2025-07-01 08:00 CEST

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IDProjectCategoryView StatusLast Update
0003442Spring engineGeneralpublic2013-02-05 19:59
Reporterjamerlan 
Assigned ToKloot 
PrioritylowSeveritytrivialReproducibilityalways
StatusclosedResolutionfixed 
Product Version91.0 
Target VersionFixed in Version 
Summary0003442: multiple "build started" sounds
DescriptionWhen I start building with comm/cons - I hear 2 - 3 "build started" sounds. For example: try to start with arm t2 kbot cons building of fusion. These sounds are very annoying if you building with many constructors especially.
Additional InformationSpring test version: 91.0.1-1232-gadd1be5 (28. Jan 2013)
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (68,105 bytes) 2013-02-04 14:29 -
    Using configuration source: "C:\Users\lamer\Desktop\spting_testing\Spring\springsettings.cfg"
    [CMyMath::Init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Microsoft Windows
    Microsoft Windows 7 Ultimate Edition, 64-bit (build 7600)
    Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz; 16329MB RAM, 32657MB pagefile
    OS: emulated 32bit mode
    [Watchdog] Installed (HangTimeout: 10sec)
    Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound, LuaSocket
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 91.0.1-1232-gadd1be5 release (OMP)
    Build date/time: Jan 28 2013 00:55:50
    Build environment: boost-105000, GNU libstdc++ version 20120920
    Compiler: gcc-4.7.2
    Using read-write data directory: C:\Users\lamer\Desktop\spting_testing\Spring\
    Using read-only data directory: C:\Users\lamer\Documents\My Games\Spring\
    Scanning: C:\Users\lamer\Documents\My Games\Spring\maps
    Scanning: C:\Users\lamer\Desktop\spting_testing\Spring\maps
    Scanning: C:\Users\lamer\Desktop\spting_testing\Spring\base
    Scanning: C:\Users\lamer\Desktop\spting_testing\Spring\games
    Supported Video modes: 1680x1050, 1600x1024, 1600x900, 1366x768, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
    Video mode set to 1680x1050/32bit
    [f=0000000] SDL version:  1.2.10
    [f=0000000] GL version:   4.2.0
    [f=0000000] GL vendor:    NVIDIA Corporation
    [f=0000000] GL renderer:  GeForce GTX 560 Ti/PCIe/SSE2
    [f=0000000] GLSL version: 4.20 NVIDIA via Cg compiler
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] Video RAM:    total 1023MB, available 836MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
    	number of UniformBufferBindings: 70 (64kB)
    [f=0000000] VSync disabled
    [f=0000000] Joysticks found: 0
    [f=0000000] Warning: Joystick 0 not found
    [f=0000000] CPU Cores: 8
    [f=0000000] Loading startscript from: C:\Users\lamer\Desktop\spting_testing\Spring\script.txt
    [f=0000000] Connecting to local server
    [f=0000000] Binding UDP socket to IP (v6) :: port 8452
    [f=0000000] [UDPListener] successfully bound socket on port 8452
    [f=0000000] PreGame::StartServer: 4 ms
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               DirectSound Software
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] Using map: DeltaSiegeDry
    [f=0000000] Using game: Balanced Annihilation V7.72
    [f=0000000] Using game archive: ba772.sdz
    [f=0000000] recording demo: demos/20130202_032811_DeltaSiegeDry_91.0.1-1232-gadd1be5 release.sdf
    [f=0000000] PreGame::GameDataReceived: 63 ms
    [f=0000000] User number 0 (team 1, allyteam 0)
    [f=0000000] [Threading] Main thread CPU affinity mask set: 192
    [f=0000000] Warning: Offscreen GL Context creation failed, falling back to single-threaded loading. The problem was: Couldn't create an offscreen GL context: wglCreateContextAttribsARB failed!
