2024-04-25 06:33 CEST

View Issue Details Jump to Notes ]
IDProjectCategoryView StatusLast Update
0004518Spring engineGeneralpublic2016-02-12 22:13
Reporterraaar 
Assigned ToKloot 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusclosedResolutionduplicate 
Product Version97.0.1+git 
Target VersionFixed in Version 
Summary0004518: abs(airHoverFactor) should affect gunships' sideways movement speed during combat
Description
change airHoverFactor to affect units with airStrafe = true (regardless of whether they and can land or not) when they are engaging targets:

abs(airHoverFactor ) < 1 : strafe sideways slower
abs(airHoverFactor ) = 1 : current behaviour
abs(airHoverFactor ) > 1 : strafe sideways faster
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
related to 0002693closed Remove hardcoded inability to turn time for bombers 
related to 0005045new allow gunship strafe do change direction or limit to a certain angle 
+Relationships

-Notes

~0013560

raaar (reporter)

it may be better to add an extra "airStrafeFactor" unitdef instead for that purpose as mod devs may want gunships that barely move when hovering and idle but strafe sideways fast and far when in combat

~0015746

Kloot (developer)

considering this a relative of 0002955 0003178 0002693 0005045 for old ticket cleanup
+Notes

-Issue History
Date Modified Username Field Change
2014-08-24 13:44 raaar New Issue
2014-08-24 13:54 raaar Note Added: 0013560
2016-02-12 22:10 Kloot Relationship added related to 0002693
2016-02-12 22:12 Kloot Note Added: 0015746
2016-02-12 22:12 Kloot Status new => closed
2016-02-12 22:12 Kloot Assigned To => Kloot
2016-02-12 22:12 Kloot Resolution open => duplicate
2016-02-12 22:13 Kloot Relationship added related to 0005045
+Issue History