View Issue Details

IDProjectCategoryView StatusLast Update
0004053Spring engineGeneralpublic2013-12-30 00:33
ReporterGoogle_Frog Assigned ToKloot  
PrioritynormalSeveritycrashReproducibilityrandom
Status closedResolutionfixed 
Product Version94.1.1+git 
Target Version96.0 
Summary0004053: 94.1.1-1353 Access Violation upon closing Spring
DescriptionSometimes an Access Violation occurs when I close Spring after a game has ended. This occurs for other people as well.
TagsNo tags attached.
Attached Files
infolog_access_volation_end.txt (Attachment missing)
20131014_222649_Red Comet_94.1.1-1353-ga530027 develop.sdf (Attachment missing)
infolog_78_spring_close_freeze.txt (Attachment missing)
infolog.txt (Attachment missing)
infolog 2013-11-24-16_45.txt (Attachment missing)
infolog-129.txt (Attachment missing)
infolog 2013-12-01-15_36 engine95.0.1-135.txt (Attachment missing)
infolog 2013-12-01-15_39 engine95.0.1-135.txt (Attachment missing)
141-infolog-GF-menu-no-crash.txt (Attachment missing)
141-infolog-GF-menu.txt (Attachment missing)
141-infolog-GF1.txt (Attachment missing)
infolog 2013-12-07-10_35 engine95.0.1-160.txt (Attachment missing)
infolog 2013-12-07-22_34 engine95.0.1-165.txt (Attachment missing)
springsettings_shadowfury333.cfg (Attachment missing)
infolog 2013-12-13-22_34 engine95.0.1-195.txt (Attachment missing)
infolog_endgame_hang_195.txt (Attachment missing)
springsettings_googlefrog_195.cfg (Attachment missing)
infolog_another_endgame_hang_195.txt (Attachment missing)
infolog_endgame_hang_195_no_memory_error.txt (Attachment missing)
hang_194_no_pool.txt (Attachment missing)
hang_195_no_pool_stacktrace.txt (Attachment missing)
access_violation_208.txt (Attachment missing)
infolog_cr_20131223.txt (Attachment missing)
access_violation_227.txt (Attachment missing)
access_violation_227_2.txt (Attachment missing)
Checked infolog.txt for Errors

Relationships

duplicate of 0004083 closed 94.1.1-1419 Engame crash, replay not saved 
duplicate of 0004167 closedKloot crash on spring exit (happens very often for me) 
has duplicate 0004158 closedKloot Every time BA ends, spring crashes 
related to 0004139 closedKloot Hang on Stats Windows in the end of the Game 
related to 0004186 resolvedKloot crash at exit in rts/System/Log/Backend.cpp:89 when called from static deinit 

Activities

Kloot

2013-10-14 15:01

developer   ~0011748

stacktrace is corrupted/useless

jK

2013-10-14 18:46

developer   ~0011753

if possible try to replicate the crash with running spring in gdb

abma

2013-10-14 22:51

administrator   ~0011771

Last edited: 2013-10-14 22:52

@Google_Frog:
can you attach the demo please?

i wonder a bit about the last messages before the crash:

[f=0021600] Game Over: Destroying alliance 1
[f=0021600] Team 0 wins!
[f=0021600] Submitting stats
[f=0021600] Recieved data
[f=0021600] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0021608] > Game over, exiting
[f=0021609] <autoquit> Autoquit canceled.
[f=0021610] > Game over, exiting
[f=0021620] > Game over, exiting
[f=0021620] > Game over, exiting
[f=0021629] > Game over, exiting
[f=0021634] > Game over, exiting
[f=0021645] Team 0 wins!
[f=0021655] > Game over, exiting
[f=0021670] Player [TROLL]sfireman left the game: normal quit
[f=0021699] Spectator Alcur left the game: normal quit
[f=0021750] Giving all units of [TROLL]sfireman to GoogleFrog due to lag/AFK (ally #0)
[f=0021756] GoogleFrog added point: 20 units received from [TROLL]sfireman
[f=0021756] GoogleFrog added point: 5 units received from [TROLL]sfireman
[f=0021756] GoogleFrog added point: 9 units received from [TROLL]sfireman
[f=0021756] GoogleFrog added point: 10 units received from [TROLL]sfireman
[f=0021756] GoogleFrog added point: 6 units received from [TROLL]sfireman
[f=0021756] GoogleFrog added point: 3 units received from [TROLL]sfireman
[f=0021756] GoogleFrog added point: 10 units received from [TROLL]sfireman
[f=0021756] GoogleFrog added point: 1 units received from [TROLL]sfireman
[f=0021760] Spectator Saktoth left the game: normal quit
[f=0021765] Commanders Remaining: 2
[f=0021767] Spectator Saabir left the game: normal quit
[f=0021812] > [[TROLL]sfireman]nicew
[f=0021908] Server shutdown

