Ok, as many of you know, I am working on features as I get the time. There are others also working on feature by combining our effort and saving on redundancy we can get more done. So as people finish features it would be nice for them to be posted so mappers have access to them. that is the purpose of this thread. It is my hope that we can give the community the features they need for their maps all in one thread.
Guidelines: 1: These models are only for Spring or whatever the original modeler wants to do with them. Do not steal these for any other project without the authors explicit permission. 2: This thread is not for feature discussion. ONLY post here if you are submitting a completed feature to the community. 3: If you use the any of the features, please consider crediting the author(s) when you post your map(s). 4: If you are a multiple feature submitter, please simply edit your post so we can avoid clutter. 5: To prevent bloat please keep the images you post below 600 pixels in width and do try to use some reasonable level of compression as this thread will be image heavy.
Texture and model naming: Because there will be many textures and many models I encourage the usage of good naming conventions. If your model is rock1.s30, please consider naming the texturesrock1.extension this will avoid future confusion with other features, also it may be good to include a readme document, but DO NOT name it README, this will likely get overwritten, it is good practice to name it after the zip it was in... I.E. ARGORM_rock.zip would have ARGORM_rock.txt
Hosting There are many options to host your files/images: 1)fileuniverse, you can host both images and files here it is nice 2) other options forthcoming 3)I am willing to host some small files(less then 5 megs) for people and I will host some small images provided they are used only for this forum
:idea: End goal :idea: I would like to(with the author(s) permission of course) eventually produce a series of feature packs that can be setup as say for example: a desert or icey pack. Including credits and the tdfs for the feature files. Allowing mappers quick acess to what is available.
Once we can get it GPLED(if A GPL is what we need) I would like to organize the models and package them. if the spring team will approve them to be included with spring, then give the files to the spring people. That way it can save on filespace for the users. It would also provide spring with features that are available to mappers after we the ones who made the features are long gone.
So we do not step on each others toes, this is the list of currently used:
for those with questions direct them to me via pm and I will reply promptly. It is my hope that this will help minimalize the disorganization here in
I would like to add my trees as well: (Beherith) Altogether there are 28 trees, 14 high poly and 14 low poly. Textures are compatible with each other, modify them to your needs!
Attachment:
File comment: 28 trees ctrees.7z [1.45 MiB]
Downloaded 161 times
Thank you AD 0 people for publicly releasing your assets! 7 palm trees of various sizes, more to come. About 200 tris each, very nice texture as well (256) S3o, tdf and texture included.
My featues, well the majority of them are on this map, if you have placed a feature in your map before they should be easy enough to figure out:
the few items that are not on this map, and the SLEW of vegitation on the blacklake swamp map, well are linked below... just rip them off the blacklake swamp map or whatever...
Gigantic Swamp Trees: Note!! These trees are HUUUGE!, you can fit a small vehicle plant literally UNDER them.... they are approx 825 feet tall!!!! :twisted:
LSTreeM1 (491) \
LSTreeR1 (330) --> BOTH of these make LSTree1 (copy the structure on the map "Blacklake Swamp")
Snowy Trees: (try not to put too many i.e. >800 on a map, as these may impact framerate terribly)
Industrial/Refineries/etc: Status: Idle, texturing taking too much effort, will retun after I get generic models finished... all models completed, 1 texture half done...
Disclaimer: I have not tried ANY of these models on a map yet, so I cannot guarantee their success, ANY testers, plese verify they work, and PM me.[/url]
Last edited by LathanStanley on 10 Apr 2007, 18:47, edited 57 times in total.
Ok i'm gonna release my features aswell. I'm not gonna follow the guidelines exactly. I did however included the tdf files, which the smoth and lathan did not yet included.
Also FU already has a Map-feature section so if you upload features let me know and i will move them there.
PS i can also be bugged for other FU tasks, just ask me
And i also release the rocks i made for Painted Desert remake. These models use a lot of polygons, but they don't look that good, keep in mind these were my first models EVER, and i worked hard on them :). Also included the tdf's
Joined: 12 Jan 2005, 10:25 Location: Still signing off after all these years
1... Im notr just adding this as a coment, as I do have features, just none I'd wanna post yet... so look at thsi as a placeholder.
Also, the actull reason for teh post, can you not put all your content into 1 file?!? Because otherwise, as they get bigger, you'll have to keep redownloading the same files again and again... you get the picture.
A pack of 12 urban buildings. 2, 4, 6 (not shown) and 8 story. Textures taken from MechCommander 2 Shared Source Release. For further details on the particulars of the license please read the included mc2license.txt.
A pack of 9 industrial buildings, various sizes. Textures taken from MechCommander 2 Shared Source Release. For further details on the particulars of the license please read the included EULA.txt.
I am working on that as soon as I get back. If you need any of the rock features that were listed in this thread, they are all available in grts. I am super strapped for time but the files are there.
Some more frosty pine trees, Thanks to the great guys at 0 AD (Wildfire Games) Total of 10, they look much nicer than the screenshot. TDF and Lua defs included.
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
Evo currently has all of the features ever released for spring maps (except pressureline's buildings, and that's only because I'm too lazy to make proper featuredefs for them).
So... yeah. If you have tortoise the svn address is svn.evolutionrts.info, if you don't, you can get them one at a time from redmine.evolutionrts.info
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