShadowHandler.cpp |
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mod - rts/Rendering/UnitDrawer.cpp |
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mod - rts/Rendering/UnitDrawer.h |
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mod - rts/Rendering/UnitDrawerState.cpp |
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mod - rts/Rendering/UnitDrawerState.hpp |
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mod - rts/Sim/Projectiles/PieceProjectile.cpp |
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mod - rts/Sim/Projectiles/PieceProjectile.h |
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mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp |
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mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp |
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mod - rts/Sim/Units/Unit.cpp |
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mod - rts/Sim/Units/Unit.h |
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mod - rts/Sim/Units/UnitHandler.cpp |
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