    [f=0000000] LoadingScreen: single-threaded
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.069000
    [f=0000000] Game::LoadDefs (GameData): 142 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 26 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
    [f=0000000] Game::LoadDefs (Sound): 18 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (80 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 68 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 11
    [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Warning: WeaponDef isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Warning: WeaponDef isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] PathCosts: creating PE8 cache with 8 PF threads (87 MB)
    [f=0000000] PathCosts: precached 7 of 12800 blocks
    [f=0000000] PathCosts: precached 808 of 12800 blocks
    [f=0000000] PathCosts: precached 1611 of 12800 blocks
    [f=0000000] PathCosts: precached 2416 of 12800 blocks
    [f=0000000] PathCosts: precached 3216 of 12800 blocks
    [f=0000000] PathCosts: precached 4020 of 12800 blocks
    [f=0000000] PathCosts: precached 4835 of 12800 blocks
    [f=0000000] PathCosts: precached 5637 of 12800 blocks
    [f=0000000] PathCosts: precached 6441 of 12800 blocks
    [f=0000000] PathCosts: precached 7244 of 12800 blocks
    [f=0000000] PathCosts: precached 8050 of 12800 blocks
    [f=0000000] PathCosts: precached 8853 of 12800 blocks
    [f=0000000] PathCosts: precached 9655 of 12800 blocks
    [f=0000000] PathCosts: precached 10461 of 12800 blocks
    [f=0000000] PathCosts: precached 11264 of 12800 blocks
    [f=0000000] PathCosts: precached 12065 of 12800 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] PathCosts: creating PE32 cache with 8 PF threads (87 MB)
    [f=0000000] PathCosts: precached 3 of 800 blocks
    [f=0000000] PathCosts: precached 55 of 800 blocks
    [f=0000000] PathCosts: precached 109 of 800 blocks
    [f=0000000] PathCosts: precached 166 of 800 blocks
    [f=0000000] PathCosts: precached 217 of 800 blocks
    [f=0000000] PathCosts: precached 271 of 800 blocks
    [f=0000000] PathCosts: precached 321 of 800 blocks
    [f=0000000] PathCosts: precached 377 of 800 blocks
    [f=0000000] PathCosts: precached 433 of 800 blocks
    [f=0000000] PathCosts: precached 487 of 800 blocks
    [f=0000000] PathCosts: precached 539 of 800 blocks
    [f=0000000] PathCosts: precached 591 of 800 blocks
    [f=0000000] PathCosts: precached 646 of 800 blocks
    [f=0000000] PathCosts: precached 721 of 800 blocks
    [f=0000000] PathCosts: precached 775 of 800 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] [CPathManager] pathing data checksum: 6c79b113
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type ""
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 4 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 55 ms
    [f=0000000] Game::LoadInterface (Console): 1 ms
    [f=0000000] Loading LuaRules
    [f=0000000] isbomber or isfighter, armaca
    [f=0000000] isbomber or isfighter, armawac
    [f=0000000] isbomber or isfighter, armca
    [f=0000000] isbomber or isfighter, armcsa
    [f=0000000] isbomber or isfighter, armcybr
    [f=0000000] isbomber or isfighter, armfig
    [f=0000000] isbomber or isfighter, armhawk
    [f=0000000] isbomber or isfighter, armlance
    [f=0000000] isbomber or isfighter, armpeep
    [f=0000000] isbomber or isfighter, armpnix
    [f=0000000] isbomber or isfighter, armsb
    [f=0000000] isbomber or isfighter, armseap
    [f=0000000] isbomber or isfighter, armsehak
    [f=0000000] isbomber or isfighter, armsfig
    [f=0000000] isbomber or isfighter, armthund
    [f=0000000] isbomber or isfighter, coraca
    [f=0000000] isbomber or isfighter, corawac
    [f=0000000] isbomber or isfighter, corca
    [f=0000000] isbomber or isfighter, corcsa
    [f=0000000] isbomber or isfighter, corfink
    [f=0000000] isbomber or isfighter, corgripn
    [f=0000000] isbomber or isfighter, corhunt
    [f=0000000] isbomber or isfighter, corhurc
    [f=0000000] isbomber or isfighter, corsb
    [f=0000000] isbomber or isfighter, corseap
    [f=0000000] isbomber or isfighter, corsfig
    [f=0000000] isbomber or isfighter, corshad
    [f=0000000] isbomber or isfighter, cortitan
    [f=0000000] isbomber or isfighter, corvamp
    [f=0000000] isbomber or isfighter, corveng
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  I Hate CMD.SET_WANTED_MAX_SPEED  <i_hate_cmd_set_wanted_max_speed.lua>
    [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded gadget:  Transport radius adjuster  <unit_collision_radius_adjuster.lua>
    [f=0000000] Loaded gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
    [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  mo_combomb_full_damage  <mo_combomb_full_damage.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  unit stuck in lab fix  <unit_stuck_in_lab_hack.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] isbomber or isfighter, armaca
    [f=0000000] isbomber or isfighter, armawac
    [f=0000000] isbomber or isfighter, armca
    [f=0000000] isbomber or isfighter, armcsa
    [f=0000000] isbomber or isfighter, armcybr
    [f=0000000] isbomber or isfighter, armfig
    [f=0000000] isbomber or isfighter, armhawk
    [f=0000000] isbomber or isfighter, armlance
    [f=0000000] isbomber or isfighter, armpeep
    [f=0000000] isbomber or isfighter, armpnix
    [f=0000000] isbomber or isfighter, armsb
    [f=0000000] isbomber or isfighter, armseap
    [f=0000000] isbomber or isfighter, armsehak
    [f=0000000] isbomber or isfighter, armsfig
    [f=0000000] isbomber or isfighter, armthund
    [f=0000000] isbomber or isfighter, coraca
    [f=0000000] isbomber or isfighter, corawac
    [f=0000000] isbomber or isfighter, corca
    [f=0000000] isbomber or isfighter, corcsa
    [f=0000000] isbomber or isfighter, corfink
    [f=0000000] isbomber or isfighter, corgripn
    [f=0000000] isbomber or isfighter, corhunt
    [f=0000000] isbomber or isfighter, corhurc
    [f=0000000] isbomber or isfighter, corsb
    [f=0000000] isbomber or isfighter, corseap
    [f=0000000] isbomber or isfighter, corsfig
    [f=0000000] isbomber or isfighter, corshad
    [f=0000000] isbomber or isfighter, cortitan
    [f=0000000] isbomber or isfighter, corvamp
    [f=0000000] isbomber or isfighter, corveng
    [f=0000000] Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  I Hate CMD.SET_WANTED_MAX_SPEED  <i_hate_cmd_set_wanted_max_speed.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Transport radius adjuster  <unit_collision_radius_adjuster.lua>
    [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
    [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   Commander Name Tags   <unit_comm_nametags.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] Loading widget from mod:   AdvPlayersList      <gui_advplayerslist.lua> ...
