making a mod that is commercial - Page 2

making a mod that is commercial

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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zwzsg
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Re: making a mod that is commercial

Post by zwzsg »

shadow310 wrote:i have played ba and its a good mod
Wrong answer! :P

I suggest you get in touch with J_Taylor from there, he has goal similar to yours.
shadow310
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Re: making a mod that is commercial

Post by shadow310 »

i want to make the commercial first then the basic one but no ones going to help me dont no why thow
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smoth
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Re: making a mod that is commercial

Post by smoth »

FLOZi wrote:Please, please tell me this is someones smurf.
I want to believe..
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zwzsg
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Re: making a mod that is commercial

Post by zwzsg »

shadow310 wrote:but no ones going to help me dont no why thow
LoL
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Strategia
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Re: making a mod that is commercial

Post by Strategia »

shadow310 wrote:first off my mad is for my server not the spring one im hoping to relece a basic version of the mod after this one is done and i have about 32 people whating to have my game when its build and said i will pay between 0-30 for it
That's not the issue. It's just that you'll have to make your mod entirely from the ground up, including all models and all textures, since if you use assets used by GPL mods (or TA-based mods) your mod will be GPLed as well.
shadow310 wrote:i will uses a online spell checker when we are doing the mod
Veeery unlikely to work. You need to write most of it yourself, and spell checkers can't detect mistakes in code. You said you've played all the C&C/Dune games, but have you ever tried modding them? I have, and believe me, even the slightest typo can cause your game to simply not work, and only a handful of code is suitable for automated spell-checking. Otherwise, the spell-checker will choke on phrases such as WeaponSet, AirF_AmericaWarFactory and ConditionState, to use a few Zero Hour examples. And even one wrong letter will cause your game to throw up an error.

I'm not saying you shouldn't do it, but I recommend you let someone else handle the coding - I'm sorry, but if you're dyslexic, you're gonna get into a world of pain and errors if you try to code. You can do it if you want to, but it'll be very difficult. (Heck, I'm not dyslexic and I've had plenty of errors caused by simple typoes that took me quite a while to track down.)
shadow310
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Joined: 14 Jun 2009, 15:47

Re: making a mod that is commercial

Post by shadow310 »

Strategia wrote:
shadow310 wrote:first off my mad is for my server not the spring one im hoping to relece a basic version of the mod after this one is done and i have about 32 people whating to have my game when its build and said i will pay between 0-30 for it
That's not the issue. It's just that you'll have to make your mod entirely from the ground up, including all models and all textures, since if you use assets used by GPL mods (or TA-based mods) your mod will be GPLed as well.
shadow310 wrote:i will uses a online spell checker when we are doing the mod
Veeery unlikely to work. You need to write most of it yourself, and spell checkers can't detect mistakes in code. You said you've played all the C&C/Dune games, but have you ever tried modding them? I have, and believe me, even the slightest typo can cause your game to simply not work, and only a handful of code is suitable for automated spell-checking. Otherwise, the spell-checker will choke on phrases such as WeaponSet, AirF_AmericaWarFactory and ConditionState, to use a few Zero Hour examples. And even one wrong letter will cause your game to throw up an error.

I'm not saying you shouldn't do it, but I recommend you let someone else handle the coding - I'm sorry, but if you're dyslexic, you're gonna get into a world of pain and errors if you try to code. You can do it if you want to, but it'll be very difficult. (Heck, I'm not dyslexic and I've had plenty of errors caused by simple typoes that took me quite a while to track down.)
i was asking if someone can code for me at the start but i bet no one read my post propaly i have moded to cnc games and it was easy for me but cant do code on this one
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zwzsg
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Re: making a mod that is commercial

Post by zwzsg »

Strategia wrote:but I recommend you let someone else handle the coding - I'm sorry, but if you're dyslexic, you're gonna get into a world of pain and errors if you try to code
I also recommend that you let someone else handling the team leading: Your dyslexia makes it very hard to understand what you mean, so you can't give directions.

shadow310 wrote:i have moded to cnc games
Show it to us! It would help greatly into making us take you more seriously.
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CarRepairer
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Re: making a mod that is commercial

Post by CarRepairer »

I will make your mod for you, but I will except no less than six dollars, for every week.

