infolog.txt (23,907 bytes)
2014-01-11 02:04
[ParseCmdLine] command-line args: "C:\A\Jeux\RTS\Spring\Run\spring-96.0\spring.exe"
Using configuration source: "C:\A\Jeux\RTS\Spring\Run\spring-96.0\springsettings.cfg"
Using additional configuration source: "C:\Documents and Settings\A\Local Settings\Application Data\springsettings.cfg"
Available log sections: KeyBindings, AutohostInterface, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 96.0
Build date/time: Jan 3 2014 14:01:37
Build environment: boost-105300, GNU libstdc++ version 20130531
Compiler: gcc-4.8.1
OS: Microsoft Windows
Microsoft Windows XP Professional Service Pack 3 (build 2600)
AMD Athlon(tm) 64 X2 Dual Core Processor 4200+; 2047MB RAM, 3939MB pagefile
OS: 32bit native mode
[CMyMath::Init] CPU SSE mask: 120, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes: 1280x1024, 1280x960, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 640x480
[SetSDLVideoMode] video mode set to 1280x1024/32bit
[WatchDog::Install] disabled
[ThreadPool::SetThreadCount][1] #wanted=2 #current=1
[ThreadPool::SetThreadCount][2] #threads=1
[DataDirs] Portable Mode!
Using read-write data directory: C:\A\Jeux\RTS\Spring\Run\spring-96.0\
Using read-only data directory: C:\Documents and Settings\A\Mes documents\My Games\Spring\
Scanning: C:\Documents and Settings\A\Mes documents\My Games\Spring\maps
Scanning: C:\Documents and Settings\A\Mes documents\My Games\Spring\packages
Scanning: C:\A\Jeux\RTS\Spring\Run\spring-96.0\maps
Scanning: C:\A\Jeux\RTS\Spring\Run\spring-96.0\base
Scanning: C:\A\Jeux\RTS\Spring\Run\spring-96.0\games
[ThreadPool::SetThreadCount][1] #wanted=1 #current=2
[ThreadPool::SetThreadCount][2] #threads=0
[Threading] Main thread CPU affinity mask set: 3
[f=0000000] SDL version: 1.2.10
[f=0000000] GL version: 3.2.9655 Compatibility Profile Context
[f=0000000] GL vendor: ATI Technologies Inc.
[f=0000000] GL renderer: ASUS EAH5770 Series
[f=0000000] GLSL version: 1.50
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM: total 255MB, available 413MB
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 1
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
maximum texture size: 16384, compress MIP-map textures: 0
maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 16/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
number of UniformBufferBindings: 75 (64kB)
[f=0000000] VSync disabled
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] [Initialize] CPU Clock: win32::TimeGetTime
[f=0000000] [Initialize] CPU Cores: 2
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 96
[f=0000000] Connecting to local server
[f=0000000] PreGame::StartServer: 17 ms
[f=0000000] Using map: Data Cache L1
[f=0000000] Using game: Kernel Panic 4.6
[f=0000000] Using game archive: Kernel_Panic_4.6.sd7
[f=0000000] recording demo: demos/20140111_020529_Data Cache L1_96.sdf
[f=0000000] PreGame::GameDataReceived: 26 ms
[f=0000000] [PreGame::UpdateClientNet] user number 0 (team 0, allyteam 0)
[f=0000000] [LuaIntro] Searching for new Widgets
[f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
[f=0000000] [LuaIntro] Found new widget "SpringLogo"
[f=0000000] [LuaIntro] Found new widget "LoadTexture"
[f=0000000] [LuaIntro] Found new widget "Circuit Growth"
[f=0000000] [LuaIntro] Found new widget "LoadProgress"
[f=0000000] [LuaIntro] Found new widget "Main"
[f=0000000] [LuaIntro] Found new widget "Music"
[f=0000000] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[f=0000000] [LuaIntro] Loading widget: Circuit Growth <circuitgrowth.lua>
[f=0000000] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
[f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (19 MB)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.074000
[f=0000000] Game::LoadDefs (GameData): 210 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 6 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 85 ms
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 32 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] [CDamageArrayHandler] number of ArmorDefs: 13
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Warning: WeaponDef (homebaseshieldbad) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (homebaseshieldgood) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (minifacshieldbad) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Warning: WeaponDef (minifacshieldgood) The "isShield" tag has been removed. Use the weaponType="Shield" tag instead!
