Game crashes after loading ATI 4250 HD mobile Toshiba Laptop

Game crashes after loading ATI 4250 HD mobile Toshiba Laptop

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the570z
Posts: 2
Joined: 24 Mar 2011, 20:15

Game crashes after loading ATI 4250 HD mobile Toshiba Laptop

Post by the570z »

Hey, this is my first post so sorry if i screw something up. Tried a search didnt find anything for this. Ill C&P my infolog.txt at the end.

Sys info
Tosh. Satillite L655D-S5164
1.8GHz AMD Phenom II X4
4GB RAM
ATI Radeon HD 4250 graphics

From what i can understand of the log file its a graphics card driver issue. Problem with that is there is only one driver, ATI says i have to go to toshiba for driver and Toshiba only has the one it shipped with. Anybody have any ideas on how to fix this?

Infolog.txt Contents as follows:
LogOutput initialized.
Spring 0.82.7.1 (0.82.7.1)
Build date/time: Jan 8 2011 00:17:26
Available log subsystems: CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Use "none" to disable the default log subsystems.
using configuration source "C:\Users\Derek\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 888, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 1, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
AMD Phenom(tm) II P960 Quad-Core Processor; 3834MB RAM, 7667MB pagefile
OS: emulated 32bit mode
Using read-only data directory: C:\Program Files (x86)\Spring\
Using read-write data directory: C:\Users\Derek\Documents\My Games\Spring\
Scanning: C:\Users\Derek\Documents\My Games\Spring\maps
Scanning: C:\Users\Derek\Documents\My Games\Spring\mods
Scanning: C:\Program Files (x86)\Spring\maps
Scanning: C:\Program Files (x86)\Spring\base
Scanning: C:\Program Files (x86)\Spring\games
Scanning: C:\Program Files (x86)\Spring\mods
Supported Video modes: 1366x768, 1280x720, 1024x768, 800x600, 720x480, 640x480
Video mode set to 1024x768/32bit
[f=0000000] SDL: 1.2.10
[f=0000000] GL: 3.2.9704 Compatibility Profile Context
[f=0000000] GL: ATI Technologies Inc.
[f=0000000] GL: ATI Mobility Radeon HD 4200 Series
[f=0000000] GLSL: 1.50
[f=0000000] GLEW: 1.5.4
[f=0000000] ATI hacks enabled
[f=0000000] Joysticks found: 0
[f=0000000] Joystick 0 not found
[f=0000000] Loading startscript from: C:\Users\Derek\Documents\My Games\Spring\\script.txt
[f=0000000] Connecting to local server
[f=0000000] Binding UDP socket to IP (v6) :: Port 8452
[f=0000000] [UDPListener] succesfully bound socket on port 8452
[f=0000000] Starting GameServer: 11 ms
[f=0000000] Starting demo recording
[f=0000000] Using map SpeedMetal
[f=0000000] Recording demo demos/20110324_121140_SpeedMetal_0.82.7.sdf
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] ALC_EXT_EFX found (required for air absorption): yes
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] air absorption enabled: 0.1
[f=0000000] Using mod Balanced Annihilation V7.20
[f=0000000] Using mod archive ba720.sdz
[f=0000000] Loading client data: 907 ms
[f=0000000] User number 0 (team 1, allyteam 0)
[f=0000000] [Sound] parsed 25 sounds from gamedata/sounds.lua
[f=0000000] Loading sounds: 24 ms
[f=0000000] Camera and mouse: 213 ms
[f=0000000] Parsing unit icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.887000
[f=0000000] Loading GameData Definitions: 959 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map
[f=0000000] Calculating smooth height mesh
[f=0000000] Calculating smooth mesh: 100 ms
[f=0000000] Number of damage types: 40
[f=0000000] Creating unit textures
[f=0000000] Loading weapon definitions
[f=0000000] Loading unit definitions
[f=0000000] Loading feature definitions
[f=0000000] Initializing map features
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 54e3dc3c
[f=0000000] Loading .smt tile-file "maps/SpeedMetal.smt"
[f=0000000] Loading 8814 tiles from file 1/1
[f=0000000] Reading tiles
[f=0000000] Reading tile map
[f=0000000] generating MipMaps: 5 ms
[f=0000000] Generating 3D trees
[f=0000000] Creating Projectile Textures
[f=0000000] Loading console: 0 ms
[f=0000000] Loading LuaRules
[f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Los_Only_Sounds <unit_los_only_sounds.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Spawn <init_game_spawn.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Los_Only_Sounds <unit_los_only_sounds.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
