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IDProjectCategoryView StatusLast Update
0004405Spring engineGeneralpublic2014-06-09 01:55
Reportersilentwings 
Assigned ToKloot 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
Product Version97.0 
Target VersionFixed in Version 
Summary0004405: CMD.MANUALFIRE is not passed to gadget:AllowCommand if the order if given in FPS mode
Descriptionas above
Steps To Reproduce1) Select a unit that can manual fire (eg. com in BA)
2) Enter FPS mode, give a manual fire (dgun) order
3) Check if gadget:AllowCommand was called
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
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-Notes

~0013187

Kloot (developer)

FPS mode isn't implemented via commands.

~0013188

silentwings (reporter)

Is there any way to disallow a command given in fps mode?

If not, then the unit_limit_dgun gadget (in base content) is a bit broken!

~0013189

Kloot (developer)

Last edited: 2014-06-03 00:50

View 2 revisions

Nope, all fps controls (except the AllowDirectUnitControl check) completely bypass Lua.

You will have to get creative within a unit's script if you want to block its weapons while being FPS'ed outside a certain area.

~0013190

silentwings (reporter)

Hmm, I don't fancy a unitscript adventure & if fps mode bypasses lua then it probably causes so many hax opportunities that I should just disable it completely. You can close the ticket :)

~0013237

Kloot (developer)

note to self: add a AllowDirectUnitControlUpdate callin
+Notes

-Issue History
Date Modified Username Field Change
2014-06-01 01:33 silentwings New Issue
2014-06-02 23:12 Kloot Note Added: 0013187
2014-06-02 23:59 silentwings Note Added: 0013188
2014-06-03 00:49 Kloot Note Added: 0013189
2014-06-03 00:50 Kloot Note Edited: 0013189 View Revisions
2014-06-03 02:16 silentwings Note Added: 0013190
2014-06-09 01:55 Kloot Note Added: 0013237
2014-06-09 01:55 Kloot Status new => closed
2014-06-09 01:55 Kloot Assigned To => Kloot
2014-06-09 01:55 Kloot Resolution open => no change required
+Issue History