View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
---|---|---|---|---|---|---|---|---|---|
0004654 | Spring engine | Gfx driver issues | public | 2015-01-24 21:05 | 2018-02-09 17:00 | ||||
Reporter | baracoder | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | unable to reproduce | ||||||
Product Version | 98.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0004654: Map artifacts when using pixel buffer objects | ||||||||
Description | When pixel buffer objects are enabled, parts of the map are rendered wrong. Units seam to be ok. Please see attached image. | ||||||||
Steps To Reproduce | 1. Enable pixel buffer objects 2. Start game | ||||||||
Additional Information | OS: Ubntu Linux: 14.10 Graphics card: r9290 Driver: ATI proprietary driver fglrx-14.501.1003 | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
|
![]() |
|
abma (administrator) 2015-01-27 21:44 Last edited: 2015-01-27 21:45 |
anything useful in infolog.txt with DebugGL=1 ? i'm using the opensource driver and i don't have this problem. |
Kloot (developer) 2017-07-15 23:14 Last edited: 2018-02-09 17:00 |
no feedback but safe to assume ATI driver issue edit: duplicate of 0005815 |
![]() |
|||
Date Modified | Username | Field | Change |
---|---|---|---|
2015-01-24 21:05 | baracoder | New Issue | |
2015-01-24 21:05 | baracoder | File Added: PixelBufferObject.jpg | |
2015-01-27 21:44 | abma | Note Added: 0013949 | |
2015-01-27 21:44 | abma | Status | new => feedback |
2015-01-27 21:45 | abma | Note Edited: 0013949 | View Revisions |
2017-07-15 23:14 | Kloot | Status | feedback => closed |
2017-07-15 23:14 | Kloot | Resolution | open => unable to reproduce |
2017-07-15 23:14 | Kloot | Note Added: 0018045 | |
2018-02-09 17:00 | Kloot | Note Edited: 0018045 | View Revisions |