Attached Files |
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infolog_singlethreadloading.txt (26,421 bytes) 2013-11-12 05:41
[ParseCmdLine] command-line args: "D:\games\Spring\spring.exe"
Using configuration source: "C:\Users\abma\Documents\My Games\Spring\springsettings.cfg"
Using additional configuration source: "D:\Users\abma\Local\springsettings.cfg"
Available log sections: KeyBindings, AutohostInterface, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 95.0
Build date/time: Nov 5 2013 05:02:50
Build environment: boost-105300, GNU libstdc++ version 20130531
Compiler: gcc-4.8.1
OS: Microsoft Windows
Microsoft Windows 7 Business Edition, 64-bit Service Pack 1 (build 7601)
AMD Phenom(tm) II X4 945 Processor; 4061MB RAM, 4059MB pagefile
OS: emulated 32bit mode
[CMyMath::Init] CPU SSE mask: 888, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 1, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes: 1680x1050, 1600x1200, 1600x900, 1440x900, 1400x1050, 1366x768, 1360x1024, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
[SetSDLVideoMode] video mode set to 1680x1050/32bit (windowed)
[Watchdog] Installed (HangTimeout: 10sec)
Using read-write data directory: C:\Users\abma\Documents\My Games\Spring\
Using read-only data directory: D:\games\Spring\
Scanning: D:\games\Spring\base
Scanning: D:\games\Spring\games
Scanning: C:\Users\abma\Documents\My Games\Spring\maps
Scanning: C:\Users\abma\Documents\My Games\Spring\games
Scanning: C:\Users\abma\Documents\My Games\Spring\packages
[Threading] Main thread CPU affinity not set
[f=0000000] SDL version: 1.2.10
[f=0000000] GL version: 4.2.11733 Compatibility Profile Context
[f=0000000] GL vendor: ATI Technologies Inc.
[f=0000000] GL renderer: ATI Radeon HD 5700 Series
[f=0000000] GLSL version: 4.20
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM: total 744MB, available 969MB
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 1
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
maximum texture size: 16384, compress MIP-map textures: 0
maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 32/29
maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
number of UniformBufferBindings: 75 (64kB)
[f=0000000] Using VSync
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] [Initialize] CPU Clock: win32::TimeGetTime
[f=0000000] [Initialize] CPU Cores: 4
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 128
[f=0000000] Connecting to local server
[f=0000000] PreGame::StartServer: 13 ms
[f=0000000] Using map: DeltaSiegeDry
[f=0000000] Using game: Balanced Annihilation V7.84
[f=0000000] Using game archive: 09d1b87af38a003cf01e4b8d19c35d9c.sdp
[f=0000000] recording demo: demos/20131112_054052_DeltaSiegeDry_95.sdf
[f=0000000] PreGame::GameDataReceived: 29 ms
[f=0000000] [PG::UpdateClientNet] user number 0 (team 0, allyteam 0)
[f=0000000] Disallowing pushing enemy units
[f=0000000] [Threading] Main thread CPU affinity not set
[f=0000000] [LuaIntro] Searching for new Widgets
[f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
[f=0000000] [LuaIntro] Found new widget "SpringLogo"
[f=0000000] [LuaIntro] Found new widget "LoadTexture"
[f=0000000] [LuaIntro] Found new widget "LoadProgress"
[f=0000000] [LuaIntro] Found new widget "Main"
[f=0000000] [LuaIntro] Found new widget "Music"
[f=0000000] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[f=0000000] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
[f=0000000] [LuaIntro] Loading widget: Main <main.lua>
[f=0000000] [LuaIntro] Loading widget: Music <music.lua>
[f=0000000] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
[f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=0000000] LoadingScreen: single-threaded
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (80 MB)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.176000
[f=0000000] Game::LoadDefs (GameData): 226 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 27 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=0000000] Game::LoadDefs (Sound): 3 ms
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 80 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] [CDamageArrayHandler] number of ArmorDefs: 11
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] FBO::maxSamples: 8
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 1bcf8474
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type ""
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Map Tiles
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 5 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Warning: [CCEG::Load] krogtaarblaster: Unknown tag CSimpleParticleSystem::size
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 94 ms
[f=0000000] Game::LoadInterface (Console): 1 ms
[f=0000000] Loading LuaRules
[f=0000000] Loaded synced gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
[f=0000000] Loaded synced gadget: Rez Exp <unit_rez_exp.lua>
[f=0000000] Loaded synced gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded synced gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded synced gadget: CameraBroadcast <camera_lockcamera.lua>
[f=0000000] Loaded synced gadget: Awards <gui_awards.lua>
[f=0000000] Loaded synced gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded synced gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded synced gadget: Bomber Control <unit_bomber_control.lua>
[f=0000000] Loaded synced gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded synced gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
[f=0000000] Loaded synced gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded synced gadget: Death Messages <game_death_messages.lua>
[f=0000000] Loaded synced gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded synced gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded synced gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded synced gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded synced gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded synced gadget: Game End <game_end.lua>
[f=0000000] Loaded synced gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded synced gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded synced gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded synced gadget: Lua unit script framework <unit_script.lua>
[f=0000000] Loaded synced gadget: Maverick Exp <unit_maverick_exp.lua>
[f=0000000] Loaded synced gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded synced gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded synced gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded synced gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded synced gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded synced gadget: Nonblocking mines <unit_nonblocking_mines.lua>