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 723f6baf
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type ""
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] FBO::maxSamples: 8
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Map Tiles
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 316 ms
[f=0000000] Game::LoadInterface (Console): 0 ms
[f=0000000] Loading LuaRules
[f=0000000] Loaded SYNCED gadget: Color Wars! <colorwars.lua>
[f=0000000] Loaded SYNCED gadget: Force LUA UI <luaui_force.lua>
[f=0000000] Loaded SYNCED gadget: Game Over <game_over.lua>
[f=0000000] Loaded SYNCED gadget: Hand autobuild <hand_autobuild.lua>
[f=0000000] Loaded SYNCED gadget: Has Taken The Lead <taken_the_lead.lua>
[f=0000000] Loaded SYNCED gadget: Kernel Panic K.O.T.H. <koth.lua>
[f=0000000] Loaded SYNCED gadget: Kernel Panic S.O.S. <sos.lua>
[f=0000000] Loaded SYNCED gadget: Pre-placed Minifacs <preplaced.lua>
[f=0000000] Loaded SYNCED gadget: Spawn <game_spawn.lua>
[f=0000000] Loaded SYNCED gadget: Spawn Units <spawn_units.lua>
[f=0000000] Loaded SYNCED gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded SYNCED gadget: kpunittypes.lua <kpunittypes.lua>
[f=0000000] Loaded SYNCED gadget: new_cmd_id.lua <new_cmd_id.lua>
[f=0000000] Loaded SYNCED gadget: Touhou Build <touhou_build.lua>
[f=0000000] Loaded SYNCED gadget: Metal To Geo converter <metaltogeo.lua>
[f=0000000] Loaded SYNCED gadget: set Alpha Threshold <set_alpha_threshold.lua>
[f=0000000] Loaded SYNCED gadget: Pseudo Orders <pseudo_orders.lua>
[f=0000000] Loaded SYNCED gadget: Burrow <burrow.lua>
[f=0000000] Loaded SYNCED gadget: UnitAutoHold <autohold.lua>
[f=0000000] Loaded SYNCED gadget: Airstrike <airstrike.lua>
[f=0000000] Loaded SYNCED gadget: Area Denial <areadenial.lua>
[f=0000000] Loaded SYNCED gadget: Bombard <bug_bombard.lua>
[f=0000000] Loaded SYNCED gadget: Infection <infection.lua>
[f=0000000] Loaded SYNCED gadget: Kernel boost <kernelboost.lua>
[f=0000000] Loaded SYNCED gadget: LuaCOB <luacob.lua>
[f=0000000] Loaded SYNCED gadget: Network Arc Effect <network_arceffect.lua>
[f=0000000] Loaded SYNCED gadget: Network Buffer <network_buffer.lua>
[f=0000000] Loaded SYNCED gadget: Network Build <network_build.lua>
[f=0000000] Loaded SYNCED gadget: Special Attack <specialattack.lua>
[f=0000000] Loaded SYNCED gadget: Launcher <launcher.lua>
[f=0000000] Loaded SYNCED gadget: Network Dispatch <network_dispatch.lua>
[f=0000000] Loaded SYNCED gadget: Network Enter <network_enter.lua>
[f=0000000] Loaded SYNCED gadget: Flow Speed <network_flowspeed.lua>
[f=0000000] Loaded SYNCED gadget: Network Reflectorshield <network_reflectorshield.lua>
[f=0000000] Loaded SYNCED gadget: Armor Bonus <armor_bonus.lua>
[f=0000000] Loaded SYNCED gadget: Kernel Panic O.N.S. <ons.lua>
[f=0000000] Loaded SYNCED gadget: Invasion AI <kpai_invasion.lua>
[f=0000000] Loaded SYNCED gadget: Kernel Panic AI <kpai.lua>
[f=0000000] Loaded SYNCED gadget: Fair KPAI <kpai_fair.lua>
