2024-04-23 20:42 CEST

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IDProjectCategoryView StatusLast Update
0004442Spring engineGeneralpublic2015-01-07 11:36
Reportersilentwings 
Assigned Toabma 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version97.0.1+git 
Target VersionFixed in Version99.0 
Summary0004442: beep noise with alt+key in windows & windowed mode
DescriptionEverytime i give spring some input using alt + some key (e.g. alt + f to force gamestart, alt + -/+ to change gamespeed) Windows plays a "beep" noise - a noise that would normally only be played if some sort "input not accepted" error has occured.

I don't get a beep when double pressing alt to change chat mode and I don't get a beep when using alt+enter to maximise screen but I do get a beep when pressing alt+enter to un-maximise screen!

The input given always executes successfully; I have no idea why the beep occurs.

Tested with 97.0.1-20-gcd4602b. Win7, 64-bit.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (31,886 bytes) 2014-07-07 21:53 -
    [ParseCmdLine] command-line args: "C:\Spring-97.0.1-126\spring.exe C:\Users\Nic\Documents\My Games\Spring\script.txt"
    Using configuration source: "C:\Users\Nic\Documents\My Games\Spring\springsettings.cfg"
    Using additional configuration source: "C:\Users\Nic\AppData\Local\springsettings.cfg"
    Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
    Enabled log sections: Sound(N)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 97.0.1-126-ga97b0e1 develop
    Build Date & Time: Jun 28 2014 21:24:15
    Build Environment: boost-105300, GNU libstdc++ version 20130531
    Compiler Version:  gcc-4.8.1
    Operating System:  Microsoft Windows
    Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
    Intel(R) Core(TM) i7-3740QM CPU @ 2.70GHz; 8154MB RAM, 16306MB pagefile
    Word Size:         32-bit (emulated)
             CPU Clock: win32::TimeGetTime
    Physical CPU Cores: 4
     Logical CPU Cores: 8
    [CMyMath::Init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    Supported Video modes: 640x480, 640x480, 640x480, 640x480, 720x480, 720x480, 720x480, 720x480, 720x576, 720x576, 720x576, 720x576, 800x600, 800x600, 800x600, 800x600, 1024x768, 1024x768, 1024x768, 1024x768, 1152x864, 1152x864, 1152x864, 1152x864, 1280x720, 1280x720, 1280x720, 1280x720, 1280x768, 1280x768, 1280x768, 1280x768, 1280x800, 1280x800, 1280x800, 1280x800, 1280x960, 1280x960, 1280x960, 1280x960, 1280x1024, 1280x1024, 1280x1024, 1280x1024, 1360x768, 1360x768, 1360x768, 1360x768, 1366x768, 1366x768, 1366x768, 1366x768, 1600x900, 1600x900, 1600x900, 1600x900, 1600x1024, 1600x1024, 1600x1024, 1600x1024, 1680x1050, 1680x1050, 1680x1050, 1680x1050, 1920x1080, 1920x1080, 1920x1080, 1920x1080
    SDL version:  linked 2.0.2; compiled 2.0.2
    GL version:   4.2.0
    GL vendor:    NVIDIA Corporation
    GL renderer:  GeForce GT 650M/PCIe/SSE2
    GLSL version: 4.20 NVIDIA via Cg compiler
    GLEW version: 1.5.8
    Video RAM:    total 2048MB, available 1788MB
    FBO::maxSamples: 32
    GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
    	number of UniformBufferBindings: 60 (64kB)
    VSync disabled
    [InitOpenGL] video mode set to 1400x900:24bit @60Hz (windowed)
    [WatchDogInstall] Installed (HangTimeout: 10sec)
    [ThreadPool::SetThreadCount][1] #wanted=4 #current=1
    [ThreadPool::SetThreadCount][2] #threads=3
    Using read-write data directory: C:\Users\Nic\Documents\My Games\Spring\
    Using read-only data directory: C:\Spring-97.0.1-126\
    Scanning: C:\Spring-97.0.1-126\maps
    Scanning: C:\Spring-97.0.1-126\base
    Scanning: C:\Spring-97.0.1-126\games
    Scanning: C:\Users\Nic\Documents\My Games\Spring\maps
    Scanning: C:\Users\Nic\Documents\My Games\Spring\games
    Scanning: C:\Users\Nic\Documents\My Games\Spring\packages
    [f=0000000] Joysticks found: 0
    [f=0000000] Warning: Joystick 0 not found
    [f=0000000] [ThreadPool::SetThreadCount][1] #wanted=3 #current=4
    [f=0000000] [ThreadPool::SetThreadCount][2] #threads=2
    [f=0000000] [Threading] Main thread CPU affinity mask set: 252
    [f=0000000] [Startup] Loading StartScript from: C:\Users\Nic\Documents\My Games\Spring\script.txt
    [f=0000000] Hosting on: :8452
    [f=0000000] Connecting to local server
    [f=0000000] Binding UDP socket to IP (v6) :: port 8452
    [f=0000000] [UDPListener] successfully bound socket on port 8452
    [f=0000000] PreGame::StartServer: 7 ms
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               DirectSound Software
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] Using map: Malibu Beach v1
    [f=0000000] Using game: Balanced Annihilation (test) $VERSION
    [f=0000000] Using game archive: ba.test.sdd
    [f=0000000] Recording demo to: C:\Users\Nic\Documents\My Games\Spring\demos\20140707_205650_Malibu Beach v1_97.0.1-126-ga97b0e1 develop.sdf
    [f=0000000] PreGame::GameDataReceived: 445 ms
    [f=0000000] [PreGame::UpdateClientNet] user number 0 (team 0, allyteam 0)
    [f=0000000] [LuaIntro] Searching for new Widgets
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
