View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003516 | Spring engine | General | public | 2013-03-02 19:53 | 2014-01-30 09:34 |
| Reporter | emmanuel | Assigned To | jK | ||
| Priority | none | Severity | feature | Reproducibility | always |
| Status | closed | Resolution | suspended | ||
| Summary | 0003516: levelGround=true, | ||||
| Description | levelGround=true, flat the map under structure when it logically must fit model piece shape or at least the collision volume shape | ||||
| Additional Information | i seen than building are underground under the root piece but if they are destroyed the map not relfect this , only when the explosion digg the ground around the underground part of structure become usefull ; using teraformation when levelGround=true will alow usage of mobile unit for replace all static is possible and make pushing impulse part of gameplay (who will be physically restricted by the underground stuckage) | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||