[f=0000000] Loaded SYNCED gadget: Regenerative AI <regenai.lua>
[f=0000000] Loaded SYNCED gadget: Evilless <evilless.lua>
[f=0000000] Loaded SYNCED gadget: Shoot'n'Run <shoot_n_run.lua>
[f=0000000] Loaded SYNCED gadget: Lua hotfixes <hotfixes.lua>
[f=0000000] Loaded UNSYNCED gadget: Color Wars! <colorwars.lua>
[f=0000000] Loaded UNSYNCED gadget: Force LUA UI <luaui_force.lua>
[f=0000000] Loaded UNSYNCED gadget: Game Over <game_over.lua>
[f=0000000] Loaded UNSYNCED gadget: Hand autobuild <hand_autobuild.lua>
[f=0000000] Loaded UNSYNCED gadget: Has Taken The Lead <taken_the_lead.lua>
[f=0000000] Loaded UNSYNCED gadget: Kernel Panic K.O.T.H. <koth.lua>
[f=0000000] Loaded UNSYNCED gadget: Kernel Panic S.O.S. <sos.lua>
[f=0000000] Loaded UNSYNCED gadget: Pre-placed Minifacs <preplaced.lua>
[f=0000000] Loaded UNSYNCED gadget: Spawn Units <spawn_units.lua>
[f=0000000] Loaded UNSYNCED gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded UNSYNCED gadget: kpunittypes.lua <kpunittypes.lua>
[f=0000000] Loaded UNSYNCED gadget: new_cmd_id.lua <new_cmd_id.lua>
[f=0000000] Loaded UNSYNCED gadget: Touhou Build <touhou_build.lua>
[f=0000000] Loaded UNSYNCED gadget: set Alpha Threshold <set_alpha_threshold.lua>
[f=0000000] Loaded UNSYNCED gadget: Pseudo Orders <pseudo_orders.lua>
[f=0000000] Loaded UNSYNCED gadget: Burrow <burrow.lua>
[f=0000000] Loaded UNSYNCED gadget: UnitAutoHold <autohold.lua>
[f=0000000] Loaded UNSYNCED gadget: Airstrike <airstrike.lua>
[f=0000000] Loaded UNSYNCED gadget: Area Denial <areadenial.lua>
[f=0000000] Loaded UNSYNCED gadget: Bombard <bug_bombard.lua>
[f=0000000] Loaded UNSYNCED gadget: Infection <infection.lua>
[f=0000000] Loaded UNSYNCED gadget: LuaCOB <luacob.lua>
[f=0000000] Loaded UNSYNCED gadget: Network Arc Effect <network_arceffect.lua>
[f=0000000] Loaded UNSYNCED gadget: Network Buffer <network_buffer.lua>
[f=0000000] Loaded UNSYNCED gadget: Network Build <network_build.lua>
[f=0000000] Loaded UNSYNCED gadget: Special Attack <specialattack.lua>
[f=0000000] Loaded UNSYNCED gadget: Launcher <launcher.lua>
[f=0000000] Loaded UNSYNCED gadget: Network Dispatch <network_dispatch.lua>
[f=0000000] Loaded UNSYNCED gadget: Network Enter <network_enter.lua>
[f=0000000] Loaded UNSYNCED gadget: Network Reflectorshield <network_reflectorshield.lua>
[f=0000000] Loaded UNSYNCED gadget: Armor Bonus <armor_bonus.lua>
[f=0000000] Loaded UNSYNCED gadget: Kernel Panic O.N.S. <ons.lua>
[f=0000000] Loaded UNSYNCED gadget: Invasion AI <kpai_invasion.lua>
[f=0000000] Loaded UNSYNCED gadget: Kernel Panic AI <kpai.lua>
[f=0000000] Loaded UNSYNCED gadget: Fair KPAI <kpai_fair.lua>
[f=0000000] Loaded UNSYNCED gadget: Regenerative AI <regenai.lua>
[f=0000000] Loaded UNSYNCED gadget: Evilless <evilless.lua>
[f=0000000] Loaded UNSYNCED gadget: Shoot'n'Run <shoot_n_run.lua>
[f=0000000] Loaded UNSYNCED gadget: Lua hotfixes <hotfixes.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Reloaded ctrlpanel from file: LuaUI/Widgets/KP_CtrlPanel.txt
[f=0000000] Sound is disabled!
