Lua Socket

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LuaSockets allow a widget to use tcp/udp sockets. With luasockets you can create a client or a server connecting to a server and transfering some data.

There are many possibilties what could be done with luasockets in spring, some ideas:

  • webserver that shows all files in VFS
  • telnet console, that allows control of spring
  • statistics webpage
  • ingame widget updater
  • ingame news pages
  • ...

config

All LuaSocket related config is readonly for LuaWidgets. They can be only changed through unitsync.

As default, socket access is restricted, as default no connections are allowed. To allow a connection / sending a packet, the destination has to the corresponding allow rule. For example, if a lua widget wants to connect to springrts.com at port 80,

TCPAllowConnect springrts.com:80

has to be set.

Since spring 97.0 lobby.springrts.com:8200 is allowed as default.

Since Spring 98.0 all tcp connections are allowed by default (udp is still restricted).

Creating a server socket needs no config value to be set.


possible config values

LuaSocketEnabled = 1 Default is 1 means, all Socket functions are enabled, 0 disables access to sockets.
TCPAllowConnect allow TCP-connections to the listed hosts, for example: "springrts.com:80 springfiles.com:80" which allows luasockets to connect to springrts.com at port 80 and springfiles.com at port 80.
UDPAllowConnect see TCPAllowConnect

example code

Notes / known issues / TODO

Error in Initialize(): [string "LuaUI/Widgets/luasocket.lua"]:65:
attempt to index upvalue 'socket' (a nil value)

you maybe need to add to system.lua: socket = socket,

documentation

links

lua sockets in spring - original thread Lua Lobby / Socket - some code pieces for connecting to spring lobby server & protocol