More than 10 years of spring rts!
More than 10 years of spring rts!
We missed the birthday, but maybe next year we don't miss it:
On 26 Apr 2005 the first public version of ta spring was released!
Thanks all people who made this possible!
So a late "happy birthday"!
Next birthday is on 26. April 2016
On 26 Apr 2005 the first public version of ta spring was released!
Thanks all people who made this possible!
So a late "happy birthday"!
Next birthday is on 26. April 2016
Re: More than 10 years of spring rts!
Awesome! I still remember watching the first promo video for the engine with my friend in college.
Re: More than 10 years of spring rts!
Clearly, however, the cake is a lie.
Re: More than 10 years of spring rts!
after all these years.... are you sure it doesn't exist kloot... it might...
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: More than 10 years of spring rts!
Code: Select all
,
(_)
|-|
| |
| |
.| |.
|'---'|
|~ ~~|
.-@'| ~ |'@-.
(@ '---' @)
|'-@..__@__..@-'|
() |~ ~ ~ ~ ~ | ()
.||'| ~() ~ ~ ()~ |'||.
( || @'-||.__~__.||-'@ || )
|'-.._ || @ || _..-'|
|~ ~ '''---------''' ~ |
| ~ ~ H A P P Y ~ ~ ~|
| ~ B I R T H D A Y ~ ~ |
'-._S P R I N G R T S_.-'
'''---------'''
Re: More than 10 years of spring rts!
3.141592653589793238462643383279502884197169399375105820974944592307816406286 208998628034825342117067982148086513282306647093844609550582231725359408128481 117450284102701938521105559644622948954930381964428810975665933446128475648233
Re: More than 10 years of spring rts!
I've been gone for 10 years, have there been any recent advances?
Re: More than 10 years of spring rts!
Very nice!
Re: More than 10 years of spring rts!
yay!
I thought spring existed for longer than 10 years.
I thought spring existed for longer than 10 years.
Re: More than 10 years of spring rts!
Il drink to that!
Not that i need an occasion, but it doesnt hurt right.
Not that i need an occasion, but it doesnt hurt right.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: More than 10 years of spring rts!
i remember the SY demo recorder in 3d, that was really wow back in the day.
Re: More than 10 years of spring rts!
Also the 10+ year birthday of the first forum spam bot: viewtopic.php?p=9388#p9388
PS: This is an interesting read: http://www.clan-sy.com/frame.html . Still waiting for AF or one of the other oldies to compile a history of Spring :)
PS: This is an interesting read: http://www.clan-sy.com/frame.html . Still waiting for AF or one of the other oldies to compile a history of Spring :)
-
- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: More than 10 years of spring rts!
Congrats. Still the best RTS engine.
Re: More than 10 years of spring rts!
Congrats to all collaboratos that keep this alive
thank you :)
thank you :)
Re: More than 10 years of spring rts!
Wow, time really flies by! A big thanks to everyone on the dev / game teams, past and present!
- PepeAmpere
- Posts: 589
- Joined: 03 Jun 2010, 01:28
Re: More than 10 years of spring rts!
Congratulations!
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Re: More than 10 years of spring rts!
Erm!? What? I'm 38 now - doesn't that mean I was 28 then? I was absolutely convinced I was way younger...
Spring survived the doomsday prophecy that SupCom would kill it, then SupCom 2, then the map Speedmetal, then Starcrap 2, then Planetary Annihilation.
It started as a remake of oTA (XTA) but then it started to morph into an engine allowing decent map making, fuelling many different "mods" and eventually even becoming a platform for AIs.
It underwent many different gameplay phases, spawned Speedmetal, Chickens, DeltaSiegeDry (I rate the map DSD as a game-style of its own, just like the "map" Defence of the Ancients created a game-style of its own inside Warcraft 3).
It underwent different groups of people leading it. It sadly fragmented its player base (and to some extent its developer base) into Zero-K and NOTA. Yet, it still endures, evolving over time.
If Spring had remained exclusively a remake of oTA it would have ended up more polished and less fragmented but it would have died out by now. Starcraft 2, Dota, LoL are examples of how games, to keep themselves alive over time, keep changing to keep delivering players something new to discover and learn. I guess one of the keys that kept Spring alive has been its development "hobby" aspect, where people just take developing {whatever} as their hobby and then just stick along at their hobbies, retaining those developers and keeping creating new fresh stuff for the players.
Me, personally, thanks to all contributors who've kept this boat afloat all these years. I hope the future brings good solutions for some of the issues preventing Spring from being even more awesome than it currently is.
Spring survived the doomsday prophecy that SupCom would kill it, then SupCom 2, then the map Speedmetal, then Starcrap 2, then Planetary Annihilation.
It started as a remake of oTA (XTA) but then it started to morph into an engine allowing decent map making, fuelling many different "mods" and eventually even becoming a platform for AIs.
It underwent many different gameplay phases, spawned Speedmetal, Chickens, DeltaSiegeDry (I rate the map DSD as a game-style of its own, just like the "map" Defence of the Ancients created a game-style of its own inside Warcraft 3).
It underwent different groups of people leading it. It sadly fragmented its player base (and to some extent its developer base) into Zero-K and NOTA. Yet, it still endures, evolving over time.
If Spring had remained exclusively a remake of oTA it would have ended up more polished and less fragmented but it would have died out by now. Starcraft 2, Dota, LoL are examples of how games, to keep themselves alive over time, keep changing to keep delivering players something new to discover and learn. I guess one of the keys that kept Spring alive has been its development "hobby" aspect, where people just take developing {whatever} as their hobby and then just stick along at their hobbies, retaining those developers and keeping creating new fresh stuff for the players.
Me, personally, thanks to all contributors who've kept this boat afloat all these years. I hope the future brings good solutions for some of the issues preventing Spring from being even more awesome than it currently is.