2025-07-04 02:37 CEST

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IDProjectCategoryView StatusLast Update
0004104Spring engineGeneralpublic2017-09-02 16:35
ReporterGoogle_Frog 
Assigned ToKloot 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
Product Version94.1.1+git 
Target VersionFixed in Version 
Summary0004104: 94.1.1-1457 BeamLaser texture fluctuates at the end of the beam
DescriptionBeamLasers with non-zero scrollSpeed no longer draw a fraction of their repeated texture at the end of their beam. Each chunk of texture seems to be removed if it scrolls such that it is partially beyond the length of the beam. This creates an effect which looks like a beam of fluctuating length which is impossible to demonstrate with a screenshot

The unit corhlt in ZK noticeably reproduces the bug when force fired at the ground at max range.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

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~0011984

Google_Frog (reporter)

Here is my workaround which seems to hide the issue completely for my purposes. http://code.google.com/p/zero-k/source/detail?r=11938

~0018329

Kloot (developer)

Last edited: 2017-09-02 16:35

View 2 revisions

workaround is lost to time, but NCR anyway

+Notes

-Issue History
Date Modified Username Field Change
2013-11-02 19:07 Google_Frog New Issue
2013-11-02 19:07 Google_Frog File Added: screen00339.png
2013-11-06 10:00 Google_Frog Note Added: 0011984
2017-09-02 16:34 Kloot Assigned To => Kloot
2017-09-02 16:34 Kloot Status new => closed
2017-09-02 16:34 Kloot Resolution open => no change required
2017-09-02 16:34 Kloot Note Added: 0018329
2017-09-02 16:35 Kloot Note Edited: 0018329 View Revisions
+Issue History