[f=0000000] Loading widget from mod: BlurApi <api_gfx_blur.lua> ...
[f=0000000] Loading widget from mod: MexUpg Helper <helper.lua> ...
[f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from mod: ComCounter <unit_com_counter.lua> ...
[f=0000000] Loading widget from mod: CustomIcons <unit_customicons.lua> ...
[f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
[f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
[f=0000000] Loading widget from mod: MohoExploiter <unit_moho_exploiter.lua> ...
[f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
[f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod: Take Reminder <gui_take_remind.lua> ...
[f=0000000] Loading widget from mod: Transporting <gui_transporting.lua> ...
[f=0000000] Loading widget from mod: XrayHighlight <gui_xray_highlight.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
[f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
[f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from user: Mouse Buildspacing <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing...
[f=0000000] Spring 0.82.7.1 (0.82.7.1) has crashed.
[f=0000000] Exception: Access violation (0xc0000005)
[f=0000000] Exception Address: 0x15a3ea64
[f=0000000] DLL information:
[f=0000000] 0x00400000 spring
[f=0000000] 0x77150000 ntdll
[f=0000000] 0x74cf0000 kernel32
[f=0000000] 0x74900000 KERNELBASE
[f=0000000] 0x10000000 DevIL
[f=0000000] 0x74c20000 MSVCRT
[f=0000000] 0x76440000 ADVAPI32
[f=0000000] 0x749b0000 sechost
[f=0000000] 0x767a0000 RPCRT4
[f=0000000] 0x74840000 SspiCli
[f=0000000] 0x74830000 CRYPTBASE
[f=0000000] 0x6dc50000 GLU32
[f=0000000] 0x6a9f0000 OPENGL32
[f=0000000] 0x76040000 GDI32
[f=0000000] 0x74e10000 USER32
[f=0000000] 0x75190000 LPK
[f=0000000] 0x75df0000 USP10
[f=0000000] 0x6a900000 DDRAW
[f=0000000] 0x6dc40000 DCIMAN32
[f=0000000] 0x75e90000 SETUPAPI
[f=0000000] 0x74f10000 CFGMGR32
[f=0000000] 0x76570000 OLEAUT32
[f=0000000] 0x74fa0000 ole32
[f=0000000] 0x74cd0000 DEVOBJ
[f=0000000] 0x71850000 dwmapi
[f=0000000] 0x762b0000 IMAGEHLP
[f=0000000] 0x6fbc0000 mingwm10
[f=0000000] 0x751a0000 SHELL32
[f=0000000] 0x748a0000 SHLWAPI
[f=0000000] 0x76400000 WS2_32
[f=0000000] 0x76030000 NSI
[f=0000000] 0x61b80000 zlib1
[f=0000000] 0x70780000 vorbisfile
[f=0000000] 0x68140000 ogg
[f=0000000] 0x64cc0000 vorbis
[f=0000000] 0x6b600000 OpenAL32
[f=0000000] 0x738a0000 WINMM
[f=0000000] 0x66fc0000 freetype6
[f=0000000] 0x62aa0000 glew32
[f=0000000] 0x00330000 SDL
[f=0000000] 0x7c340000 MSVCR71
[f=0000000] 0x764e0000 IMM32
[f=0000000] 0x760d0000 MSCTF
[f=0000000] 0x6ddc0000 dsound
[f=0000000] 0x719e0000 POWRPROF
[f=0000000] 0x75100000 CLBCatQ
[f=0000000] 0x72980000 MMDevApi
[f=0000000] 0x71e20000 PROPSYS
[f=0000000] 0x6dce0000 wdmaud
[f=0000000] 0x73060000 ksuser
[f=0000000] 0x6dd60000 AVRT
[f=0000000] 0x72940000 AUDIOSES
[f=0000000] 0x6dd50000 msacm32
[f=0000000] 0x6dcc0000 MSACM32
[f=0000000] 0x6dcb0000 midimap
[f=0000000] 0x71e10000 profapi
[f=0000000] 0x71f20000 uxtheme
[f=0000000] 0x6dc20000 atiglpxx
[f=0000000] 0x69030000 atioglxx
[f=0000000] 0x72350000 VERSION
[f=0000000] 0x6dc10000 atigktxx
[f=0000000] 0x01360000 atiadlxy
[f=0000000] 0x76540000 WINTRUST
[f=0000000] 0x76600000 CRYPT32
[f=0000000] 0x74e00000 MSASN1
[f=0000000] 0x6dbe0000 DINPUT
[f=0000000] 0x6dbd0000 HID
[f=0000000] 0x72ba0000 mswsock
[f=0000000] 0x72a90000 wship6
[f=0000000] 0x72ab0000 wshtcpip
[f=0000000] 0x72360000 dbghelp
[f=0000000] Stacktrace:
[f=0000000] This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
[f=0000000] (0) Unknown [0x15A3EA64]
[f=0000000] (1) C:\windows\system32\atioglxx.dll(atiPPHSN+0x5dd2a) [0x691636AA]
[f=0000000] (2) C:\windows\system32\atioglxx.dll(atiPPHSN+0x5dd52) [0x691636D2]
[f=0000000] (3) C:\windows\system32\atioglxx.dll(atiPPHSN+0x5e69a) [0x6916401A]
[f=0000000] (4) C:\windows\system32\atioglxx.dll(DrvPresentBuffers+0x893e2) [0x690F8DB2]
[f=0000000] (5) C:\windows\system32\atioglxx.dll(atiPPHSN+0x2ec77) [0x691345F7]
[f=0000000] (6) C:\windows\system32\atioglxx.dll(atiPS+0x247d25) [0x69A478F5]
[f=0000000] (7) C:\windows\system32\atioglxx.dll(atiPS+0x24831b) [0x69A47EEB]
[f=0000000] (8) C:\windows\system32\atioglxx.dll(DrvPresentBuffers+0x78243) [0x690E7C13]
[f=0000000] (9) C:\windows\system32\atioglxx.dll(DrvPresentBuffers+0x7788e) [0x690E725E]
User avatar
oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Game crashes after loading ATI 4250 HD mobile Toshiba Laptop