Can I work in a room with a light?
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Strategia
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Re: making a mod that is commercial

Post by Strategia »

shadow310 wrote:i was asking if someone can code for me at the start but i bet no one read my post propaly i have moded to cnc games and it was easy for me but cant do code on this one
Sorry about that, I was following the track of the discussion, not responding to your initial post.

That's another thing: every game has its own particular type of code. The Space Empires games, for instance, have code that is specifically designed to be modded easily - nearly everything is in the form of a definition, := and a value - you only need to look at the files to understand 90% of what it says, and the prevalence of mods for those games rivals that of Spring. However, despite the immense freedom in modding options, you are very limited in the case of how stuff actually works - in SE4, you can make weapons that destroy shield generators or boarding parties, but not a weapon which destroys, say, only direct-fire weapons or bridges and supply stores. CnC games are already a lot more complicated, I've had to be taught basic coding and more complicated stuff is..... well, more complicated - I can add new weapons or upgrades easily, but special abilities are beyond me. And from what I've heard, there's a major discrepancy between Generals code and CnC3 code, so you can't easily transfer from one to the other. But you have much greater freedom; sure, SAGE is very limiting, but if you know the proper workarounds you can pull off some amazing feats. Spring, from what I've seen, is even more complicated - you damn near have to have a degree in computer science to even make a basic mod - but your freedom is almost unlimited, especially since the engine itself is open-source. However, if you want to make an entirely new and unique mod, you have to design everything from the ground up, and you can't just work within an existing framework.

What I'm trying to say with that big, disjointed paragraph is that there are some fundamental differences between modding various games. I came from SE4 and tried to mod Homeworld2, and couldn't make heads or tails of anything. I've learned coding for Generals, but I'm at a complete loss when it comes to Spring. Just because you've modded CnC games doesn't mean you can start right off the bat for Spring.
shadow310
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Re: making a mod that is commercial

Post by shadow310 »

i dont no swhere to the SAGE engine from and dont no off any other engine that i can make a rts game with this out coding snd file i cant open
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Strategia
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Re: making a mod that is commercial

Post by Strategia »

shadow310 wrote:i dont no swhere to the SAGE engine from and dont no off any other engine that i can make a rts game with this out coding snd file i cant open
SAGE is the engine used by C&C Generals and Tiberium Wars (3).
shadow310
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Re: making a mod that is commercial

Post by shadow310 »

Strategia wrote:
shadow310 wrote:i dont no swhere to the SAGE engine from and dont no off any other engine that i can make a rts game with this out coding snd file i cant open
SAGE is the engine used by C&C Generals and Tiberium Wars (3).
what i mean is i dont no where to get it from
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zwzsg
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Re: making a mod that is commercial

Post by zwzsg »

So, C&C3 is the RTS you played most, and that you claim to have already modded, and yet you don't even know what is its engine named even right after you were told it?
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CarRepairer
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Re: making a mod that is commercial

Post by CarRepairer »

