View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004517 | Spring engine | General | public | 2014-08-24 01:48 | 2014-09-08 13:33 |
| Reporter | raaar | Assigned To | jK | ||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | closed | Resolution | no change required | ||
| Product Version | 97.0.1+git | ||||
| Summary | 0004517: add isBomber unitdef to determine aircraft behaviour | ||||
| Description | currently aircraft with weapons are considered to be "fighters" unless they carry weapons with weapontype AircraftBomb or TorpedoLauncher. - add "isBomber" unitdef (defaults to False unless the unit contains the previously mentioned types of weapons): if true, aircraft do not try to pitch to face their target and behave like a bomber (they hover horizontally if gunship of fly above it like a bomber). This is for aircraft that engage targets with weapons on top or belly turrets instead of bombs. | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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close this all that was needed was to use the upright=1 unitdef that's how the crow does it on ZK |
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or maybe keep it open because fighter aircraft need to use fake bomb weapon to get the same effect, which is a nonsensical requirement |
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like isBomberAirUnit? |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2014-08-24 01:48 | raaar | New Issue | |
| 2014-08-24 15:59 | raaar | Note Added: 0013561 | |
| 2014-08-24 16:00 | raaar | Note Edited: 0013561 | |
| 2014-08-24 19:33 | raaar | Note Added: 0013562 | |
| 2014-09-08 13:33 | jK | Note Added: 0013620 | |
| 2014-09-08 13:33 | jK | Status | new => closed |
| 2014-09-08 13:33 | jK | Assigned To | => jK |
| 2014-09-08 13:33 | jK | Resolution | open => no change required |