Post by oksnoop2 »

Code: Select all

This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
Basically you have to try every single gfx driver you can for your chip.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Game crashes after loading ATI 4250 HD mobile Toshiba Laptop

Post by Forboding Angel »

I've dealt with toshibas and gfx drivers before, and I'm sorry for being like this but, good luck :-/

This is one reason why I always get laptops with nvidia cards in them, because nvidia has one driver to rule them all (so to speak) whereas intel and ati will have various drivers depending on what card you have.

My initial response is that you're 95% boned. My second response is that you should check http://www.guru3d.com and see if you can find a hacked catalyst driver there. Nvidia drivers are constantly hacked on guru3d to support old ass vid cards, so maybe catalyst is as well. I would also be willing to bet that catalyst is perfectly capable of supporting your card, but it's probably left out of the lsit of supported devices that the driver thinks it can do.
the570z
Posts: 2
Joined: 24 Mar 2011, 20:15

Re: Game crashes after loading ATI 4250 HD mobile Toshiba Laptop

Post by the570z »

thanks for the tip about guru3d, they were kinda outta date but they pointed me in the right direction. Found a hacked driver from DNA(team do not argue) and after installing it game runs perfectly!! Thanks a ton!!
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Game crashes after loading ATI 4250 HD mobile Toshiba Laptop

Post by Forboding Angel »

Wow, I totally didn't expect that to work... Hehehe, congrats :-)
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