    [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
    [f=0000000] [LuaIntro] Found new widget "SpringLogo"
    [f=0000000] [LuaIntro] Found new widget "LoadTexture"
    [f=0000000] [LuaIntro] Found new widget "LoadProgress"
    [f=0000000] [LuaIntro] Found new widget "Main"
    [f=0000000] [LuaIntro] Found new widget "Music"
    [f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
    [f=0000000] [LuaIntro] Loading widget:      Engine Taskbar Stuff   <engine_taskbar_control.lua>
    [f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
    [f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
    [f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
    [f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
    [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (80 MB)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.122000
    [f=0000000] Game::LoadDefs (GameData): 173 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 28 sounds from gamedata/sounds.lua
    [f=0000000] Game::LoadDefs (Sound): 2 ms
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 76 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] [CDamageArrayHandler] number of ArmorDefs: 11
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Map Tiles
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 4 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 111 ms
    [f=0000000] Game::LoadInterface (Console): 14 ms
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded synced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
    [f=0000000] Loaded synced gadget:  Rez Exp             <unit_rez_exp.lua>
    [f=0000000] Loaded synced gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded synced gadget:  CameraBroadcast     <camera_lockcamera.lua>
    [f=0000000] Loaded synced gadget:  Awards              <gui_awards.lua>
    [f=0000000] Loaded synced gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded synced gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded synced gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded synced gadget:  Commander Blast     <unit_commander_blast.lua>
    [f=0000000] Loaded synced gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded synced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
    [f=0000000] Loaded synced gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded synced gadget:  Death Messages      <game_death_messages.lua>
    [f=0000000] Loaded synced gadget:  Debris Damage       <unit_debris_damage.lua>
    [f=0000000] Loaded synced gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded synced gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded synced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded synced gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded synced gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded synced gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded synced gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded synced gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded synced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded synced gadget:  Load Missiles       <cmd_loadmissiles.lua>
    [f=0000000] Loaded synced gadget:  Lua unit script framework  <unit_script.lua>
    [f=0000000] Loaded synced gadget:  Maverick Exp        <unit_maverick_exp.lua>
    [f=0000000] Loaded synced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
    [f=0000000] Loaded synced gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded synced gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded synced gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded synced gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded synced gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
    [f=0000000] Loaded synced gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded synced gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded synced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
    [f=0000000] Loaded synced gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
    [f=0000000] Loaded synced gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded synced gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded synced gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded synced gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded synced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
    [f=0000000] Loaded synced gadget:  Prevent outside-of-map hax  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded synced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded synced gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded synced gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded synced gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded synced gadget:  Stun Control        <unit_stun_control.lua>
    [f=0000000] Loaded synced gadget:  Target on the move  <unit_target_on_the_move.lua>
    [f=0000000] Loaded synced gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded synced gadget:  Transportee Hider   <unit_transportee_hider.lua>
    [f=0000000] Loaded synced gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