[f=0000000] Loaded synced gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
[f=0000000] Loaded synced gadget: Passive Builders II <unit_passive_builders_ii.lua>
[f=0000000] Loaded synced gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
[f=0000000] Loaded synced gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
[f=0000000] Loaded synced gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded synced gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded synced gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded synced gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded synced gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded synced gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
[f=0000000] Loaded synced gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded synced gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded synced gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded synced gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded synced gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded synced gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded synced gadget: Target on the move <unit_target_on_the_move.lua>
[f=0000000] Loaded synced gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded synced gadget: Transportee Hider <unit_transportee_hider.lua>
[f=0000000] Loaded synced gadget: Unit transportable nanos <unit_transportable_nanos.lua>
[f=0000000] Loaded synced gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded synced gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded synced gadget: fx_wreck_shards <fx_wreck_shards.lua>
[f=0000000] Loaded synced gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded synced gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded synced gadget: mo_combomb_full_damage <mo_combomb_full_damage.lua>
[f=0000000] Loaded synced gadget: transportfix <unit_transportfix.lua>
[f=0000000] Loaded synced gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded synced gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded synced gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded synced gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded synced gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded synced gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded synced gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded synced gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
[f=0000000] Switching to Overview style camera
[f=0000000] Switching to Smooth style camera
[f=0000000] Switching to Overhead (TA) style camera
[f=0000000] Switching to Free style camera
[f=0000000] Switching to Total War style camera
[f=0000000] Switching to Rotatable overhead camera
[f=0000000] Switching to Orbit style camera
[f=0000000] Switching to FPS style camera
[f=0000000] Switching to Smooth style camera
[f=0000000] Loaded unsynced gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
[f=0000000] Loaded unsynced gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
[f=0000000] Loaded unsynced gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded unsynced gadget: CustomIcons <unit_customicons.lua>
[f=0000000] Loaded unsynced gadget: CameraBroadcast <camera_lockcamera.lua>
[f=0000000] Loaded unsynced gadget: Awards <gui_awards.lua>
[f=0000000] Loaded unsynced gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded unsynced gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded unsynced gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
[f=0000000] Loaded unsynced gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded unsynced gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded unsynced gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded unsynced gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded unsynced gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded unsynced gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded unsynced gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded unsynced gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded unsynced gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
[f=0000000] Loaded unsynced gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
[f=0000000] Loaded unsynced gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded unsynced gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded unsynced gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded unsynced gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded unsynced gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded unsynced gadget: Target on the move <unit_target_on_the_move.lua>
[f=0000000] Loaded unsynced gadget: Transportee Hider <unit_transportee_hider.lua>
[f=0000000] Loaded unsynced gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded unsynced gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded unsynced gadget: fx_wreck_shards <fx_wreck_shards.lua>
[f=0000000] Loaded unsynced gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded unsynced gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded unsynced gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded unsynced gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded unsynced gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded unsynced gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded unsynced gadget: transportfix <unit_transportfix.lua>
[f=0000000] Loaded unsynced gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded unsynced gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded unsynced gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded unsynced gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded unsynced gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded unsynced gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded unsynced gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] Loaded unsynced gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Failed to load: unit_metal_maker.lua (Blacklisted)
[f=0000000] Failed to load: gui_buildspacing.lua (duplicate name)
[f=0000000] Failed to load: gui_selbuttons.lua (duplicate name)
[f=0000000] Failed to load: minimap_relative.lua (duplicate name)
[f=0000000] Failed to load: unit_immobile_builder.lua (duplicate name)
[f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
[f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
[f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
[f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] Loading widget from mod: LockCamera <camera_lockcamera.lua> ...
