View Revisions: Issue #3660
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Summary | 0003660: Spring 94 + HealthBars widget causing big memory usage increase | ||
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Revision | 2013-03-29 14:40 by bibim_ | ||
Description | Test system: CPU: AthlonXP 3000+ OS: Windows NT 5.00.2195 SP4 RAM: 2 GB Video: GeForce 7950GT 512MB Test replays: Size: 4v4 (2 E323 + 2 KAIK) vs (2 E323 + 2 KAIK) Map: Tangerine Game: BA 7.72 Duration: replays stopped after 10 minutes in game (0000179:0000200 units) Results for spring.exe process: Spring 91.0, HealthBars enabled: Peak mem usage: 376MB Page faults: 185 354 Spring 91.0, HealthBars disabled: Peak mem usage: 374MB Page faults: 178 966 Spring 94.1, HealthBars enabled: Peak mem usage: 550MB Page faults: 1 448 351 Spring 94.1, healthBars disabled: Peak mem usage: 381 MB Page faults: 199 942 I stopped after 10 minutes each time in order to be able to do the tests quickly, as it's enough to notice the memory increase even if it doesn't seem that big. However, with real life multiplayer games with more units, Spring takes all available memory and my system swaps so much that the game becomes unplayable after about 15 minutes. This can be solved either by disabling HealthBars, either by switching back to Spring 91. I've set the issue severity to minor and priority to low because I didn't find any evidence of reproducibility on other systems than mine. |
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Revision | 2013-03-31 04:07 by abma | ||
Description | Test system: CPU: AthlonXP 3000+ OS: Windows NT 5.00.2195 SP4 RAM: 2 GB Video: GeForce 7950GT 512MB Test replays: Size: 4v4 (2 E323 + 2 KAIK) vs (2 E323 + 2 KAIK) Map: Tangerine Game: BA 7.72 Duration: replays stopped after 10 minutes in game (~ 200 units) Results for spring.exe process: Spring 91.0, HealthBars enabled: Peak mem usage: 376MB Page faults: 185 354 Spring 91.0, HealthBars disabled: Peak mem usage: 374MB Page faults: 178 966 Spring 94.1, HealthBars enabled: Peak mem usage: 550MB Page faults: 1 448 351 Spring 94.1, healthBars disabled: Peak mem usage: 381 MB Page faults: 199 942 I stopped after 10 minutes each time in order to be able to do the tests quickly, as it's enough to notice the memory increase even if it doesn't seem that big. However, with real life multiplayer games with more units, Spring takes all available memory and my system swaps so much that the game becomes unplayable after about 15 minutes. This can be solved either by disabling HealthBars, either by switching back to Spring 91. I've set the issue severity to minor and priority to low because I didn't find any evidence of reproducibility on other systems than mine. |