imo the lag/AFK-thing shouldn't give units to other teams after game-end.

Kloot

2013-10-27 22:13

developer   ~0011864

no feedback --> closed

Google_Frog

2013-11-19 03:36

reporter   ~0012178

Last edited: 2013-11-19 03:37

I've added debug information for gadget and widget shutdown. This has told me that the crash does not occur in shutdown and I don't know of any other lua which would only occur when Spring closes.

http://code.google.com/p/zero-k/source/detail?r=12099

I have a freeze on closing Spring in 95.0.1-78, not an access violation (for what that is worth). The infolog attached contains nothing interesting as far as I can tell, it was taken with LogFlush = 1. No replay was saved.

Google_Frog

2013-11-20 08:52

reporter   ~0012184

It's good that you have some lead on the cause of this bug but a workaround that I have to apply is not particularly useful. Personally I could use a version of Spring which crashes when closed. But if a new version is going to be used in general online games it needs to not crash at the end because it looks pretty dodgy and players will be confused as to what is wrong.

Any workaround that requires any interaction with files is not a workaround which the general population can implement. Perhaps ZKL could implement this (we only use Lua AIs anyway) but that would be work put into a bandaid for something which I assume will be fixed in the engine.

Kloot

2013-11-20 14:27

developer   ~0012185

Please stop offering useless non-dev advice based on how you think stacktraces work. This has *NOTHING* to do with AI at all and anyone who can reproduce it should run Spring in a debugger to find out when and where the code crashes/hangs. No other action is going to help.

MajorBoredom

2013-11-20 22:52

reporter   ~0012188

Last edited: 2013-11-20 22:54

Sorry, I was trying to make a positive contribution. How do you explain that skirmishAiCallback_Cheats_setEnabled is listed in the stack traces of two of the infologs?

Browsing the source revealed that this method is only called with skirmish ais enabled.

jK

2013-11-20 23:15

developer   ~0012189

The stacktrace is 100% invalid, it doesn't contain a single correct line.
It's cause 1. you are using a RELEASE build which has a few optimizations enabled that prevent proper stacktracing 2. there is a problem with c++11 & addr2line 3. _only_ gdb gives correct in such cases!
so download gdb + debugsymbols for spring and run it!

Kloot

2013-11-21 00:31

developer   ~0012190

"How do you explain that skirmishAiCallback_Cheats_setEnabled is listed in the stack traces of two of the infologs?"

Please learn at least the basics of how this stuff works, it saves all of us time (and more importantly doesn't make anyone waste effort following misleading/wrong advice).

  "spring.exe(skirmishAiCallback_Cheats_setEnabled+0x5b2b2) [0x00950C72]"

"+0x5b2b2" indicates the part within the (...) is a *RELATIVE* code address, it does *NOT* mean the symbol "skirmishAiCallback_Cheats_setEnabled" itself was involved.

MajorBoredom

2013-11-21 01:22

reporter   ~0012191

Last edited: 2013-11-21 01:31

I see. Thanks, I will try it out. My "basic" interpretation of the stack trace would be valid for nearly every other program on the planet wouldn't it? Why print those lines to the screen in the release version if they don't help isolate the line that the error occurred on?

Btw: this was my first attempt to contribute to the spring project -- I've been browsing the source for quite a while, but I don't know how to learn more about the specifics of engine development other than to read the forums and the source, which I've spent many hours doing. These details are far from fully documented in either. Some of the people I've interacted with have been rather impolite and/or rude about it all; it's a bit surprising for an open-source project.