[f=0000000] Loading widget from mod: AdvPlayersList <gui_advplayerslist.lua> ...
[f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Projectile lights <gfx_projectile_lights.lua> ...
[f=0000000] Loading widget from mod: Initial Queue <unit_initial_queue.lua> ...
[f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
[f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from mod: BuildBar <gui_buildbar.lua> ...
[f=0000000] Loading widget from mod: CameraFlip <camera_flip.lua> ...
[f=0000000] Loading widget from mod: Com Counter <gui_comcounter.lua> ...
[f=0000000] Loading widget from mod: DontMove <unit_dontmove.lua> ...
[f=0000000] Loading widget from mod: Group Label <gui_group_label.lua> ...
[f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
[f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
[f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
[f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
[f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
[f=0000000] Loading widget from mod: Persistent Build Spacing <gui_persistent_build_spacing.lua> ...
[f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
[f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from user: RelativeMinimap <minimap_relative.lua> ...
[f=0000000] Loading widget from user: SelectionButtons <gui_selbuttons.lua> ...
[f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod: SmoothCam <camera_smoothcam.lua> ...
[f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod: Easy Facing <gui_easyfacing.lua> ...
[f=0000000] Loading widget from mod: Take Proxy <cmd_take_proxy.lua> ...
[f=0000000] Loading widget from mod: Volume OSD <snd_volume_osd.lua> ...
[f=0000000] Loading widget from user: ImmobileBuilder <unit_immobile_buider.lua> ...
[f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
[f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
[f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
[f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod: Transport AI <unit_transport_ai.lua> ...
[f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
[f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod: Stockpiler (dynamic) <unit_stockpile_dynamic.lua> ...
[f=0000000] Loading widget from mod: Wait reclaim <cmd_wait_reclaim.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
[f=0000000] Loading widget from mod: Building Hotkeys <cmd_building_hotkeys.lua> ...
[f=0000000] Loading widget from mod: Context Build <cmd_context_build.lua> ...
[f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
[f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
[f=0000000] Loading widget from mod: Set Target Hotkeys <cmd_target_on_the_move_hotkeys.lua> ...
[f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
[f=0000000] Loading widget from mod: CommandInsert <gui_commandinsert.lua> ...
[f=0000000] Loading widget from mod: Rank Icons <gui_xp.lua> ...
[f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from user: Mouse Buildspacing <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Initializing PathCache
[f=0000000] Finalizing
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] Connection attempt from UnnamedPlayer
[f=0000000] -> Version: 95.0
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player UnnamedPlayer finished loading and is now ingame
[f=0000000] GameID: 61b181529d7e601812f966791cdf4421
[f=0000000] Warning: [ReturnFalse] deprecated field!
[f=0000150] Cheating is enabled!
[f=0000528] Warning: [ReturnFalse] deprecated field!
[f=0000528] Warning: [ReturnFalse] deprecated field!
[f=0000528] [GiveUnits] spawned 2 aafus unit(s) for team 0
[f=0000587] -> Commander is being attacked!
[f=0000591] Team 0 (UnnamedPlayer) just didn't want to live any more
[f=0000592] <autoquit> Automatically exiting in 8 seconds. Move mouse to cancel.
[f=0000606] <autoquit> Autoquit canceled.
