spring: develop 0d6929dd | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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rt | rt | develop | 2018-03-30 16:33:31 | develop 33200e1d |
Changeset | implement predictive aiming at auto-generated targets calling Spring.SetUnitWeaponState(...., "rangeAutoTargetBoost", 123.456) will add 123.456 elmos of virtual range to a weapon within which enemies are aimed at, but not fired on |
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mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/Weapon.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/WeaponTarget.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/WeaponTarget.h | [ Diff ] [ File ] |