
Spring WD, the return.
Moderator: Moderators
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Re: Spring WD, the return.
YES I want to know what is new! lol
I took a break for a few reasons, one of them was to wait for a solution to the aircraft problem.
How possible is the following;
-Aircraft taking off CTOL (Conventional Take-Off and Landing) opposed to VTOL and landing on runways, not the ground.
-Weapon load-outs, I.E. the same aircraft or MLRS can be used to employ different munitions, I.E. having an F-16 loaded out for a bomber mission rather than air dominance or having an MLRS loaded with ATACMS or guided M30 rockets.
I took a break for a few reasons, one of them was to wait for a solution to the aircraft problem.
How possible is the following;
-Aircraft taking off CTOL (Conventional Take-Off and Landing) opposed to VTOL and landing on runways, not the ground.
-Weapon load-outs, I.E. the same aircraft or MLRS can be used to employ different munitions, I.E. having an F-16 loaded out for a bomber mission rather than air dominance or having an MLRS loaded with ATACMS or guided M30 rockets.
Re: Spring WD, the return.
Possible with lua but substantial coding involved.
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: Spring WD, the return.
Such should be the subtitle of anything cool in Spring.
I'm a new guy, but welcome back and I'm anxious to see what you make!
I'm a new guy, but welcome back and I'm anxious to see what you make!
Re: Spring WD, the return.
bob started it -> cant resistluckywaldo7 wrote:Oh, alsoStop ba-fanboying all over other games threads.JohannesH wrote:Yeah, TA mods are such good and proven concept that other Spring games wont be catching up to that level of gameplay too soon
Re: Spring WD, the return.
As for aircraft, take a look at how S44 did it. We don't have aircraft ever land on the map, they come from offmap and return there once their fuel is out. Could solve CTOL problem rather nicely, and those few aircraft that are supposed to land in or near battle zone (transport helicopters) have no problem with being VTOL.
Re: Spring WD, the return.
Good luck with the return. I have fond memories of messing around with WD back in the day.
Re: Spring WD, the return.
yeah it was super cool. I think i still have it on my old hard drive along with other favorites like deltasieg and war evo.
Re: Spring WD, the return.
AWESOME !!!
WD is the reason I discover the spring community. I played it with OTA before
WD is the reason I discover the spring community. I played it with OTA before
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Re: Spring WD, the return.
Time to get off my lazy ass and download all the tools again.
What are the standards today? especially for UV mapped models? what software is the standard? Rhino3D still good?
What are the standards today? especially for UV mapped models? what software is the standard? Rhino3D still good?
Re: Spring WD, the return.
If you are starting anew I would suggest starting with blender, see below for new format, has blender export:
http://springrts.com/phpbb/viewtopic.php?f=9&t=22635
http://springrts.com/phpbb/viewtopic.php?f=9&t=22635
Re: Spring WD, the return.



only asking than GrOuNd_ZeRo You not afraid than its do mod not playable (to complicated)??
and about plane is possible to landing only at airport and limited range for missile???
sorry possibly than my question look like totally ignorance but only one thinks what i do for games is maps 10 year ago...
Re: Spring WD, the return.
In retrospect I'd like to apologize if my earlier attempt at humor was offensive, it just struck me all of the sudden that you were one of the original OTA guys, which deserves some respect for that alone if you're still at it. And on the same project, no less.
Re: Spring WD, the return.
A quote of a post without elaboration does not constitute a useful post unless it is bringing important or requested information out of, say, the darkness of time. Please do not merely make contentless posts.
Re: Spring WD, the return.
*om nom nom nom nom nom om nom nom nom nom*
Sadly such is the nature of these forums, people want to make posts and postcount++ so that they can get to the number 1 spot.
I on the other hand spent most of the earlydays of this forum, posting posts to clarify further, posts I had already posted, that where full of horrible misspellings and grammatical errors. I am now in the lead, and have been for the last 5 years running by several thousand.
Sadly such is the nature of these forums, people want to make posts and postcount++ so that they can get to the number 1 spot.
I on the other hand spent most of the earlydays of this forum, posting posts to clarify further, posts I had already posted, that where full of horrible misspellings and grammatical errors. I am now in the lead, and have been for the last 5 years running by several thousand.
Re: Spring WD, the return.
G_Z hasn't visited in over 10 days, so we can probably assume he's disappeared back into the ether. 

Re: Spring WD, the return.
He's such a long standing modder, I'm sure he'll be back.FLOZi wrote:G_Z hasn't visited in over 10 days, so we can probably assume he's disappeared back into the ether.
I don't think you can do UV-mapping in Rhino3D. Nor meddle with, uh, normals and welding and smooth or hard edges and those kind of things I don't have experience with. I'd recommend using Wings3D. Wings3D is simple enough to become quickly productive, yet Wings3D is powerful enough to cover all your Spring modelling and unwrapping needs. It just has all that is needed, and none of that is un-needed , which is a plus, that way you don't get lost in a maze of menu. You'll need a tutorial open for your first models, because modelling in Wings3D is done in a different way than in Rhino3D, but after maybe 2 models you'll manage alone. If you've never done it you'll need to read a tutorial on UV-mapping in Wings3D, but Wings3D unwrapper is so nice to use you could almost do without help.GrOuNd_ZeRo wrote:What are the standards today? especially for UV mapped models? what software is the standard? Rhino3D still good?
Some people model with Blender. Blender is much more powerful than Wings3D. However, half of Blender possibilities are irrelevant for modelling Spring units. And Blender has an horrible interface, while it's said to be efficient once your learn it, learning it is a real obstacle.
Of course, there's plenty of other quality modelling software out there, and I bet many can do UV-mapping, but then not only you'd have to buy it, but you'll also be on your own to learn to use it, while there's lots of Spring-specific Wings3D help and tutorial around, since that's what the majority of Spring modders use.
Oh and AFAIK you still need UpSpring to convert models to s3o, though there's an ongoing coding effort to remove that.
Otherwise, you need a image editor than handles alpha channel. Gimp would do it, but if you have photoshop, that's better. Personnaly I use an old Paint Shop Pro to draw images, and Gimp only to assemble the 4 channels and save (as the non-sensical interface of Gimp is highly irritating, items are never in the menu they ought to be).
And a text editor. I'd recommend Notepad++. While it doesn't seem much at first, using Notepad++ instead of Microsft Notepad or Wordpad to type your FBI and TDF and LUA really does make a difference on the long run.
For writing unit animation scripts, you can still use Scriptor. People will tell you to drop Scriptor and to write animation script in Lua instead. Sure, that's a possibility, but if you have 8 years of experience with Scriptor, do you really want to have to re-learn how to write an animation?
Wings3D, Blender, Gimp and Notepad++ are free.
UpSpring and Scriptor are getting lost in the depth of Spring forums & wiki dead links.
There is a Subforum: Modelling & Texturing Tutorials & Resources, Spring's wiki, and lastly, don't forget googling for tutorials.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Spring WD, the return.
He may just be busy with the Army. They kind of schedule your time for you.
- TabloMaxos
- Posts: 17
- Joined: 18 Apr 2008, 20:07
Re: Spring WD, the return.
WD is back?Finally good news!!
I'd like to help I have some models (from my try to make a mod ) here is my moddb profile with pictures. If you would like help please let me know!
I'd like to help I have some models (from my try to make a mod ) here is my moddb profile with pictures. If you would like help please let me know!