Kloot

2013-11-21 03:15

developer   ~0012192

Last edited: 2013-11-21 03:17

The majority of programs do not even write their own traces in debug builds, let alone release. However, when they do, usually a lot more information is dumped that doesn't necessarily "help" but can be useful in other ways. In this case we happen to care about relative addresses in *dll's* loaded by Spring.

Sorry but there is no "how to read Spring stacktraces for prospective contributors" guide, such details tend to become clear on their own and guides would gather bitrot faster than we can write them. If you have specific questions it is better to ask them directly.

Shadowfury333

2013-11-25 03:52

reporter   ~0012203

I've uploaded a pair of infologs from two tests of the latest engine with Zero-K test 12161, both games crashed on exit.

Google_Frog

2013-11-30 14:39

reporter   ~0012273

Last edited: 2013-11-30 14:40

The crash for is essentially the same as infolog.txt. [~CGame][13] is reached.

Google_Frog

2013-12-01 08:06

reporter   ~0012281

infolog-129.txt is an infolog for a crash with 95.0.1-129-g0b1cbb8. The infolog implies that there is no problem but Spring still hung after visually exiting and had to be closed forcefully.

Kloot

2013-12-01 18:26

developer   ~0012284

please upload infologs for 134-g06ff5b0 and above

Shadowfury333

2013-12-02 00:36

reporter   ~0012285

Last edited: 2013-12-02 00:39

Tested with 135, it gets farther, somewhere around Shutdown[12]. Infolog attached

Also, the crash only happens when the game ends before exit. If you start a game, exit, then the game closes, it doesn't crash (well, it might crash for Iridium). Resigning or winning then exiting through the "Exit" button on the endgame stats screen does cause a crash

Google_Frog

2013-12-02 14:00

reporter   ~0012294

Tested with 141 and uploaded 3 infologs.

"GF1" is the crash reproduced by starting ZK through spring.exe and exiting a little while after the game ends (this happens almost immedinately after the game starts. This crash does not occur every time.

"GF-menu" seems to be the same crash but reproduced simply by starting spring.exe and clicking Quit. This crash may be related and also does not occur every time. For comparison, "GF-menu-no-crash" is an infolog created spring.exe and clicking Quit for the case in which no crash occurs. These two infologs appear to be identical.

Shadowfury333

2013-12-07 19:36

reporter   ~0012344

Last edited: 2013-12-08 07:34

Uploaded for 160, but it isn't crashing as frequently. Only got to [~CGame][12] again, though. This was after killing a null AI after several minutes. Starting a game with no opponent had the same effect.

Uploaded for 165. Gets to [~CGame][13].

abma

2013-12-08 13:17

administrator   ~0012351

Last edited: 2013-12-08 13:18

@Google_Frog & Shadowfurry333:

do you have any special setting enabled? if so, can you attach springsettings.cfg please?

i can't reproduce the crash and other devs can't as well. also does it still crash in the menu for you? how do you run spring.exe when it crashes? from a lobby or from command line / icon?

Shadowfury333

2013-12-08 19:20

reporter   ~0012353

Last edited: 2013-12-08 19:31

It does not crash in the menu for me. It does crash on exit on resign or victory, but not usually on a straight exit, and crashes more often when a few units have been built first. I run it both from ZKL and the .exe files in the My Games/Spring/engine/ folders, and the results are identical.

Also, I'm using various versions of Zero-K. It doesn't seem to show up with BA or BAR. Not sure how much BAR uses Lua, though.

springsettings.cfg is uploaded

silentwings

2013-12-08 20:36

reporter   ~0012354

BA crashes on exit for many people though, as demonstrated in the 'duplicates' of this bug. For me it mostly doesnt, but for some people there are regular crashes that cause a corrupted BA.lua settings file.

Shadowfury333

2013-12-08 20:56

reporter   ~0012355

I should point out I only tested BA and BAR once each (and Evo, but that didn't even spawn any units in 95.0.1-git, also no crash there), just for completeness's sake.

Google_Frog

2013-12-14 05:32

reporter   ~0012378

I have tried starting spring.exe and exiting about 10 times with 95.0.1-195-g9228a54. No crash occurred on exit here so this may be fixed for me. I will get a larger testing pool.