[f=0000000] LuaUI v0.3
[f=0000000] Initializing PathCache
[f=0000000] Finalizing
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] Removing, Hide commands
[f=0000000] Removing, Keep Morpheds Selected
[f=0000000] Removing, Kernel Panic Build Bar
[f=0000000] Removing, Kernel Panic Console Commands
[f=0000000] Removing, Kernel Panic MidKnight's tooltip background
[f=0000000] Removing, Kernel Panic autospam
[f=0000000] Removing, Write GameState
[f=0000000] Removing, Kernel Panic Default Commands
[f=0000000] Removing, Kernel Panic Geos Highlight
[f=0000000] Removing, TeamDiedMessages
[f=0000000] Removing, Kernel Panic Automatic Tip Dispenser
[f=0000000] Removing, Kernel Panic Tooltip
[f=0000000] The line below may complain about 'w' being nil, that is normal, and a result of my closing all widgets.
[f=0000000] Error: LuaUI::RunCallIn: error = 2, DrawScreenEffects, [string "LuaUI/widgets.lua"]:1294: attempt to index local 'w' (a nil value)
[f=0000000] Connection attempt from Player
[f=0000000] -> Version: 96.0
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player Player finished loading and is now ingame
[f=0000000] GameID: e598d052686c979c98abf5da97174d8b
[f=0000000] Error: Unknown skirmish AI specified:
[f=0000000]
[f=0000000]
[f=0000000]
[f=0000011] Skirmish AI "AI: Commanders" (ID:0), which controlled team 1 is now dead
[f=0000025] Spring Direct Launch 2: Wanting to reload "Missions/KP/challenge 1 - bug squashing.txt"
[f=0000025]
<<BEGIN DUMPING TRIMMED>>
[f=0000025]
[GAME]
{
GameType=Kernel Panic 4.6;
Mapname=Marble_Madness_Map;
[MODOPTIONS]
{
FullScript=script.sav;
MissionScript=Missions/KP/challenge 1 - bug squashing.txt;
MissionTitle="Mouse-over for details...";
MissionBriefing="Your only chance to win this mission is\nto learn how to keep your bits in formation:\n \n- Press left mouse button,\nkeep it down while moving mouse,\nto draw a selection rectangle.\n \n- Press right mouse button,\nkeep it down while moving mouse,\nto draw a formation line:\nthe selected units will move to that formation shape.\n \nOh and keep damaged bits at the back.\nIdle bits will slowly heal.";
nowalls=0;
nospecials=0;
ons=0;
sos=0;
colorwars=0;
GameMode=0;
ghostedbuildings=1;
fixedallies=0;
MaxUnits=512;
MinSpeed=0.1;
MaxSpeed=10;
StartMetal=1024;
StartEnergy=1024;
LauncherName=Hand Written;
LauncherVersion=1.2;
}
OnlyLocal=1;
HostPort=0;
IsHost=1;
StartPosType=3;
MyPlayerNum=0;
MyPlayerName=Player;
NumPlayers=1;
NumUsers=2;
NumTeams=2;
NumAllyTeams=2;
[PLAYER0]
{
name=Player;
Team=0;
Spectator=0;
}
[AI1]
{
Name=Stray Bugs;
ShortName=Kernel Panic AI;
Team=1;
Host=0;
}
[TEAM0]
{
TeamLeader=0;
AllyTeam=0;
Handicap=0;
Side=system;
RGBColor=0.5 0.5 1;
StartPosX=1024;
StartPosZ=1024;
}
[TEAM1]
{
TeamLeader=0;
AllyTeam=1;
Handicap=0;
Side=hacker;
RGBColor=1 0.2 0.2;
AIDLL=Kernel Panic AI;
aioverride=Nothing;
StartPosX=1024;
StartPosZ=256;
}
[ALLYTEAM0]
{
NumAllies=0;
}
[ALLYTEAM1]
{
NumAllies=0;
}
NumRestrictions=0;
[RESTRICT]
{
}
}
[f=0000025]
<<END DUMPING TRIMMED>>
[f=0000025] Making infolog.txt copy into infolog.bak.txt
[f=0000025] Spring Direct Launch 2: Ok, calling Spring.Restart("","[GAME]{..}") now!