[f=0000764] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0000764] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0000764] [CCollisionHandler] dis-/continuous tests: 0/6386
[f=0000764] [~CPathCache(40x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000764] [~CPathCache(40x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000764] [~CPathCache(160x80)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000764] [~CPathCache(160x80)] cacheHits=1 hitPercentage=11% numHashColls=0 maxCacheSize=5
[f=0000764] Statistics for RectangleOptimizer: 40%
[f=0000764] Statistics for RectangleOptimizer: 40%
[f=0000764] Statistics for local connection:
Received: 2833 bytes
Sent: 9412 bytes
[f=0000764] Writing demo: demos/20131112_054052_DeltaSiegeDry_95.sdf
-
infolog_mtloading.txt (26,812 bytes) 2013-11-12 05:43
[ParseCmdLine] command-line args: "D:\games\Spring\spring.exe"
Using configuration source: "C:\Users\abma\Documents\My Games\Spring\springsettings.cfg"
Using additional configuration source: "D:\Users\abma\Local\springsettings.cfg"
Available log sections: KeyBindings, AutohostInterface, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 95.0
Build date/time: Nov 5 2013 05:02:50
Build environment: boost-105300, GNU libstdc++ version 20130531
Compiler: gcc-4.8.1
OS: Microsoft Windows
Microsoft Windows 7 Business Edition, 64-bit Service Pack 1 (build 7601)
AMD Phenom(tm) II X4 945 Processor; 4061MB RAM, 4059MB pagefile
OS: emulated 32bit mode
[CMyMath::Init] CPU SSE mask: 888, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 1, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes: 1680x1050, 1600x1200, 1600x900, 1440x900, 1400x1050, 1366x768, 1360x1024, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
[SetSDLVideoMode] video mode set to 1680x1050/32bit (windowed)
[Watchdog] Installed (HangTimeout: 10sec)
Using read-write data directory: C:\Users\abma\Documents\My Games\Spring\
Using read-only data directory: D:\games\Spring\
Scanning: D:\games\Spring\base
Scanning: D:\games\Spring\games
Scanning: C:\Users\abma\Documents\My Games\Spring\maps
Scanning: C:\Users\abma\Documents\My Games\Spring\games
Scanning: C:\Users\abma\Documents\My Games\Spring\packages
[Threading] Main thread CPU affinity not set
[f=0000000] SDL version: 1.2.10
[f=0000000] GL version: 4.2.11733 Compatibility Profile Context
[f=0000000] GL vendor: ATI Technologies Inc.
[f=0000000] GL renderer: ATI Radeon HD 5700 Series
[f=0000000] GLSL version: 4.20
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM: total 744MB, available 969MB
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 1
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
maximum texture size: 16384, compress MIP-map textures: 0
maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 32/29
maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
number of UniformBufferBindings: 75 (64kB)
[f=0000000] Using VSync
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] [Initialize] CPU Clock: win32::TimeGetTime
[f=0000000] [Initialize] CPU Cores: 4
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 128
[f=0000000] Connecting to local server
[f=0000000] PreGame::StartServer: 17 ms
[f=0000000] Using map: DeltaSiegeDry
[f=0000000] Using game: Balanced Annihilation V7.84
[f=0000000] Using game archive: 09d1b87af38a003cf01e4b8d19c35d9c.sdp
[f=0000000] recording demo: demos/20131112_054328_DeltaSiegeDry_95.sdf
[f=0000000] PreGame::GameDataReceived: 40 ms
[f=0000000] [PG::UpdateClientNet] user number 0 (team 0, allyteam 0)
[f=0000000] Disallowing pushing enemy units
[f=0000000] [Threading] Main thread CPU affinity not set
[f=0000000] [LuaIntro] Searching for new Widgets
[f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
[f=0000000] [LuaIntro] Found new widget "SpringLogo"
[f=0000000] [LuaIntro] Found new widget "LoadTexture"
[f=0000000] [LuaIntro] Found new widget "LoadProgress"
[f=0000000] [LuaIntro] Found new widget "Main"
[f=0000000] [LuaIntro] Found new widget "Music"
[f=0000000] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[f=0000000] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
[f=0000000] [LuaIntro] Loading widget: Main <main.lua>
[f=0000000] [LuaIntro] Loading widget: Music <music.lua>
[f=0000000] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
[f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (80 MB)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.635000
[f=0000000] Game::LoadDefs (GameData): 675 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 27 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=0000000] Game::LoadDefs (Sound): 3 ms
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 80 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] [CDamageArrayHandler] number of ArmorDefs: 11
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] FBO::maxSamples: 8
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 1bcf8474
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type ""
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Map Tiles
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 18 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Warning: [CCEG::Load] krogtaarblaster: Unknown tag CSimpleParticleSystem::size
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 223 ms
[f=0000000] Game::LoadInterface (Console): 1 ms
[f=0000000] Loading LuaRules
[f=0000000] Loaded synced gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
[f=0000000] Loaded synced gadget: Rez Exp <unit_rez_exp.lua>
[f=0000000] Loaded synced gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded synced gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded synced gadget: CameraBroadcast <camera_lockcamera.lua>
[f=0000000] Loaded synced gadget: Awards <gui_awards.lua>
[f=0000000] Loaded synced gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded synced gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded synced gadget: Bomber Control <unit_bomber_control.lua>
[f=0000000] Loaded synced gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded synced gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
[f=0000000] Loaded synced gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded synced gadget: Death Messages <game_death_messages.lua>
[f=0000000] Loaded synced gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded synced gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded synced gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded synced gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded synced gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded synced gadget: Game End <game_end.lua>
[f=0000000] Loaded synced gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded synced gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded synced gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded synced gadget: Lua unit script framework <unit_script.lua>
[f=0000000] Loaded synced gadget: Maverick Exp <unit_maverick_exp.lua>