Google_Frog

2013-12-14 05:50

reporter   ~0012379

The problem is still present, I had a hang at the end of a full game.

Shadowfury333

2013-12-14 06:22

reporter   ~0012380

Last edited: 2013-12-14 06:22

I got a crash as well in one of two games. My settings have not changed from last time, using 195.

Google_Frog

2013-12-14 06:22

reporter   ~0012381

My most recently attached infolog contains more information at the end than the previous infologs.

Kloot

2013-12-14 10:43

developer   ~0012382

The infologs are not consistent with one another.

However, a common factor in *195 is this:

  Submitting stats
  Awards: Writing resource data to widget
  Fatal: LuaRules: cannot allocate more memory! (201472112 bytes already used, 201326592 bytes maximum)
  Error: LuaRules::RunCallIn: error = 4, RecvFromSynced, not enough memory

which reminds me of 0004083 so I will ask again: *HOW MUCH* data is being sent?

Google_Frog

2013-12-14 11:59

reporter   ~0012384

I don't know how much data is being sent but I will ask. The data should be irrelevant though because it is sent when the game ends whereas spring hangs when closed. I can leave spring open for 30 seconds after the game ends and still have it hang.

silentwings

2013-12-14 16:50

reporter   ~0012388

Last edited: 2013-12-14 16:51

If its related to luarules sending data, are you sure this is a duplicate of the issues posted by BA players? As far as I know BA sends very little data out from luarules.

Google_Frog

2013-12-14 17:30

reporter   ~0012389

Last edited: 2013-12-14 17:30

I don't think it is related to luarules sending data because that occurs at game end rather than when spring is closed and the problem can occur even if the game has not ended. But I have removed some luarules data communication and will test later to see if the memory error and hang still occurs.

Google_Frog

2013-12-15 03:38

reporter   ~0012390

I have fixed the memory error issue and reproduced the hang on spring close. The infolog is infolog_endgame_hang_195_no_memory_error. No replay was written for this game.

Kloot

2013-12-15 04:11

developer   ~0012391

Last edited: 2013-12-15 04:12

"If its related to luarules sending data, are you sure this is a duplicate of the issues posted by BA players?"

No but the option had to be eliminated, which it is now.

GF & SF333: Next please remove or temporarily relocate/rename your "pool" sdp data directory. Download ZK in sdz package form and test again.

Google_Frog

2013-12-17 15:38

reporter   ~0012416

Hang still occurs with no pool.

Google_Frog

2013-12-17 16:17

reporter   ~0012418

Also here is a screenshot of the error as caught by windows. http://imgur.com/t5DzXML

jK

2013-12-17 20:42

developer   ~0012420

I ran spring 196 with BA in vmware and wasn't able to produce a crash ....

SO INSTALL GDB!!! -> http://tdm-gcc.tdragon.net/
AND GIVE A CLEAR INSTRUCTION HOW YOU REPRODUCE IT!!!

Google_Frog

2013-12-18 06:45

reporter   ~0012421

Last edited: 2013-12-18 06:46

We're basically already determined that it is platform and perhaps hardware specific. To see if you get the bug it should be sufficient to play some (say 10) games of reasonable (say 10 minutes) length.

Google_Frog

2013-12-18 07:42

reporter   ~0012422

I have played 6 games since removing pool and only the first one crashed. A run of 5 uncrashing games is unusual so pool may have something to do with it. I will run some more and report back.

cleanrock

2013-12-18 08:56

reporter   ~0012424

"games" ... why not be specific ?
It sounds like this problem is pretty rare atm, i wonder if this ticket should really block 96 release.

Shadowfury333

2013-12-18 09:51

reporter   ~0012425

GoogleFrog: I'm assuming you mean 6 rounds of ZK rather than 1 round each of 6 separate Spring games. Still, that is interesting, I'll check out myself tomorrow to see if the pool is messing things up.

silentwings

2013-12-18 11:40

reporter   ~0012428

Last edited: 2013-12-18 11:41

I don't think it's rare - I don't have it but many BA players claim to have it (25% of people I've spoke too, at a guess) and claim to get their lua config reset (BA.lua is blank -> reload from default) by unclean exits.