From #moddev

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[10:55:36] ** shadow310 joined the channel.
[10:55:50] <shadow310> hi all
[11:03:23] <shadow310> anyone here
[11:09:37] <shadow310> is everyone dead
[11:27:52] ** PressureLine joined the channel.
[11:32:01] <shadow310> has anyone worked with Spring Mod Maker
[11:36:01] <PressureLine>  im not actually sure what 'factions' mean in SMM
[11:36:22] <PressureLine> but sides is like how you have Arm and Core in TA mods
[11:38:58] <shadow310> ow ok cus in mine you have 4 armys
[11:40:05] <PressureLine> well then you need 4 sides
[11:41:14] <shadow310> ok my side will be humans chozo there alians very high tec t-rexis they are intelygent dinosouse and mutates
[11:43:39] <shadow310> what are build trees and how do i make it so you have buildings
[11:44:27] ** Regret joined the channel.
[11:45:26] <PressureLine> before we start
[11:45:39] <PressureLine> do you have *any* models for this?
[11:46:45] <shadow310> im putting them in last just need to convert them from skp to 3do twell google skechup pro converts them but i may need more and will build more as i go
[11:47:40] <shadow310> well i do need a 3do editer
[11:48:23] <PressureLine> alright. before we do anything else.
[11:48:52] <shadow310> brb smoke but you can go on
[11:48:58] <PressureLine> i want you to read this http://springrts.com/phpbb/viewtopic.php?f=14&t=13034
[11:52:34] ** Regret left the channel( Quit ).
[11:56:33] ** Regret joined the channel.
[12:31:41] <shadow310> ok read it so thats how to make diffrent units]
[12:32:36] <PressureLine> 3do models look terrible
[12:32:46] <PressureLine> unless you are VERY good at making them
[12:34:19] <shadow310> well is the model format defolt 3do
[12:36:21] <PressureLine> it was in 1997 ;)
[12:36:26] <shadow310> and can i ingame music thyuat plays and you can do it so you dont have the music on
[12:36:50] <PressureLine> i cant do this.
[12:36:55] <shadow310> so when i load a image with it auto save as wing
[12:36:56] <PressureLine> come back with proper english.
[12:37:40] <shadow310> im dislexic sorry about being dislexic
[12:37:49] <shadow310> not my folt
[12:38:55] <PressureLine> well you are going to have major trouble with this. because 1: i can barely understand you. 2: 90% of what makes spring games work is text editing, and its VERY particular about how things are spelt.
[12:39:45] <shadow310> well i will use a online spell checker then if that will work for you
[12:39:48] <PressureLine> also. its not a race. take your time typing things out.
[12:40:19] <shadow310> ok
[12:40:46] <shadow310> ok i will use http://orangoo.com/spell/ to spell check for me
[12:42:32] <Regret> dont mind PressureLine, he is just an intolerant nazi
[12:42:38] <Regret> your english is not bad at all
[12:43:27] <shadow310> lol its understanable if your englist that is
[12:43:44] <Regret> im not and i understand it
[12:44:26] <PressureLine> i was actually born in the UK :)
[12:44:40] <shadow310> lol pressureline witch gang you in mugling mobs blackmagic or highway 69
[12:44:41] <Regret> which makes it all the more obvious what a nazi you are :)
[12:46:55] <shadow310> and i can speeak 5 difrent langagis
[12:48:13] <shadow310> ð║ð¥Ðéð¥ÐÇÐïð╣ ð┤ðÁð╗ð░ðÁÐé ð▓ÐüðÁ ÐìÐéð¥ ð▒ð¥ð╗ðÁðÁ ð¥ÐçðÁð▓ð©ð┤ð¢Ðïð╝, ð║ð░ð║ð¥ð▓Ðï ð¢ð░Ðåð©ÐüÐé ðÆÐï:)
[12:48:39] <shadow310> der all das das offensichtlichere macht, wie ein Nazi Sie sind:)
[12:48:55] <shadow310> que hace todo esto el más obvio cual un nazi usted es:)
[12:49:13] <shadow310> qui rend tout cela le plus ├®vident quels un nazi vous ├¬tes :)
[12:49:28] <shadow310> que o faz tanto mais ├│bvio qual um nazista voc├¬ ├®:)
[12:49:58] <shadow310> there to 5 i can speak
[12:50:09] <shadow310> and englist
[12:50:26] <Regret> gg
[12:50:49] <shadow310> gg? good ame or g2g?
[12:50:53] <PressureLine> gg i can use babelfish too.
[12:50:55] <shadow310> game
[12:52:06] <shadow310> i love this song http://www.youtube.com/watch?v=PyBA9Hknb1k
[12:53:43] <PressureLine> download this
[12:53:44] <PressureLine> http://tinmanfunkymonkey.orconhosting.net.nz/project/multitextest3a.sd7
[12:53:59] <PressureLine> and use 7zip to extract it into a folder
[12:54:17] <shadow310> i use winrar
[12:54:19] <PressureLine> rename the folder to whateveryouwant.sdd
[12:54:55] <PressureLine> use winrar then
[12:55:10] <PressureLine> and put the folder in your /spring/mods directory
