View Revisions: Issue #3867
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Summary | 0003867: allow partial repathing of one square across frames for games which have many different movetypes to avoid lags | ||
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Revision | 2013-06-23 19:30 by abma | ||
Description | spring heavily lags when stuff is reclaimed, one of this commits introduced it: https://github.com/spring/spring/commit/0dad8f81d0a4a8fd1ee7d6eea07645b9e3297b7e https://github.com/spring/spring/commit/8538573c6f10c15489015478ee9e29e879c3606f https://github.com/spring/spring/commit/376c4d4f28836e9b4c02e78ff204c606ae75d04b https://github.com/spring/spring/commit/8d0c2195faf0cb12c2fcfed54c8bbfd935cdff90 https://github.com/spring/spring/commit/de95c2000ff40fd83f5c7448756f1be7416a0343 it doesn't compile, so i can't get the exact commit. |
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Revision | 2013-06-23 19:29 by abma | ||
Description | spring heavily lags when stuff is reclaimed, one of this commits introduced it: 0dad8f81d0a4a8fd1ee7d6eea07645b9e3297b7e 8538573c6f10c15489015478ee9e29e879c3606f 376c4d4f28836e9b4c02e78ff204c606ae75d04b 8d0c2195faf0cb12c2fcfed54c8bbfd935cdff90 de95c2000ff40fd83f5c7448756f1be7416a0343 it doesn't compile, so i can't get the exact commit. |