Kloot

2013-12-18 14:53

developer   ~0012429

"many BA players ... claim to get their lua config reset (BA.lua is blank -> reload from default"

Can you ask some of them to /luaui disable before exit?

Google_Frog

2013-12-18 15:42

reporter   ~0012430

Last edited: 2013-12-18 15:43

I had an access violation with no pool and have attached the infolog. There is a stacktrace and it occurs at the start of widgetHandler:Shutdown so it may be an unrelated bug. I would like to be sure though and hope that the stacktrace will determine this.

Kloot

2013-12-18 16:14

developer   ~0012431

The trace is corrupt but points to LuaUI, which corroborates some earlier logs that ended at [~CGame][6].

In all subsequent tests issue /luaui disable before exiting.

jK

2013-12-18 17:03

developer   ~0012432

"GoogleFrog: I'm not putting 100% of my time into it, I don't expect anyone to"

Google_Frog

2013-12-18 17:59

reporter   ~0012433

What? Yes I said that, what is so wrong with the statement? It seems like a reasonable statement to me. I do not think that a slightly sooner engine release is worth the entirety of my or anyone else's free time.

Being unhappy about the speed of this ticket is no reason to suspend it. I will continue to gather test cases as they come up.

silentwings

2013-12-19 02:23

reporter   ~0012436

I have found a machine where I get occasional crashes on exit, maybe 1 in 10 on average. It's taken all evening and lots of help from jK but I think I finally got a proper stacktrace of spring having an access violation on exit.

http://pastebin.com/5DwVniPC

Kloot

2013-12-19 02:59

developer   ~0012437

Last edited: 2013-12-19 03:00

Only thread 15 and thread 1 are still in Spring code.

Thread 15 just returned from a yield.

Thread 1 crashed on a strcmp() *while trying to log an error-message* about the real crash (W.T.F.) and this is why Spring isn't writing stacktraces itself.

the more I dive into its code the more I think the current log-system is a complete mess... (cf 0004186)

Google_Frog

2013-12-23 16:23

reporter   ~0012458

The bug may be occuring in 208. Cleanrock and I have infologs.

cleanrock

2013-12-23 16:26

reporter   ~0012459

Last edited: 2013-12-23 16:34

Dunno if stacktrace from infolog on linux is correct but i attached full infolog, infolog_cr_20131223.txt:
[f=0070155] Error: Segmentation fault (SIGSEGV) in spring 95.0.1-208-g8871215 develop
[f=0070155] Error: Stacktrace for Spring 95.0.1-208-g8871215 develop:
[f=0070155] Error: <0> /usr/lib/libc.so.6(+0x35390) [0x7f68559e6390]
[f=0070155] Error: <1> /home/johanr/my_projects/spring/rts/Rendering/UnitDrawer.cpp:1277
[f=0070155] Error: <2> /home/johanr/my_projects/spring/rts/Rendering/ProjectileDrawer.cpp:755
[f=0070155] Error: <3> /home/johanr/my_projects/spring/rts/Rendering/ProjectileDrawer.cpp:470
[f=0070155] Error: <4> /usr/include/c++/4.8.2/bits/stl_tree.h:270
[f=0070155] Error: <5> /usr/include/c++/4.8.2/bits/stl_tree.h:189
[f=0070155] Error: <6> /home/johanr/my_projects/spring/rts/Rendering/ProjectileDrawer.cpp:649
[f=0070155] Error: <7> /home/johanr/my_projects/spring/rts/Rendering/WorldDrawer.cpp:206 (discriminator 1)
[f=0070155] Error: <8> /home/johanr/my_projects/spring/rts/Game/Game.cpp:1288
[f=0070155] Error: <9> /usr/include/c++/4.8.2/bits/stl_tree.h:447
[f=0070155] Error: <10> /home/johanr/my_projects/spring/rts/Game/UnsyncedActionExecutor.h:42
[f=0070155] Error: <11> /home/johanr/my_projects/spring/rts/Game/UI/MouseHandler.cpp:202
[f=0070155] Error: <12> /home/johanr/my_projects/spring/rts/System/Main.cpp:126
[f=0070155] Error: <13> /usr/lib/libc.so.6(__libc_start_main+0xf5) [0x7f68559d2b05]
[f=0070155] Error: <14> ??:?
[f=0070155] Error: [ErrorMessageBox][1] msg="Spring has crashed:
Segmentation fault (SIGSEGV).