    [f=0000000] Loaded synced gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded synced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded synced gadget:  fx_wreck_shards     <fx_wreck_shards.lua>
    [f=0000000] Loaded synced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
    [f=0000000] Loaded synced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded synced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
    [f=0000000] Loaded synced gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded synced gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded synced gadget:  mo_preventcombomb   <mo_preventcombomb.lua>
    [f=0000000] Loaded synced gadget:  subMissile splash   <unit_submissile_splash.lua>
    [f=0000000] Loaded synced gadget:  transportfix        <unit_transportfix.lua>
    [f=0000000] Loaded synced gadget:  unit_combomb_full_damage  <unit_combomb_full_damage.lua>
    [f=0000000] Loaded synced gadget:  Area Attack         <unit_areaattack.lua>
    [f=0000000] Loaded synced gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded synced gadget:  Limit Dgun Use      <unit_limit_dgun.lua>
    [f=0000000] Loaded synced gadget:  Substitution        <game_replace_afk_players.lua>
    [f=0000000] Loaded synced gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded synced gadget:  Team Com Ends       <game_team_com_ends.lua>
    [f=0000000] Loaded synced gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded synced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded synced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
    [f=0000000] Switching to Overview style camera
    [f=0000000] Switching to Smooth style camera
    [f=0000000] Switching to Overhead (TA) style camera
    [f=0000000] Switching to Free style camera
    [f=0000000] Switching to Total War style camera
    [f=0000000] Switching to Rotatable overhead camera
    [f=0000000] Switching to Orbit style camera
    [f=0000000] Switching to FPS style camera
    [f=0000000] Switching to Smooth style camera
    [f=0000000] Loaded unsynced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
    [f=0000000] Loaded unsynced gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded unsynced gadget:  CustomIcons         <unit_customicons.lua>
    [f=0000000] Loaded unsynced gadget:  CameraBroadcast     <camera_lockcamera.lua>
    [f=0000000] Loaded unsynced gadget:  Awards              <gui_awards.lua>
    [f=0000000] [Font] Error: called Begin() multiple times
    [f=0000000] [Font] Error: called End() without Begin()
    [f=0000000] Loaded unsynced gadget:  Newbie Info         <gui_newbie_info.lua>
    [f=0000000] Loaded unsynced gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded unsynced gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded unsynced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
    [f=0000000] Loaded unsynced gadget:  Debris Damage       <unit_debris_damage.lua>
    [f=0000000] Loaded unsynced gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded unsynced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded unsynced gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded unsynced gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded unsynced gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded unsynced gadget:  Load Missiles       <cmd_loadmissiles.lua>
    [f=0000000] Loaded unsynced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
    [f=0000000] Loaded unsynced gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded unsynced gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded unsynced gadget:  Opacity control     <api_opacity.lua>
    [f=0000000] Loaded unsynced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
    [f=0000000] Loaded unsynced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
    [f=0000000] Loaded unsynced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded unsynced gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded unsynced gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded unsynced gadget:  Target on the move  <unit_target_on_the_move.lua>
    [f=0000000] Loaded unsynced gadget:  Transportee Hider   <unit_transportee_hider.lua>
    [f=0000000] Loaded unsynced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded unsynced gadget:  fx_wreck_shards     <fx_wreck_shards.lua>
    [f=0000000] Loaded unsynced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
    [f=0000000] Loaded unsynced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded unsynced gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
    [f=0000000] Loaded unsynced gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded unsynced gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded unsynced gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded unsynced gadget:  transportfix        <unit_transportfix.lua>
    [f=0000000] Loaded unsynced gadget:  Area Attack         <unit_areaattack.lua>
    [f=0000000] Loaded unsynced gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded unsynced gadget:  Limit Dgun Use      <unit_limit_dgun.lua>
