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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0004104 | Spring engine | General | public | 2013-11-02 19:07 | 2017-09-02 16:35 | ||||
Reporter | Google_Frog | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Product Version | 94.1.1+git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0004104: 94.1.1-1457 BeamLaser texture fluctuates at the end of the beam | ||||||||
Description | BeamLasers with non-zero scrollSpeed no longer draw a fraction of their repeated texture at the end of their beam. Each chunk of texture seems to be removed if it scrolls such that it is partially beyond the length of the beam. This creates an effect which looks like a beam of fluctuating length which is impossible to demonstrate with a screenshot The unit corhlt in ZK noticeably reproduces the bug when force fired at the ground at max range. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Google_Frog (reporter) 2013-11-06 10:00 |
Here is my workaround which seems to hide the issue completely for my purposes. http://code.google.com/p/zero-k/source/detail?r=11938 |
Kloot (developer) 2017-09-02 16:34 Last edited: 2017-09-02 16:35 |
workaround is lost to time, but NCR anyway |
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Date Modified | Username | Field | Change |
---|---|---|---|
2013-11-02 19:07 | Google_Frog | New Issue | |
2013-11-02 19:07 | Google_Frog | File Added: screen00339.png | |
2013-11-06 10:00 | Google_Frog | Note Added: 0011984 | |
2017-09-02 16:34 | Kloot | Assigned To | => Kloot |
2017-09-02 16:34 | Kloot | Status | new => closed |
2017-09-02 16:34 | Kloot | Resolution | open => no change required |
2017-09-02 16:34 | Kloot | Note Added: 0018329 | |
2017-09-02 16:35 | Kloot | Note Edited: 0018329 | View Revisions |