2025-06-24 07:49 CEST

View Revisions: Issue #3867

Summary 0003867: allow partial repathing of one square across frames for games which have many different movetypes to avoid lags
Revision 2013-06-23 19:30 by abma
Description spring heavily lags when stuff is reclaimed, one of this commits introduced it:

https://github.com/spring/spring/commit/0dad8f81d0a4a8fd1ee7d6eea07645b9e3297b7e
https://github.com/spring/spring/commit/8538573c6f10c15489015478ee9e29e879c3606f
https://github.com/spring/spring/commit/376c4d4f28836e9b4c02e78ff204c606ae75d04b
https://github.com/spring/spring/commit/8d0c2195faf0cb12c2fcfed54c8bbfd935cdff90
https://github.com/spring/spring/commit/de95c2000ff40fd83f5c7448756f1be7416a0343

it doesn't compile, so i can't get the exact commit.
Revision 2013-06-23 19:29 by abma
Description spring heavily lags when stuff is reclaimed, one of this commits introduced it:

0dad8f81d0a4a8fd1ee7d6eea07645b9e3297b7e
8538573c6f10c15489015478ee9e29e879c3606f
376c4d4f28836e9b4c02e78ff204c606ae75d04b
8d0c2195faf0cb12c2fcfed54c8bbfd935cdff90
de95c2000ff40fd83f5c7448756f1be7416a0343

it doesn't compile, so i can't get the exact commit.