View Revisions: Issue #3399
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Summary | 0003399: Bugged feature Line of Fire check / Bugged friendly fire Line of Fire check (for cannon weapons) | ||
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Revision | 2013-01-17 23:05 by Kloot | ||
Additional Information | Video: http://www.twitch.tv/goddeofspring/b/357235254# http://www.twitch.tv/goddeofspring/b/357252606# Excerpt from lobby chat. [13:49:01] <Godde> its kinda bizarre in NOTA [13:49:09] <Godde> units will avoid features [13:49:13] <Godde> but not friendly units [13:50:20] <Godde> so they will not fire their guns if they might "hurt" the wrecks [13:50:48] <ThePic> I HAZ HOSTAGE. DO NOT ATTACK or you hit the scrapped-toaster. <[LCC]jK> the TryTarget code of cannons & missilelaunchers is bugged <[LCC]jK> it doesn't check if the wanted enemy collision will happen before feature, neutral, friendly collision <[LCC]jK> instead it checks the whole ray <[LCC]jK> (in contrast to lasers) [14:24:46] <[LCC]jK> it has nothing to do with AoE [14:25:27] <[LCC]jK> all colspheres get a 3elmo safety radius extra [14:25:42] <[LCC]jK> and it is in that range [14:25:48] <[LCC]jK> so it is in the way [14:26:33] <[LCC]jK> that it won't shoot a pw in front of the feature in contrast is a bug, cause it's collision point would be in front of the feature one [14:26:46] <[LCC]jK> so the feature shouldn't be checked in first place [14:28:04] <Godde> are friendlies checked before enemies aswell i guess [14:30:02] <[LCC]jK> the bug is: it checks all the different types of collisions totally separate [14:30:41] <[LCC]jK> everytime it checks the whole projectile ray for possible collisions |
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Revision | 2013-01-15 16:03 by Godde | ||
Additional Information | Video: http://www.twitch.tv/goddeofspring/b/357235254# Excerpt from lobby chat. [13:49:01] <Godde> its kinda bizarre in NOTA [13:49:09] <Godde> units will avoid features [13:49:13] <Godde> but not friendly units [13:50:20] <Godde> so they will not fire their guns if they might "hurt" the wrecks [13:50:48] <ThePic> I HAZ HOSTAGE. DO NOT ATTACK or you hit the scrapped-toaster. <[LCC]jK> the TryTarget code of cannons & missilelaunchers is bugged <[LCC]jK> it doesn't check if the wanted enemy collision will happen before feature, neutral, friendly collision <[LCC]jK> instead it checks the whole ray <[LCC]jK> (in contrast to lasers) [14:24:46] <[LCC]jK> it has nothing to do with AoE [14:25:27] <[LCC]jK> all colspheres get a 3elmo safety radius extra [14:25:42] <[LCC]jK> and it is in that range [14:25:48] <[LCC]jK> so it is in the way [14:26:33] <[LCC]jK> that it won't shoot a pw in front of the feature in contrast is a bug, cause it's collision point would be in front of the feature one [14:26:46] <[LCC]jK> so the feature shouldn't be checked in first place [14:28:04] <Godde> are friendlies checked before enemies aswell i guess [14:30:02] <[LCC]jK> the bug is: it checks all the different types of collisions totally separate [14:30:41] <[LCC]jK> everytime it checks the whole projectile ray for possible collisions |