View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004231 | Spring engine | General | public | 2013-12-28 04:55 | 2013-12-28 12:17 |
| Reporter | raaar | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | N/A |
| Status | closed | Resolution | duplicate | ||
| Product Version | 95.0.1+git | ||||
| Summary | 0004231: new unitdef : hoverRange (for gunships and construction aircraft) | ||||
| Description | currently, if an aircraft with hoverAttack=1 has two weapons, a short range laser and a long range missile, when attacking it'll keep itself too far from the target and the short ranged weapon won't fire for construction aircraft and gunships (hoverAttack=1), this would control how far they would try to keep from the target: default - current behavior : same as buildrange or longest weapon range 0 - stay directly over the target and don't strafe X - stay X units away from target | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-12-28 04:55 | raaar | New Issue | |
| 2013-12-28 11:25 | silentwings | Note Added: 0012511 | |
| 2013-12-28 12:17 | Kloot | Status | new => closed |
| 2013-12-28 12:17 | Kloot | Resolution | open => duplicate |