spring: develop c4dc0d0b | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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rt | rt | develop | 2019-03-13 20:30:53 | develop 425be378 |
Changeset | workaround pathological RectOverlapHandler performance when loading a saved game there can easily be 100K UHM rectangles pending, and ROH employs an O(N^2) approach to figure out which overlap which |
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mod - rts/Map/ReadMap.cpp | [ Diff ] [ File ] |