[f=0000000] Loaded synced gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded synced gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded synced gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded synced gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded synced gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded synced gadget: Nonblocking mines <unit_nonblocking_mines.lua>
[f=0000000] Loaded synced gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
[f=0000000] Loaded synced gadget: Passive Builders II <unit_passive_builders_ii.lua>
[f=0000000] Loaded synced gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
[f=0000000] Loaded synced gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
[f=0000000] Loaded synced gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded synced gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded synced gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded synced gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded synced gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded synced gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
[f=0000000] Loaded synced gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded synced gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded synced gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded synced gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded synced gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded synced gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded synced gadget: Target on the move <unit_target_on_the_move.lua>
[f=0000000] Loaded synced gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded synced gadget: Transportee Hider <unit_transportee_hider.lua>
[f=0000000] Loaded synced gadget: Unit transportable nanos <unit_transportable_nanos.lua>
[f=0000000] Loaded synced gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded synced gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded synced gadget: fx_wreck_shards <fx_wreck_shards.lua>
[f=0000000] Loaded synced gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded synced gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded synced gadget: mo_combomb_full_damage <mo_combomb_full_damage.lua>
[f=0000000] Loaded synced gadget: transportfix <unit_transportfix.lua>
[f=0000000] Loaded synced gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded synced gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded synced gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded synced gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded synced gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded synced gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded synced gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded synced gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
[f=0000000] Switching to Overview style camera
[f=0000000] Switching to Smooth style camera
[f=0000000] Switching to Overhead (TA) style camera
[f=0000000] Switching to Free style camera
[f=0000000] Switching to Total War style camera
[f=0000000] Switching to Rotatable overhead camera
[f=0000000] Switching to Orbit style camera
[f=0000000] Switching to FPS style camera
[f=0000000] Switching to Smooth style camera
[f=0000000] Loaded unsynced gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
[f=0000000] Loaded unsynced gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
[f=0000000] Loaded unsynced gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded unsynced gadget: CustomIcons <unit_customicons.lua>
[f=0000000] Loaded unsynced gadget: CameraBroadcast <camera_lockcamera.lua>
[f=0000000] Loaded unsynced gadget: Awards <gui_awards.lua>
[f=0000000] Loaded unsynced gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded unsynced gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded unsynced gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
[f=0000000] Loaded unsynced gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded unsynced gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded unsynced gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded unsynced gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded unsynced gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded unsynced gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded unsynced gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded unsynced gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded unsynced gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
[f=0000000] Loaded unsynced gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
[f=0000000] Loaded unsynced gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded unsynced gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded unsynced gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded unsynced gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded unsynced gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded unsynced gadget: Target on the move <unit_target_on_the_move.lua>
[f=0000000] Loaded unsynced gadget: Transportee Hider <unit_transportee_hider.lua>
[f=0000000] Loaded unsynced gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded unsynced gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded unsynced gadget: fx_wreck_shards <fx_wreck_shards.lua>
[f=0000000] Loaded unsynced gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded unsynced gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded unsynced gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded unsynced gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded unsynced gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded unsynced gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded unsynced gadget: transportfix <unit_transportfix.lua>
[f=0000000] Loaded unsynced gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded unsynced gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded unsynced gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded unsynced gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded unsynced gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded unsynced gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded unsynced gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] Loaded unsynced gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Failed to load: unit_metal_maker.lua (Blacklisted)
[f=0000000] Failed to load: gui_buildspacing.lua (duplicate name)
[f=0000000] Failed to load: gui_selbuttons.lua (duplicate name)
[f=0000000] Failed to load: minimap_relative.lua (duplicate name)
[f=0000000] Failed to load: unit_immobile_builder.lua (duplicate name)
[f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
[f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
[f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
[f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] Loading widget from mod: LockCamera <camera_lockcamera.lua> ...