    [f=0000000] Loaded unsynced gadget:  Substitution        <game_replace_afk_players.lua>
    [f=0000000] Loaded unsynced gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded unsynced gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded unsynced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded unsynced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] Loaded unsynced gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Failed to load: player_lol.lua  (no GetInfo() call)
    [f=0000000] Failed to load: gui_comcounter.lua  (duplicate name)
    [f=0000000] Failed to load: gui_red_console.lua  (duplicate name)
    [f=0000000] Loading widget from mod:   Spy move/reclaim defaults  <unit_default_spy_move_cloaked.lua> ...
    [f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=0000000] Loading widget from user:  Spec Cheat Watchdog  <dbg_speccheat_watchdog.lua> ...
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from mod:   Metalspot Finder    <api_metalspot_finder.lua> ...
    [f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <gui_healthbars.lua> ...
    [f=0000000] Loading widget from mod:   LockCamera          <camera_lockcamera.lua> ...
    [f=0000000] Loading widget from mod:   Open Host List      <gui_open_hosts.lua> ...
    [f=0000000] Loading widget from mod:   AdvPlayersList      <gui_advplayerslist.lua> ...
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Projectile lights   <gfx_projectile_lights.lua> ...
    [f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
    [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <unit_autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <cmd_autoquit.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from mod:   CameraFlip          <camera_flip.lua> ...
    [f=0000000] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
    [f=0000000] Loading widget from user:  Com Counter         <gui_comCounter.lua> ...
    [f=0000000] Loading widget from user:  Factory hold position  <cmd_fac_holdposition.lua> ...
    [f=0000000] Loading widget from mod:   Group Label         <gui_group_label.lua> ...
    [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=0000000] Loading widget from mod:   Holdfire Fix        <cmd_holdfire_fix.lua> ...
    [f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=0000000] Loading widget from user:  Map Draw Spotter    <gui_whodraws.lua> ...
    [f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   Persistent Build Spacing  <cmd_persistent_build_spacing.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
    [f=0000000] Loading widget from user:  SVG Draw            <cmd_svgdraw.lua> ...
    [f=0000000] argh
    [f=0000000] ariel
    [f=0000000] cock
    [f=0000000] disabled
    [f=0000000] elmer
    [f=0000000] kitty
    [f=0000000] last-supper
    [f=0000000] rip
    [f=0000000] tank
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from user:  State Remover       <cmd_state_remove.lua> ...
    [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=0000000] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
    [f=0000000] Loading widget from mod:   Unit Finished Sounds  <snd_unit_finished.lua> ...
    [f=0000000] Loading widget from mod:   Volume OSD          <snd_volume_osd.lua> ...
    [f=0000000] Loading widget from mod:   OnlyFightersPatrol  <unit_only_fighters_patrol.lua> ...
    [f=0000000] Loading widget from mod:   Comblast & Dgun Range  <gui_comblast_dgun_range.lua> ...
    [f=0000000] Loading widget from user:  Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from mod:   Transport AI        <unit_transport_ai.lua> ...
    [f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
    [f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
    [f=0000000] Loading widget from mod:   Mutelist            <cmd_mute.lua> ...
    [f=0000000] Loading widget from mod:   testbed             <testbed.lua> ...
    [f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=0000000] Loading widget from mod:   Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
    [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=0000000] Loading widget from mod:   MiniMap Start Boxes  <minimap_startbox.lua> ...
    [f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
    [f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Loading widget from user:  Recorder (Save)     <dbg_recorder_save.lua> ...
    [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from mod:   Set Target Hotkeys  <cmd_target_on_the_move_hotkeys.lua> ...
    [f=0000000] Loading widget from mod:   SmoothScroll        <camera_smooth_move.lua> ...
    [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
    [f=0000000] Loading widget from mod:   CommandInsert       <cmd_commandinsert.lua> ...
    [f=0000000] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
    [f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <gfx_lups_wrapper.lua> ...
    [f=0000000] Loading widget from mod:   CustomFormations2   <cmd_customformations2.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] [LoadFinalize] finalizing PFS
    [f=0000000] [Path] [PathEstimator::ReadFile] hash=4088140405
    