[12:55:31] <PressureLine> that will give you a base to start adding units etc to
[12:55:32] <shadow310> it has one tank
[12:55:54] <PressureLine> http://planet-wars.eu/ModelBase/Models.aspx
[12:56:10] <PressureLine> i uploaded a dozen models with scripts here
[12:56:15] <PressureLine> (search for my username)
[12:56:36] <PressureLine> you will just need to write the unit *.fbi files
[12:56:44] <shadow310> ok
[12:57:19] <shadow310> can i put it in Spring Mod Maker to do that and so i can add more stuff
[12:58:14] <PressureLine> i dont know how to load a mod in SMM
[12:58:22] <PressureLine> its completely undocumented.
[13:01:05] <shadow310> it wund be better for you to do the mp file so i  can download it with out building it
[13:01:54] <shadow310> if you can do that for me if you dont mind
[13:03:08] <PressureLine> mp file?
[13:03:23] <shadow310> thats what mms use mp files
[13:03:32] <PressureLine> i dont know how
[13:03:46] <PressureLine> there is no documentation on how to use SMM
[13:04:03] <PressureLine> the only person who knows is Tsu, and she isnt around.
[13:05:14] <shadow310> if you plat tibirian sun lisen to this http://www.youtube.com/watch?v=iw_7-k5F8KY
[13:07:15] <shadow310> when will she be on
[13:17:39] <PressureLine> no idea
[13:22:39] ** CREAdot1FR1dotNET joined the channel.
[13:23:22] <CREAdot1FR1dotNET> ta:k for spring?
[13:24:27] <CREAdot1FR1dotNET> in old spring ver : i tested the ta:k units and saddly the .cob s was not comaptibles
[13:24:47] <CREAdot1FR1dotNET> so since i learned to write cob s
[13:25:14] <CREAdot1FR1dotNET> now i can think to rewrite ta:k cob s
[13:25:32] <CREAdot1FR1dotNET> but its a lot more work than ta3.1
[13:26:04] <CREAdot1FR1dotNET> man can accept a special wak for a kbot
[13:26:16] <CREAdot1FR1dotNET> not for a horse or an human
[13:26:45] <CREAdot1FR1dotNET> s44 infantry isn not at the level of ta:k yet
[13:27:26] <CREAdot1FR1dotNET> a cob for human can clone the walk
[13:27:52] <CREAdot1FR1dotNET> a sword move or a bow man too
[13:28:05] <shadow310> PressureLine you have made some very good models
[13:28:22] <CREAdot1FR1dotNET> but how many of diferent cathegory in ta:k? dozens
[13:28:38] <CREAdot1FR1dotNET> models is not a problem in spring
[13:28:56] <CREAdot1FR1dotNET> lot of people are able to make decent models
[13:29:13] <CREAdot1FR1dotNET> but how many can script walk anims ?
[13:29:43] <CREAdot1FR1dotNET> in ta;k near to evry unit are more complex then the more complex unit of ta3.1
[13:30:39] <CREAdot1FR1dotNET> the bandit bot or the sniper bot are the level for ta:k scripting
[13:31:23] <CREAdot1FR1dotNET> think a fido is not easy to done and only half of the request for an horse mounted cavalery unit
[13:32:08] <CREAdot1FR1dotNET> evry human need random activity when idleTime=5000;
[13:32:21] <CREAdot1FR1dotNET> human mean bio units
[13:32:44] <CREAdot1FR1dotNET> monster and magical ghosts etc inclued
[13:33:44] <CREAdot1FR1dotNET> i found a dificulty in cob : the script dont obey at wait-for
[13:34:41] ** PressureLine left the channel( Quit ).
[13:34:46] <KDR_11k> it get no pototos for its obey then
[13:36:01] <CREAdot1FR1dotNET> and its dificult to know when a unit is doing something : when a sight is started man need to stop it regulary
[13:36:47] <CREAdot1FR1dotNET> and use some vector detection for know some personal activity
[13:37:05] <CREAdot1FR1dotNET> the script seems not very straight
[13:37:48] <CREAdot1FR1dotNET> kdr made good models but his scripts are near to beginner
[13:38:17] <CREAdot1FR1dotNET> and his lua dont help a lot for make units
[13:39:06] <CREAdot1FR1dotNET> look at the best anim in spring : is s44 infantry ? i hope not : its was so much sad
[13:39:20] <CREAdot1FR1dotNET> let play ba on dsd
[13:39:26] <shadow310> will you stop spamming
[13:40:24] <CREAdot1FR1dotNET> you &are spaming and trolling : just writing unconstructiv and tring to stop ll constructiveness
[13:40:34] * CREAdot1FR1dotNET Slaps shadow310 around with a large PeeWee!
[13:41:14] <CREAdot1FR1dotNET> why are you here ? are you developing a mod?
[13:41:33] <CREAdot1FR1dotNET> just triing to rule a channel ?
[13:41:52] * shadow310 hits CREAdot1FR1dotNET
[13:42:03] <shadow310> yes im making a mod
[13:44:47] <CREAdot1FR1dotNET> oh yes : link us plz
[13:45:21] <shadow310> i havent made a mod im making a mod
