spring: develop aa6a76e0 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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rt | rt | develop | 2018-02-11 11:36:35 | develop d5515b70 |
Changeset | add AllowUnitDecloak callin nuke Unit::{scriptCloak,curCloakTimeout} now that AllowUnit*Cloak exist henceforth cloaking logic is expected to be entirely handled by gadgets change Spring.SetUnitCloak such that the second argument merely causes a unit to cloak (if true/non-zero) or decloak (if false/zero) at the next SlowUpdate |
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mod - cont/base/springcontent/LuaGadgets/callins.lua | [ Diff ] [ File ] | |||
mod - cont/base/springcontent/LuaGadgets/gadgets.lua | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaHandleSynced.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnitDefs.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitDef.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitDef.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | |||
mod - rts/System/EventClient.h | [ Diff ] [ File ] | |||
mod - rts/System/EventHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/System/EventHandler.h | [ Diff ] [ File ] | |||
mod - rts/System/Events.def | [ Diff ] [ File ] |