Edit2: If stacktrace is correct i suspect Team pointer is invalid in CUnitDrawer::SetBasicTeamColour.

abma

2013-12-23 18:53

administrator   ~0012460

Last edited: 2013-12-23 23:29

seems to be a different issue... but should be fixed as well.

(never crashed on linux till yet)

cleanrock

2013-12-25 10:07

reporter   ~0012484

I opened 4222 to handle this new crash in a separate ticket.

Google_Frog

2013-12-29 16:02

reporter   ~0012527

Another access violation with 95.0+ 227. Should I open separate tickets for each new one or continue to put them here?

Google_Frog

2013-12-29 16:18

reporter   ~0012528

Here is another access violation which says skirmishAiCallback_Cheats_setEnabled as well, does not appear in the middle of widgetShutdown and has a less useful stacktrace. I get the feeling that the position of the stacktrace in the infolog is not relevant to where the crash occurred.

abma

2013-12-29 16:57

administrator   ~0012529

Last edited: 2013-12-29 17:01

new bug report please

(translated:

C:\\Windows\\SysWOW64\\ntdll.dll 0x77BAE41B ??:0
C:\\Windows\\SysWOW64\\ntdll.dll 0x77BAE023 ??:0
C:\\Windows\\syswow64\\msvcrt.dll 0x75CC98CD ??:0
C:\\Users\\user\\Documents\\My Games\\Spring\\engine\\95.0.1-227-g6d9fcdc\\spring.exe 0x0095DE13 rts/lib/lua/include/LuaUser.cpp:172
C:\\Windows\\syswow64\\msvcrt.dll 0x75CC98DA ??:0
)

reading any info from this bugreport is a mess as different bugs seems to be mixed together.

abma

2013-12-30 00:33

administrator   ~0012535

@Google_Frog:

can you please create a new report with demo/infolog attached if >=95.0.1-230-gfee8fe3 crashes again?