[13:46:17] <CREAdot1FR1dotNET> ph yes and you dare ask me to shut up?
[13:46:48] <CREAdot1FR1dotNET> shameless? link us on your result : screenshoots and video
[13:47:07] <shadow310> i just started yeserday
[13:47:09] <KDR_11k> Stop flaming the beginners
[13:47:31] <shadow310> thanks KDR_11k
[13:48:04] <CREAdot1FR1dotNET> i dont flame: <shadow310> will you stop spamming
[13:48:21] <CREAdot1FR1dotNET> its good to start for you and us
[13:48:48] <CREAdot1FR1dotNET> i hope you will make great things and i will help if possible
[13:48:58] <shadow310> ok
[13:49:20] <CREAdot1FR1dotNET> you can use my material located here : www.mediafire.com/spring
[13:49:30] <CREAdot1FR1dotNET> whay is your project?
[13:49:46] <CREAdot1FR1dotNET> a balance or a new mod ?
[13:50:18] <shadow310> my progect is called dyzon war i dont no what the defrents but i have started from the start
[13:50:45] ** TheFatController joined the channel.
[13:51:02] <CREAdot1FR1dotNET> you can found a mutator file in my test folder :that will ease for balancing existing mod and avoid complaints
[13:51:39] <CREAdot1FR1dotNET> i dont understand your sentence : can you be more explicit?
[13:51:59] <CREAdot1FR1dotNET> do you need tester /debug?
[13:52:56] <shadow310> i have testers 3 of them
[13:53:27] <CREAdot1FR1dotNET> i made the ba695 UA mutator: alow just to get the commander menu for both side coms
[13:53:43] <CREAdot1FR1dotNET> is your project closed /secret?
[13:53:43] <shadow310> whats the diffrents between a balance or a new mod
[13:53:46] ** [LCC]quantum[CA] left the channel( Quit: timeout ).
[13:54:05] <CREAdot1FR1dotNET> balance use a mod as BA and change something
[13:54:18] <shadow310> well my mod is going to be used in my own server
[13:54:28] <CREAdot1FR1dotNET> new dont use existing things : its created by the modder
[13:54:48] <CREAdot1FR1dotNET> is your mod public?
[13:55:21] <shadow310> yes and no the full mod id privet but the basic one is public
[13:55:32] ** [CPP]danuker joined the channel.
[13:55:40] <CREAdot1FR1dotNET> its P.U.R.E. ?
[13:55:58] <shadow310> p.u.r.e?
[13:56:43] <CREAdot1FR1dotNET> its a mod with a free version and a commercial version (adding single player campaign) : its an ended mod
[13:56:47] <CREAdot1FR1dotNET> final
[13:57:12] <CREAdot1FR1dotNET> you start a mod without knowing other existing mods?
[13:57:24] <CREAdot1FR1dotNET> what is your thematic ?
[13:57:43] <CREAdot1FR1dotNET> will you make evrything new ? new models?
[13:58:21] <shadow310> yes the campaigh verrsion hs more units building better graficm ect but the free version has no campains ect and yes i started it from scrach
[13:58:53] <CREAdot1FR1dotNET> good : show us some screens
[13:58:59] <CREAdot1FR1dotNET> or skeetchs
[13:59:02] <CREAdot1FR1dotNET> or models
[13:59:07] <CREAdot1FR1dotNET> or text
[13:59:11] ** [CPP]danuker left the channel(  ).
[13:59:13] <CREAdot1FR1dotNET> or something
[13:59:19] <shadow310> i havent built it yet but when it is i will put some up
[13:59:34] <shadow310> i have made the sides
[13:59:41] <CREAdot1FR1dotNET> thx: in fact your are a mod leader?
[13:59:58] <shadow310> whats that?
[14:00:10] <CREAdot1FR1dotNET> you work in team?
[14:00:29] <CREAdot1FR1dotNET> did you will make the models your self?
[14:01:02] <shadow310> well i have mod testers and secourty testes and im make the mod with my girlfriend
[14:01:31] <CREAdot1FR1dotNET> excelent : who make the 3d ?
[14:01:42] <shadow310> me
[14:01:56] <CREAdot1FR1dotNET> you plane an heavy project it seems ?
[14:02:23] <CREAdot1FR1dotNET> have you a model completed ?
[14:02:24] <shadow310> yep it will have a vid of why the war started
[14:02:32] <shadow310> no
[14:03:04] <CREAdot1FR1dotNET> i feel you work more on context than on content isnt?
[14:03:26] <shadow310> what do you mean
[14:03:32] <CREAdot1FR1dotNET> how many unit will count your game?
[14:03:51] <CREAdot1FR1dotNET> context is stroy scenary design etc
[14:04:09] <shadow310> well ifsntry about 7 on each side and about 20 vids on each side
[14:04:18] <CREAdot1FR1dotNET> content is models gameplay anims sfx etc
[14:04:46] <shadow310> yes i am more of that i just cant program very well
[14:05:13] <CREAdot1FR1dotNET> so you need some worker for you content ?
[14:05:36] <shadow310> if thats the programming hen yes
[14:06:20] <CREAdot1FR1dotNET> if the game willbe ID then you will pay your programmers?