[f=0000025] [Sound] [~CSound][1] soundThread=02749F88
[f=0000025] [Sound] [~CSound][2]
[f=0000025] [Sound] [~CSound][3]
[f=0000025] Error: [Spring.Restart] error Invalid argument
[f=0000025] Spring Direct Launch 2: Just called Spring.Restart("","[GAME]{..}")
[f=0000025] Spring Direct Launch 2: Wait, we shouldn't be here, should have restarted or crashed or quitted by now.
[f=0000026] Error: Spring 96.0 has crashed.
[f=0000026] Error: DLL information:
[f=0000026] Error: 0x00400000 spring
[f=0000026] Error: 0x7c910000 ntdll
[f=0000026] Error: 0x7c800000 kernel32
[f=0000026] Error: 0x77da0000 ADVAPI32
[f=0000026] Error: 0x77e50000 RPCRT4
[f=0000026] Error: 0x77fc0000 Secur32
[f=0000026] Error: 0x6cef0000 GLU32
[f=0000026] Error: 0x77be0000 msvcrt
[f=0000026] Error: 0x5f070000 OPENGL32
[f=0000026] Error: 0x77ef0000 GDI32
[f=0000026] Error: 0x7e390000 USER32
[f=0000026] Error: 0x736b0000 DDRAW
[f=0000026] Error: 0x73b10000 DCIMAN32
[f=0000026] Error: 0x76c40000 IMAGEHLP
[f=0000026] Error: 0x7c9d0000 SHELL32
[f=0000026] Error: 0x77f40000 SHLWAPI
[f=0000026] Error: 0x76ae0000 WINMM
[f=0000026] Error: 0x719f0000 WS2_32
[f=0000026] Error: 0x719e0000 WS2HELP
[f=0000026] Error: 0x10000000 DevIL
[f=0000026] Error: 0x7c420000 MSVCP80
[f=0000026] Error: 0x78130000 MSVCR80
[f=0000026] Error: 0x6b600000 OpenAL32
[f=0000026] Error: 0x70780000 vorbisfile
[f=0000026] Error: 0x68140000 ogg
[f=0000026] Error: 0x64cc0000 vorbis
[f=0000026] Error: 0x62e80000 zlib1
[f=0000026] Error: 0x66fc0000 freetype6
[f=0000026] Error: 0x62aa0000 glew32
[f=0000026] Error: 0x012c0000 SDL
[f=0000026] Error: 0x7c340000 MSVCR71
[f=0000026] Error: 0x76320000 IMM32
[f=0000026] Error: 0x62dc0000 LPK
[f=0000026] Error: 0x753c0000 USP10
[f=0000026] Error: 0x77390000 comctl32
[f=0000026] Error: 0x58b50000 comctl32
[f=0000026] Error: 0x73e60000 dsound
[f=0000026] Error: 0x774a0000 ole32
[f=0000026] Error: 0x77bd0000 VERSION
[f=0000026] Error: 0x76be0000 WINTRUST
[f=0000026] Error: 0x779e0000 CRYPT32
[f=0000026] Error: 0x77a80000 MSASN1
[f=0000026] Error: 0x72c70000 wdmaud
[f=0000026] Error: 0x72c60000 msacm32
[f=0000026] Error: 0x77bb0000 MSACM32
[f=0000026] Error: 0x77ba0000 midimap
[f=0000026] Error: 0x74690000 MSCTF
[f=0000026] Error: 0x75140000 msctfime
[f=0000026] Error: 0x06330000 SSSensor
[f=0000026] Error: 0x69030000 atioglxx
[f=0000026] Error: 0x02980000 atiadlxx
[f=0000026] Error: 0x778e0000 SETUPAPI
[f=0000026] Error: 0x721f0000 DINPUT
[f=0000026] Error: 0x68d50000 HID
[f=0000026] Error: 0x73e30000 KsUser
[f=0000026] Error: 0x770e0000 OLEAUT32
[f=0000026] Error: 0x5d3f0000 DBGHELP
[f=0000026] Error: Exception: Access violation (0xc0000005)
[f=0000026] Error: Exception Address: 0x00426336
[f=0000026] Error: Stacktrace for Spring 96.0:
[f=0000026] Error: (0) C:\A\Jeux\RTS\Spring\Run\spring-96.0\spring.exe [0x00426336]
