Template:LuaCallout & Template:LuaCallin Examples
Spring:UseTeamResource
- ( number teamID,
string "metal" | "energy", number amount |
{ metal = number amount, energy = number amount } ) - -> nil | bool hadEnough
- Imposes a one-off usage of resources on the given team. The return value indicates whether or not the team had sufficient resources to meet the usage demand.
gadget:AllowUnitCreation
- ( number unitDefID, number builderID, number builderTeam,
number x, number y,
number z, number facing ) - return: bool allow
- Called just before unit is created, the boolean return value determines whether or not the creation is permitted.
{widget, gadget}:Initialize
- ( )
- return: none
- Called when the addon is (re)loaded.
{widget, gadget}:Shutdown
- ( )
- return: none
- Called when the addon or the game is shutdown.
{widget, gadget}:PlayerChanged
- ( number playerID )
- return: none
- Called whenever a player's status changes e.g. becoming a spectator.
TODO:
Continue to improve Gamedev:Main
Complete Spring:SiteMapThoughts
Assimp build upon, metadata doc, split tutorial again >_>
Revamp LuaCallinReturn
Page on spring wiki etiquette (SpringWiki) / style guide & template usage (Mapdev:WikiGuide) /namespace conventions (Spring:PageNamingConventions)
Sort out Spring:Community_Portal vs. Spring:Community_portal
Move all pages in Units- to Units: or maybe Gamedev: ?
Clickable / right-click copy pasteable anchors in {{tag}} et al
Categories