Issue History

Date Modified Username Field Change
2013-10-14 13:45 Google_Frog New Issue
2013-10-14 13:46 Google_Frog File Added: infolog_access_volation_end.txt
2013-10-14 15:01 Kloot Note Added: 0011748
2013-10-14 18:46 jK Note Added: 0011753
2013-10-14 22:51 abma Note Added: 0011771
2013-10-14 22:52 abma Note Edited: 0011771
2013-10-14 22:53 abma Status new => feedback
2013-10-15 06:36 Google_Frog File Added: 20131014_222649_Red Comet_94.1.1-1353-ga530027 develop.sdf
2013-10-26 11:30 Kloot Relationship added duplicate of 0004083
2013-10-27 22:13 Kloot Note Added: 0011864
2013-10-27 22:13 Kloot Status feedback => closed
2013-10-27 22:13 Kloot Resolution open => unable to reproduce
2013-11-19 03:36 Google_Frog Note Added: 0012178
2013-11-19 03:36 Google_Frog Status closed => feedback
2013-11-19 03:36 Google_Frog Resolution unable to reproduce => reopened
2013-11-19 03:37 Google_Frog File Added: infolog_78_spring_close_freeze.txt
2013-11-19 03:37 Google_Frog Note Edited: 0012178
2013-11-19 05:48 abma Relationship added related to 0004139
2013-11-19 21:03 Kloot Relationship added has duplicate 0004158
2013-11-20 08:52 Google_Frog Note Added: 0012184
2013-11-20 08:52 Google_Frog Status feedback => new
2013-11-20 14:27 Kloot Note Added: 0012185
2013-11-20 22:52 MajorBoredom Note Added: 0012188
2013-11-20 22:54 MajorBoredom Note Edited: 0012188
2013-11-20 23:15 jK Note Added: 0012189
2013-11-21 00:31 Kloot Note Added: 0012190
2013-11-21 01:22 MajorBoredom Note Added: 0012191
2013-11-21 01:31 MajorBoredom Note Edited: 0012191
2013-11-21 01:51 abma Target Version => 96.0
2013-11-21 03:15 Kloot Note Added: 0012192
2013-11-21 03:17 Kloot Note Edited: 0012192
2013-11-25 01:34 Shadowfury333 File Added: infolog.txt
2013-11-25 01:44 Shadowfury333 File Added: infolog 2013-11-24-16_45.txt
2013-11-25 03:52 Shadowfury333 Note Added: 0012203
2013-11-25 13:40 Kloot Relationship added duplicate of 0004167
2013-11-30 14:39 Google_Frog Note Added: 0012273
2013-11-30 14:40 Google_Frog Note Edited: 0012273
2013-12-01 08:05 Google_Frog File Added: infolog-129.txt
2013-12-01 08:06 Google_Frog Note Added: 0012281
2013-12-01 18:26 Kloot Note Added: 0012284
2013-12-02 00:35 Shadowfury333 File Added: infolog 2013-12-01-15_36 engine95.0.1-135.txt
2013-12-02 00:36 Shadowfury333 Note Added: 0012285
2013-12-02 00:38 Shadowfury333 File Added: infolog 2013-12-01-15_39 engine95.0.1-135.txt
2013-12-02 00:39 Shadowfury333 Note Edited: 0012285
2013-12-02 00:39 Shadowfury333 Note Edited: 0012285
2013-12-02 13:56 Google_Frog File Added: 141-infolog-GF-menu-no-crash.txt
2013-12-02 13:56 Google_Frog File Added: 141-infolog-GF-menu.txt
2013-12-02 13:56 Google_Frog File Added: 141-infolog-GF1.txt
2013-12-02 14:00 Google_Frog Note Added: 0012294
2013-12-02 14:06 Kloot Relationship added related to 0004186
2013-12-07 19:35 Shadowfury333 File Added: infolog 2013-12-07-10_35 engine95.0.1-160.txt
2013-12-07 19:36 Shadowfury333 Note Added: 0012344
2013-12-07 19:39 Shadowfury333 Note Edited: 0012344
2013-12-08 07:33 Shadowfury333 File Added: infolog 2013-12-07-22_34 engine95.0.1-165.txt
2013-12-08 07:34 Shadowfury333 Note Edited: 0012344
2013-12-08 13:17 abma Note Added: 0012351
2013-12-08 13:17 abma Assigned To => abma
2013-12-08 13:17 abma Status new => feedback
2013-12-08 13:18 abma Note Edited: 0012351
2013-12-08 19:16 Shadowfury333 File Added: springsettings_shadowfury333.cfg
2013-12-08 19:20 Shadowfury333 Note Added: 0012353
2013-12-08 19:31 Shadowfury333 Note Edited: 0012353
2013-12-08 20:36 silentwings Note Added: 0012354
2013-12-08 20:56 Shadowfury333 Note Added: 0012355
2013-12-14 05:32 Google_Frog Note Added: 0012378
2013-12-14 05:32 Google_Frog Status feedback => assigned
2013-12-14 05:33 Shadowfury333 File Added: infolog 2013-12-13-22_34 engine95.0.1-195.txt
2013-12-14 05:50 Google_Frog Note Added: 0012379