[14:06:37] <shadow310> the people whom help me with this mod will get the full version free
[14:06:58] <CREAdot1FR1dotNET> and you will be exclusiv owneer ?
[14:07:49] <shadow310> no arter the mod is done i will figger out a % of what the programmer(s) get in every sale
[14:08:11] <CREAdot1FR1dotNET> you are skilled in comerce marketing ?
[14:08:18] <CREAdot1FR1dotNET> commercial?
[14:09:17] <CREAdot1FR1dotNET> did you will write legal contract before start the work?
[14:09:18] <shadow310> no not rely but i have a lot of websites that i no people on and they said if it looks good then they will buy it
[14:09:54] <CREAdot1FR1dotNET> surely you can sell good work
[14:10:20] ** [SB]FireStorm joined the channel.
[14:10:21] <CREAdot1FR1dotNET> actually the commercial releases are very sad and without mind
[14:10:46] <shadow310> what do you mean?
[14:10:49] <CREAdot1FR1dotNET> spring can bring new breath to gaming (or not)
[14:11:28] <shadow310> brb
[14:11:49] <CREAdot1FR1dotNET> so i mean its not possible to focusing on evrything both : if you work for money you can work in same time on content
[14:11:59] <CREAdot1FR1dotNET> content or context
[14:12:05] <CREAdot1FR1dotNET> you understand?
[14:12:20] <CREAdot1FR1dotNET> you are a mod team leader its a fact
[14:12:39] <CREAdot1FR1dotNET> how you will give trust to a programmer?
[14:13:25] <CREAdot1FR1dotNET> you are asking to codders to giv for free him work to you for you will sale it : what guaranty ?
[14:13:52] <CREAdot1FR1dotNET> what prove you will give % ????
[14:15:49] <CREAdot1FR1dotNET> for a leader you must to learn to write a bit more i think
[14:16:43] <CREAdot1FR1dotNET> im not a marketing commercial and write dozen more than you : you hope to sell something to a man as me?
[14:17:44] <CREAdot1FR1dotNET> look i can write about your game lot without ChanServving never see it : if a review read me and you what will hapend
[14:18:25] <CREAdot1FR1dotNET> you must promote your project better : <shadow310> well ifsntry about 7 on each side and about 20 vids on each side
[14:18:44] <CREAdot1FR1dotNET> did you want i copy and past it in main channel?
[14:19:59] <shadow310> tthis is my story i just have to get it out of google doc
[14:22:54] <shadow310> i just pm you my story
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[14:39:53] <CREAdot1FR1dotNET> Seraphim are chromic textures !
[14:40:22] <CREAdot1FR1dotNET> i think presureline models dont shame beetween supcom models
[14:41:48] <CREAdot1FR1dotNET> not mention to loli kdr where in this case :its supcom that get shame
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[15:25:43] <shadow310> regret whqt do you mean about this Good luck newbie. you being sorcastic or just saying good luck
[15:26:26] <Regret> pointing out your zero experience and wishing you luck
[15:27:06] <shadow310> ok thanks i can modle but its very basic
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[16:04:02] <shadow310> ok how can i convert .gif files into .s3o
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[16:58:22] <zwzsg[IRC]> <shadow310> ok how can i convert .gif files into .s3o <- LoL
[16:58:29] <zwzsg[IRC]> .gif are images
[16:58:34] <zwzsg[IRC]> .s3o are 3d models
[16:58:48] <zwzsg[IRC]> You can't convert 2d images into 3d models with the press of a button.
[16:59:11] <zwzsg[IRC]> You got to learn how to use a modelling program.
[16:59:26] <shadow310> ok how can i put .gif images onto models
[16:59:59] <zwzsg[IRC]> Do you mean "how to texture model?"
[17:00:19] <shadow310> yes for gif images
[17:00:20] <zwzsg[IRC]> Have you realised yet that Spring use 3d models and not 2D sprites?
[17:00:42] <shadow310> yes i can do 3d models
[17:01:12] <zwzsg> Then make 3d models.
[17:01:33] <zwzsg> Then you will have to learn how to skin them.
[17:01:44] <shadow310> i use google skechup pro and it converts skp to 3do
[17:01:48] <zwzsg> There are tutorials for that on Spring forums, Spring wiki, as well as all over the internet.
[17:32:42] <shadow310> is anyone here that can help me use SSM
[17:37:27] <CREAdot1FR1dotNET> what is ssm?
[17:38:25] <CREAdot1FR1dotNET> SKP is a 3d format ? from what game? seem usefull if import models...skeetchup pro mean commercial tool ?
[17:39:06] <CREAdot1FR1dotNET> i seed someone imported c&c:g models but saddly never released : the traitor!
shadow310
Posts: 16
Joined: 14 Jun 2009, 15:47