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] [Path] [PathEstimator::ReadFile] hash=4088140429
    
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [LoadFinalize] finalized PFS (91ms, checksum 5b815c4e)
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] GameID: 81fbba5374364118c8b29d9240c2d64e
    [f=0000000] Connection attempt from [Fx]Bluestone
    [f=0000000]  -> Version: 97.0.1-126-ga97b0e1 develop
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player [Fx]Bluestone finished loading and is now ingame
    [f=0000000] [KeyBindings] GetActions: hex=0x0D acii="enter":
    [f=0000000] [KeyBindings]    1. action="chat"  rawline="chat"  shortcut="Any+enter"
    [f=0000000] [KeyBindings]    2. action="edit_return"  rawline="edit_return"  shortcut="Any+enter"
    [f=0000000] [KeyBindings] GetActions: hex=0x0D acii="enter":
    [f=0000000] [KeyBindings]    1. action="chat"  rawline="chat"  shortcut="Any+enter"
    [f=0000000] [KeyBindings]    2. action="edit_return"  rawline="edit_return"  shortcut="Any+enter"
    [f=0000000] [KeyBindings] GetActions: hex=0x400000E2 acii="Alt+alt":
    [f=0000000] [KeyBindings]    1. action="chatswitchally"  rawline="chatswitchally"  shortcut="Alt+alt,Alt+alt"
    [f=0000000] [KeyBindings] GetActions: hex=0x400000E2 acii="Any+alt":
    [f=0000000] [KeyBindings]    1. action="chatswitchally"  rawline="chatswitchally"  shortcut="Alt+alt,Alt+alt"
    [f=0000000] [KeyBindings] GetActions: hex=0x400000E2 acii="Alt+alt":
    [f=0000000] [KeyBindings]    1. action="chatswitchally"  rawline="chatswitchally"  shortcut="Alt+alt,Alt+alt"
    [f=0000000] [KeyBindings] GetActions: hex=0x66 acii="Alt+f":
    [f=0000000] [KeyBindings]    1. action="forcestart"  rawline="forcestart"  shortcut="Alt+f"
    [f=0000000] [KeyBindings] GetActions: hex=0x66 acii="Alt+f":
    [f=0000000] [KeyBindings]    1. action="forcestart"  rawline="forcestart"  shortcut="Alt+f"
    [f=0000000] [KeyBindings] GetActions: hex=0x66 acii="Alt+f":
    [f=0000000] [KeyBindings]    1. action="forcestart"  rawline="forcestart"  shortcut="Alt+f"
    [f=0000000] [KeyBindings] GetActions: hex=0x66 acii="Alt+f":
    [f=0000000] [KeyBindings]    1. action="forcestart"  rawline="forcestart"  shortcut="Alt+f"
    [f=0000000] [KeyBindings] GetActions: hex=0x66 acii="Alt+f":
    [f=0000000] [KeyBindings]    1. action="forcestart"  rawline="forcestart"  shortcut="Alt+f"
    [f=0000000] [KeyBindings] GetActions: hex=0x400000E2 acii="Any+alt":
    [f=0000000] [KeyBindings]    1. action="chatswitchally"  rawline="chatswitchally"  shortcut="Alt+alt,Alt+alt"
    [f=0000000] [KeyBindings] GetActions: hex=0x400000E2 acii="alt":
    [f=0000000] [KeyBindings]    1. action="chatswitchally"  rawline="chatswitchally"  shortcut="Alt+alt,Alt+alt"
    [f=0000214] [SpringApp::ShutDown][1]
    [f=0000214] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3
    [f=0000214] [ThreadPool::SetThreadCount][2] #threads=0
    [f=0000214] [SpringApp::ShutDown][2]
    [f=0000214] [~CGame][1]
    [f=0000214] [~CGame][2]
    [f=0000214] [~CGame][3]
    [f=0000214] [~CGame][4]
    [f=0000214] [~CGame][5]
    [f=0000214] [~CGame][6]
    [f=0000214] Red_UI_Framework>> last processed widget was "Red Tooltip"
    [f=0000214] Red_Drawing>> last processed widget was "Red Tooltip"
    [f=0000214] [~CGame][7]
    [f=0000214] [~CGame][8]
    [f=0000214] [CCollisionHandler] dis-/continuous tests: 0/0
    [f=0000214] [~CGame][9]
    [f=0000214] [~CGame][10]
    [f=0000214] [~CPathCache(40x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000214] [~CPathCache(40x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000214] [~CPathCache(160x80)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000214] [~CPathCache(160x80)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
    [f=0000214] Statistics for RectangleOptimizer: 0%
    [f=0000214] Statistics for RectangleOptimizer: 0%
    [f=0000214] [~CGame][11]
    [f=0000214] [~CGame][12]
    [f=0000214] [~CGame][13]
    [f=0000214] [~CGame][14]
    [f=0000214] [~CGame][15]
    [f=0000214] [~CGame][16]
    [f=0000214] [~CGame][17]
    [f=0000214] [SpringApp::ShutDown][3]
    [f=0000214] Statistics for local connection:
    Received: 1613 bytes
    Sent: 2694 bytes
    