2013-12-14 05:51 Google_Frog File Added: infolog_endgame_hang_195.txt
2013-12-14 05:51 Google_Frog File Added: springsettings_googlefrog_195.cfg
2013-12-14 06:22 Shadowfury333 Note Added: 0012380
2013-12-14 06:22 Google_Frog File Added: infolog_another_endgame_hang_195.txt
2013-12-14 06:22 Shadowfury333 Note Edited: 0012380
2013-12-14 06:22 Google_Frog Note Added: 0012381
2013-12-14 10:43 Kloot Note Added: 0012382
2013-12-14 11:59 Google_Frog Note Added: 0012384
2013-12-14 16:50 silentwings Note Added: 0012388
2013-12-14 16:50 silentwings Note Edited: 0012388
2013-12-14 16:50 silentwings Note Edited: 0012388
2013-12-14 16:51 silentwings Note Edited: 0012388
2013-12-14 17:30 Google_Frog Note Added: 0012389
2013-12-14 17:30 Google_Frog Note Edited: 0012389
2013-12-15 03:36 Google_Frog File Added: infolog_endgame_hang_195_no_memory_error.txt
2013-12-15 03:38 Google_Frog Note Added: 0012390
2013-12-15 04:11 Kloot Note Added: 0012391
2013-12-15 04:12 Kloot Note Edited: 0012391
2013-12-17 15:38 Google_Frog File Added: hang_194_no_pool.txt
2013-12-17 15:38 Google_Frog Note Added: 0012416
2013-12-17 16:17 Google_Frog Note Added: 0012418
2013-12-17 20:42 jK Note Added: 0012420
2013-12-18 06:45 Google_Frog Note Added: 0012421
2013-12-18 06:46 Google_Frog Note Edited: 0012421
2013-12-18 07:42 Google_Frog Note Added: 0012422
2013-12-18 08:56 cleanrock Note Added: 0012424
2013-12-18 09:51 Shadowfury333 Note Added: 0012425
2013-12-18 11:40 silentwings Note Added: 0012428
2013-12-18 11:41 silentwings Note Edited: 0012428
2013-12-18 14:53 Kloot Note Added: 0012429
2013-12-18 15:40 Google_Frog File Added: hang_195_no_pool_stacktrace.txt
2013-12-18 15:42 Google_Frog Note Added: 0012430
2013-12-18 15:43 Google_Frog Note Edited: 0012430
2013-12-18 16:14 Kloot Note Added: 0012431
2013-12-18 17:03 jK Note Added: 0012432
2013-12-18 17:03 jK Status assigned => closed
2013-12-18 17:03 jK Assigned To abma =>
2013-12-18 17:03 jK Resolution reopened => suspended
2013-12-18 17:59 Google_Frog Note Added: 0012433
2013-12-18 17:59 Google_Frog Status closed => feedback
2013-12-18 17:59 Google_Frog Resolution suspended => reopened
2013-12-19 02:23 silentwings Note Added: 0012436
2013-12-19 02:59 Kloot Note Added: 0012437
2013-12-19 03:00 Kloot Note Edited: 0012437
2013-12-19 17:44 Kloot Assigned To => Kloot
2013-12-19 17:44 Kloot Status feedback => assigned
2013-12-19 19:27 Kloot Changeset attached => spring develop b2b4740b
2013-12-19 19:27 Kloot Status assigned => resolved
2013-12-23 16:23 Google_Frog Note Added: 0012458
2013-12-23 16:23 Google_Frog Status resolved => feedback
2013-12-23 16:23 Google_Frog File Added: access_violation_208.txt
2013-12-23 16:26 cleanrock Note Added: 0012459
2013-12-23 16:28 cleanrock File Added: infolog_cr_20131223.txt
2013-12-23 16:28 cleanrock Note Edited: 0012459
2013-12-23 16:33 cleanrock Note Edited: 0012459
2013-12-23 16:34 cleanrock Note Edited: 0012459
2013-12-23 18:53 abma Note Added: 0012460
2013-12-23 23:28 abma Note Edited: 0012460
2013-12-23 23:29 abma Note Edited: 0012460
2013-12-25 10:07 cleanrock Note Added: 0012484
2013-12-25 10:07 cleanrock Status feedback => resolved
2013-12-25 10:07 cleanrock Resolution reopened => fixed
2013-12-29 16:02 Google_Frog Note Added: 0012527
2013-12-29 16:02 Google_Frog Status resolved => feedback
2013-12-29 16:02 Google_Frog Resolution fixed => reopened
2013-12-29 16:02 Google_Frog File Added: access_violation_227.txt
2013-12-29 16:16 Google_Frog File Added: access_violation_227_2.txt
2013-12-29 16:18 Google_Frog Note Added: 0012528
2013-12-29 16:18 Google_Frog Status feedback => assigned
2013-12-29 16:57 abma Note Added: 0012529
2013-12-29 16:57 abma Status assigned => closed
2013-12-29 16:57 abma Resolution reopened => fixed
2013-12-29 17:00 abma Note Edited: 0012529
2013-12-29 17:01 abma Note Edited: 0012529
2013-12-30 00:33 abma Note Added: 0012535