Re: making a mod that is commercial

Post by shadow310 »

my modle
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my modling skills.PNG
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: making a mod that is commercial

Post by zwzsg »

shadow310 wrote:my modle
Image
Very nice looking. Too detailed for a RTS, but very nicely done!
So much I find it hard to believe you really did it yourself! :P
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: making a mod that is commercial

Post by Jazcash »

shadow310 wrote:my modle
Good luck texturing that sonnabitch. Great model though.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: making a mod that is commercial

Post by Pressure Line »

all i can really say is "lol getting trolled by emmanuel for your poor english"
shadow310
Posts: 16
Joined: 14 Jun 2009, 15:47

Re: making a mod that is commercial

Post by shadow310 »

my models tell me what you think of them http://www.mediafire.com/?sharekey=2768 ... f6e8ebb871
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: making a mod that is commercial

Post by Pressure Line »

*edit* pwnpost detected!

Crab Mech by Xayzer

Image
This is actually a very old model that didn't finish. It's not finished now, I just did some modifications and added some parts from my previous mech but don't have the time and nerves to work too much on an old model. It's supposed to be able to bend it's back and take a crab-like shape. I wanted to make an animation for this action, but again - no nerves for that. Anyway, hope you like it.
Download it here!

anything you want to admit?

I also looked up the names of your other models, and surprise surprise i found them, each uploaded by a different artist. each with a blurb written in FLAWLESS english.
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