    [f=0000214] Writing demo: C:\Users\Nic\Documents\My Games\Spring\demos\20140707_205650_Malibu Beach v1_97.0.1-126-ga97b0e1 develop.sdf
    [f=0000214] [SpringApp::ShutDown][4]
    [f=0000214] [SpringApp::ShutDown][5]
    [f=0000214] [SpringApp::ShutDown][6]
    [f=0000214] [SpringApp::ShutDown][7]
    [LuaSocket] Dumping luasocket rules:
    [LuaSocket] TCP_CONNECT ALLOW replays.springrts.com 8222
    [LuaSocket] TCP_CONNECT ALLOW 78.46.100.156 8222
    [LuaSocket] TCP_LISTEN  ALLOW replays.springrts.com 8222
    [LuaSocket] TCP_LISTEN  ALLOW 78.46.100.156 8222
    [LuaSocket] UDP_LISTEN  ALLOW * -1
    [SpringApp::ShutDown][8]
    [WatchDog::Uninstall][1] hangDetectorThread=03341CC0
    [WatchDog::Uninstall][2]
    [WatchDog::Uninstall][3]
    [SpringApp::ShutDown][9]
    [SpringApp::Run] exitCode=0
    
    txt file icon infolog.txt (31,886 bytes) 2014-07-07 21:53 +

-Relationships
+Relationships

-Notes

~0013391

silentwings (reporter)

This is still present in 97.0.1-126

~0013422

abma (administrator)

maybe try /keydebug to get more info about keys pressed?!

~0013423

silentwings (reporter)

Last edited: 2014-07-07 21:55

View 2 revisions

attached infolog of a single press of alt+f to forcestart a single player game (and a press of enter before that because i had to type /keydebug)

~0013438

Beherith (reporter)

I know this sounds stupid, but have you double checked windows accessibilty options like stickykeys et al? They can sometimes be turned on by normal game activity like spamming shift or alt 5 times.

~0013441

Google_Frog (reporter)

Open the windows volume mixer and mute Spring to make sure that the sound is coming from Spring.

~0013445

silentwings (reporter)

Nice idea GF - turns out the sound does play even when Spring is muted (which is what I'd have expected since it is a normal Windows sound to make).

But, outside of Spring, the same key combinations do not cause any sound to play and I have no "ease of access options" at all enabled, so I strongly suspect that Spring<->Windows interaction is to blame.

~0013446

abma (administrator)

doesn't happen in 96.0 for me: very likely because of the switch to sdl2

i get no beeps in fullscreen mode, beeps only in windowed mode. grabinput disabled/enabled doesn't change behaviour.

~0013447

abma (administrator)

can be reproduced by running

spring.exe -w and pressing alt++ in the menu.

~0013448

abma (administrator)

doesn't beep with WindowBorderless = 1

~0013464

abma (administrator)

very likely a SDL2 bug, i've reported it upstream: https://bugzilla.libsdl.org/show_bug.cgi?id=2669

~0013465

abma (administrator)

Last edited: 2014-08-05 01:12

View 4 revisions

chromium has this bug, too it seems:

https://code.google.com/p/chromium/issues/detail?id=105500

it doesn't beep when SDL captures WM_SYSCHAR, but this is the wrong approach, i guess TranslateMessage() needs to be called in WM_SYSKEYDOWN

see http://msdn.microsoft.com/en-us/library/windows/desktop/ms646357%28v=vs.85%29.aspx

edit: some solution in delphi: https://stackoverflow.com/questions/24314154/still-getting-the-ding-sound-even-though-key-0

mooore info: http://lists.libsdl.org/htdig.cgi/sdl-libsdl.org/2012-April/650284.html

~0013470

abma (administrator)

currently i'm out of ideas how to fix it, i've an env to easly test changes in SDL but idk whats really wrong, the SDL/Windows code is difficult to understand.

now the question is, is this a release blocker or not? imo very few people will be affected, but idk. thoughts?