[f=0000000] Loading widget from mod: AdvPlayersList <gui_advplayerslist.lua> ...
[f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Projectile lights <gfx_projectile_lights.lua> ...
[f=0000000] Loading widget from mod: Initial Queue <unit_initial_queue.lua> ...
[f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
[f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from mod: BuildBar <gui_buildbar.lua> ...
[f=0000000] Loading widget from mod: CameraFlip <camera_flip.lua> ...
[f=0000000] Loading widget from mod: Com Counter <gui_comcounter.lua> ...
[f=0000000] Loading widget from mod: DontMove <unit_dontmove.lua> ...
[f=0000000] Loading widget from mod: Group Label <gui_group_label.lua> ...
[f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
[f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
[f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
[f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
[f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
[f=0000000] Loading widget from mod: Persistent Build Spacing <gui_persistent_build_spacing.lua> ...
[f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
[f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from user: RelativeMinimap <minimap_relative.lua> ...
[f=0000000] Loading widget from user: SelectionButtons <gui_selbuttons.lua> ...
[f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod: SmoothCam <camera_smoothcam.lua> ...
[f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod: Take Proxy <cmd_take_proxy.lua> ...
[f=0000000] Loading widget from mod: Easy Facing <gui_easyfacing.lua> ...
[f=0000000] Loading widget from mod: Volume OSD <snd_volume_osd.lua> ...
[f=0000000] Loading widget from user: ImmobileBuilder <unit_immobile_buider.lua> ...
[f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
[f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
[f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
[f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod: Transport AI <unit_transport_ai.lua> ...
[f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
[f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod: Stockpiler (dynamic) <unit_stockpile_dynamic.lua> ...
[f=0000000] Loading widget from mod: Wait reclaim <cmd_wait_reclaim.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
[f=0000000] Loading widget from mod: Building Hotkeys <cmd_building_hotkeys.lua> ...
[f=0000000] Loading widget from mod: Context Build <cmd_context_build.lua> ...
[f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
[f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
[f=0000000] Loading widget from mod: Set Target Hotkeys <cmd_target_on_the_move_hotkeys.lua> ...
[f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
[f=0000000] Loading widget from mod: CommandInsert <gui_commandinsert.lua> ...
[f=0000000] Loading widget from mod: Rank Icons <gui_xp.lua> ...
[f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from user: Mouse Buildspacing <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Initializing PathCache
[f=0000000] Finalizing
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] Connection attempt from UnnamedPlayer
[f=0000000] -> Version: 95.0
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player UnnamedPlayer finished loading and is now ingame
[f=0000000] GameID: feb18152f4810a8f12f966791cdf4421
[f=0000000] Warning: [ReturnFalse] deprecated field!
[f=0000200] Cheating is enabled!
[f=0000322] Warning: [ReturnFalse] deprecated field!
[f=0000322] Warning: [ReturnFalse] deprecated field!
[f=0000322] Warning: [ReturnFalse] deprecated field!
[f=0000322] Warning: [ReturnFalse] deprecated field!
[f=0000322] Warning: [ReturnFalse] deprecated field!
[f=0000322] Warning: [ReturnFalse] deprecated field!
[f=0000322] Warning: [ReturnFalse] deprecated field!
[f=0000322] Warning: [ReturnFalse] deprecated field!
[f=0000322] Warning: [ReturnFalse] deprecated field!
[f=0000322] Warning: [ReturnFalse] deprecated field!
[f=0000322] [GiveUnits] spawned 10 aafus unit(s) for team 0
[f=0000388] -> Commander is being attacked!
[f=0000388] Team 0 (UnnamedPlayer) upped it
[f=0000389] <autoquit> Automatically exiting in 8 seconds. Move mouse to cancel.
[f=0000414] <autoquit> Autoquit canceled.
[f=0000451] User exited
[f=0000453] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0000453] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0000453] [CCollisionHandler] dis-/continuous tests: 0/10653
[f=0000453] [~CPathCache(40x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000453] [~CPathCache(40x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000453] [~CPathCache(160x80)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000453] [~CPathCache(160x80)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=5
[f=0000453] Statistics for RectangleOptimizer: 89%
[f=0000453] Statistics for RectangleOptimizer: 89%
[f=0000453] Statistics for local connection:
Received: 2175 bytes
Sent: 5941 bytes
[f=0000453] Writing demo: demos/20131112_054328_DeltaSiegeDry_95.sdf
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