[f=0000026] Error: (1) C:\A\Jeux\RTS\Spring\Run\spring-96.0\spring.exe [0x0050EA36]
[f=0000026] Error: (2) C:\A\Jeux\RTS\Spring\Run\spring-96.0\spring.exe [0x0042F3F9]
[f=0000026] Error: (3) C:\A\Jeux\RTS\Spring\Run\spring-96.0\spring.exe [0x00887CA4]
[f=0000026] Error: (4) C:\A\Jeux\RTS\Spring\Run\spring-96.0\spring.exe [0x008968A4]
[f=0000026] Error: (5) C:\A\Jeux\RTS\Spring\Run\spring-96.0\spring.exe [0x00872956]
[f=0000026] Error: (6) C:\A\Jeux\RTS\Spring\Run\spring-96.0\spring.exe [0x0087376C]
[f=0000026] Error: (7) C:\A\Jeux\RTS\Spring\Run\spring-96.0\spring.exe [0x0087398D]
[f=0000026] Error: (8) C:\A\Jeux\RTS\Spring\Run\spring-96.0\spring.exe [0x00401402]
[f=0000026] Error: (9) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C817077]
[f=0000026] Error: [ErrorMessageBox][1] msg="Spring has crashed:
Access violation.
A stacktrace has been written to:
C:\A\Jeux\RTS\Spring\Run\spring-96.0\infolog.txt" IsMainThread()=1 fromMain=0
[f=0000026] Error: [ErrorMessageBox][2]
[f=0000026] [SpringApp::ShutDown][1]
[f=0000026] [ThreadPool::SetThreadCount][1] #wanted=0 #current=1
[f=0000026] [ThreadPool::SetThreadCount][2] #threads=0
[f=0000026] [SpringApp::ShutDown][2]
[f=0000026] [~CGame][1]
[f=0000026] [~CGame][2]
[f=0000026] [~CGame][3]
[f=0000026] [~CGame][4]
[f=0000026] [~CGame][5]
[f=0000026] [~CGame][6]
[f=0000026] [~CGame][7]
[f=0000026] [~CGame][8]
[f=0000026] [CCollisionHandler] dis-/continuous tests: 0/0
[f=0000026] [~CGame][9]
[f=0000026] [~CGame][10]
[f=0000026] [~CPathCache(16x12)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000026] [~CPathCache(16x12)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000026] [~CPathCache(64x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000026] [~CPathCache(64x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000026] Statistics for RectangleOptimizer: 0%
[f=0000026] Statistics for RectangleOptimizer: 0%
[f=0000026] [~CGame][11]
[f=0000026] [~CGame][12]
[f=0000026] [~CGame][13]
[f=0000026] [~CGame][14]
[f=0000026] [~CGame][15]
[f=0000026] [~CGameServer][1]
[f=0000026] [~CGameServer][2]
[f=0000026] [~CGame][16]
[f=0000026] [~CGame][17]
[f=0000026] [SpringApp::ShutDown][3]
[f=0000026] [SpringApp::ShutDown][4]
[f=0000026] Statistics for local connection:
Received: 543 bytes
Sent: 302 bytes
[f=0000026] Writing demo: demos/20140111_020529_Data Cache L1_96.sdf
[f=0000026] [SpringApp::ShutDown][5]
[f=0000026] [SpringApp::ShutDown][6]
[f=0000026] [SpringApp::ShutDown][7]
[f=0000026] [SpringApp::ShutDown][8]
[f=0000026] [SpringApp::ShutDown][9]
[SpringApp::ShutDown][10]
[SpringApp::ShutDown][11]
[WatchDog::Uninstall][1] hangDetectorThread=00000000
[SpringApp::ShutDown][12]
Error: [ErrorMessageBox][3]
Error: [ErrorMessageBox][4]
Fatal: Spring: Unhandled exception
Spring has crashed:
Access violation.
A stacktrace has been written to:
C:\A\Jeux\RTS\Spring\Run\spring-96.0\infolog.txt