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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0004518 | Spring engine | General | public | 2014-08-24 13:44 | 2016-02-12 22:13 | ||||
Reporter | raaar | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | duplicate | ||||||
Product Version | 97.0.1+git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0004518: abs(airHoverFactor) should affect gunships' sideways movement speed during combat | ||||||||
Description | change airHoverFactor to affect units with airStrafe = true (regardless of whether they and can land or not) when they are engaging targets: abs(airHoverFactor ) < 1 : strafe sideways slower abs(airHoverFactor ) = 1 : current behaviour abs(airHoverFactor ) > 1 : strafe sideways faster | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
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Notes | |
raaar (reporter) 2014-08-24 13:54 |
it may be better to add an extra "airStrafeFactor" unitdef instead for that purpose as mod devs may want gunships that barely move when hovering and idle but strafe sideways fast and far when in combat |
Kloot (developer) 2016-02-12 22:12 |
considering this a relative of 0002955 0003178 0002693 0005045 for old ticket cleanup |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2014-08-24 13:44 | raaar | New Issue | |
2014-08-24 13:54 | raaar | Note Added: 0013560 | |
2016-02-12 22:10 | Kloot | Relationship added | related to 0002693 |
2016-02-12 22:12 | Kloot | Note Added: 0015746 | |
2016-02-12 22:12 | Kloot | Status | new => closed |
2016-02-12 22:12 | Kloot | Assigned To | => Kloot |
2016-02-12 22:12 | Kloot | Resolution | open => duplicate |
2016-02-12 22:13 | Kloot | Relationship added | related to 0005045 |