~0013540

abma (administrator)

no goal for 98.0 as its a SDL bug and shouldn't affect a lot of people (just switch back to fullscreen if needed)

~0013542

silentwings (reporter)

For me this is not a release blocker.

~0013661

silentwings (reporter)

Last edited: 2014-09-24 01:01

View 2 revisions

This is still present in 97.0.1-425, behe can also reproduce with any alt+key combo (and I suspect so can all win users).

~0013662

abma (administrator)

Last edited: 2014-09-24 02:15

View 2 revisions

no need to check this bug until the upstream bug isn't fixed. :)

upstream some patch exists, but this would require to patch & compile SDL + update mingwlibs + test it = A LOT OF WORK

~0013879

abma (administrator)

does it work with this file?

https://github.com/spring/mingwlibs/blob/master/dll/SDL2.dll?raw=true

compiled SDL2.0.3 with the patch from https://bugzilla.libsdl.org/show_bug.cgi?id=2669.

~0013880

abma (administrator)

just replace the existing SDL2.dll in your spring dir.

~0013890

silentwings (reporter)

This seems to be fixed in 98.0.1-250

~0013892

abma (administrator)

https://github.com/spring/mingwlibs/commit/d7cea7396931633fde05035c3c9d0f395817def3
+Notes

-Issue History
Date Modified Username Field Change
2014-06-17 13:53 silentwings New Issue
2014-06-29 20:01 silentwings Note Added: 0013391
2014-07-07 19:56 abma Note Added: 0013422
2014-07-07 21:53 silentwings Note Added: 0013423
2014-07-07 21:53 silentwings File Added: infolog.txt
2014-07-07 21:55 silentwings Note Edited: 0013423 View Revisions
2014-07-25 14:29 Beherith Note Added: 0013438
2014-07-26 09:52 Google_Frog Note Added: 0013441
2014-07-27 21:06 silentwings Note Added: 0013445
2014-07-27 22:03 abma Target Version => 98.0
2014-07-27 22:03 abma Summary beep noise with alt+key in windows => beep noise with alt+key in windows & windowed mode
2014-07-27 22:33 abma Note Added: 0013446
2014-07-28 00:35 abma Note Added: 0013447
2014-07-28 02:20 abma Note Added: 0013448
2014-08-03 20:02 abma Note Added: 0013464
2014-08-04 23:03 abma Note Added: 0013465
2014-08-04 23:12 abma Note Edited: 0013465 View Revisions
2014-08-05 00:26 abma Note Edited: 0013465 View Revisions
2014-08-05 01:12 abma Note Edited: 0013465 View Revisions
2014-08-05 15:09 abma Note Added: 0013470
2014-08-20 16:37 abma Note Added: 0013540
2014-08-20 16:37 abma Target Version 98.0 =>
2014-08-20 22:56 silentwings Note Added: 0013542
2014-09-24 00:53 silentwings Note Added: 0013661
2014-09-24 01:01 silentwings Note Edited: 0013661 View Revisions
2014-09-24 02:13 abma Note Added: 0013662
2014-09-24 02:15 abma Note Edited: 0013662 View Revisions
2015-01-02 17:14 abma Note Added: 0013879
2015-01-02 17:14 abma Assigned To => abma
2015-01-02 17:14 abma Status new => feedback
2015-01-02 17:14 abma Note Added: 0013880
2015-01-07 10:31 silentwings Note Added: 0013890
2015-01-07 10:31 silentwings Status feedback => assigned
2015-01-07 11:36 abma Note Added: 0013892
2015-01-07 11:36 abma Status assigned => resolved
2015-01-07 11:36 abma Resolution open => fixed
2015-01-07 11:36 abma Fixed in Version => 99.0
+Issue History