2025-08-03 21:49 CEST

spring: develop aa6a76e0 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
rt rt develop 2018-02-11 11:36:35 develop d5515b70
Changeset add AllowUnitDecloak callin

nuke Unit::{scriptCloak,curCloakTimeout} now that AllowUnit*Cloak exist
henceforth cloaking logic is expected to be entirely handled by gadgets

change Spring.SetUnitCloak such that the second argument merely causes a
unit to cloak (if true/non-zero) or decloak (if false/zero) at the next
SlowUpdate
mod - cont/base/springcontent/LuaGadgets/callins.lua Diff ] File ]
mod - cont/base/springcontent/LuaGadgets/gadgets.lua Diff ] File ]
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
mod - rts/Lua/LuaHandleSynced.h Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/System/EventClient.h Diff ] File ]
mod - rts/System/EventHandler.cpp Diff ] File ]
mod - rts/System/EventHandler.h Diff ] File ]
mod - rts/System/Events.def Diff ] File ]