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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0004231 | Spring engine | General | public | 2013-12-28 04:55 | 2013-12-28 12:17 | ||||
Reporter | raaar | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | N/A | ||||
Status | closed | Resolution | duplicate | ||||||
Product Version | 95.0.1+git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0004231: new unitdef : hoverRange (for gunships and construction aircraft) | ||||||||
Description | currently, if an aircraft with hoverAttack=1 has two weapons, a short range laser and a long range missile, when attacking it'll keep itself too far from the target and the short ranged weapon won't fire for construction aircraft and gunships (hoverAttack=1), this would control how far they would try to keep from the target: default - current behavior : same as buildrange or longest weapon range 0 - stay directly over the target and don't strafe X - stay X units away from target | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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silentwings (reporter) 2013-12-28 11:25 |
~duplicate of 3900 |
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Date Modified | Username | Field | Change |
---|---|---|---|
2013-12-28 04:55 | raaar | New Issue | |
2013-12-28 11:25 | silentwings | Note Added: 0012511 | |
2013-12-28 12:17 | Kloot | Status | new => closed |
2013-12-28 12:17 | Kloot | Resolution | open => duplicate |