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Dynamic Blob Shadows  <gfx_dynamic_blob_shadow.lua> ...
    [f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
    [f=0000000] Loading widget from mod:   Last Msg. Pos.      <cmd_lastmsgpos.lua> ...
    [f=0000000] Loading widget from mod:   Projectile lights   <gfx_projectile_lights.lua> ...
    [f=0000000] Loading widget from mod:   91 Hotness fix      <unit_nuke_fix_for_spring91.lua> ...
    [f=0000000] Loading widget from mod:   Ally Selected Units  <unit_allyselectedunits.lua> ...
    [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=0000000] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
    [f=0000000] Loading widget from mod:   CameraShake         <camera_shake.lua> ...
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
    [f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=0000000] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
    [f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
    [f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
    [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=0000000] Loading widget from mod:   Group Label         <gui_group_label.lua> ...
    [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
    [f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
    [f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
    [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   Persistent Build Spacing  <gui_persistent_build_spacing.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
    [f=0000000] Loading widget from mod:   SelectionButtons    <gui_selbuttons.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
    [f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from mod:   Start Point Adder   <init_start_marker.lua> ...
    [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=0000000] Loading widget from mod:   Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
    [f=0000000] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
    [f=0000000] Loading widget from mod:   Take Reminder II    <gui_take_remind_ii.lua> ...
    [f=0000000] Loading widget from mod:   Transport AI        <unit_transport_ai.lua> ...
    [f=0000000] Loading widget from mod:   Unit Marker         <unit_marker.lua> ...
    [f=0000000] Loading widget from mod:   Wait reclaim        <cmd_wait_reclaim.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
    [f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
    [f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] Loading widget from mod:   HighlightUnit       <gui_hilight_unit.lua> ...
    [f=0000000] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
    [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Initializing PathCache
    [f=0000000] Finalizing
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] Connection attempt from invalid
    [f=0000000]  -> Version: 91.0.1-1232-gadd1be5 release (OMP)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player invalid finished loading and is now ingame
    [f=0000000] GameID: aa5d0c5162bf4d24cf44ba5679b8f899
    [f=0000000] SkirmishAI (ID = 0, team ID = 0) is using cheats!
    [f=0000000] <SkirmishAI: E323AI 3.25.0 (team 0)>: Logging disabled
    [f=0000015] invalid added point: Start 0
    [f=0000019] Skirmish AI "Bot1" (ID:0, Short-Name:"E323AI", Version:"3.25.0") took over control of team 0
    [f=0000123] Buildings set to face East
    [f=0000800] <SkirmishAI: E323AI 3.25.0 (team 0)>: *** E323AI 3.25.0 - High Templar (Jan 24 2013) ***
    [f=0000800] <SkirmishAI: E323AI 3.25.0 (team 0)>: *** Error323 & Simon Logic ***
    [f=0000800] <SkirmishAI: E323AI 3.25.0 (team 0)>: *** This A.I. mainly focusses on the XTA and BA mods ***
    [f=0011944] -> Peewee is being attacked!
    [f=0018974] -> Peewee is being attacked!
    [f=0020368] -> Peewee is being attacked!
    [f=0020918] -> Peewee is being attacked!
    [f=0021404] -> Peewee is being attacked!
    [f=0023277] -> Peewee is being attacked!
    [f=0023822] -> Sentinel is being attacked!
    [f=0024832] -> Zeus is being attacked!
    [f=0029713] Warning: Bandwidth limit was reached for invalid AI #0 [packets delayed]
    [f=0029723] Warning: Bandwidth limit was reached for invalid AI #0 [packets delayed]
    [f=0029733] Warning: Bandwidth limit was reached for invalid AI #0 [packets delayed]
    [f=0030403] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030413] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030423] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030433] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030443] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030453] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030463] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030473] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030483] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030493] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030503] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030523] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030533] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030553] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030563] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030583] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030593] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030613] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030623] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030643] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030653] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030673] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030683] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030703] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030713] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030733] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030743] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030763] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030773] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030793] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030803] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030823] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030833] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030853] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030863] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030883] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030893] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030913] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030923] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030943] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030953] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030973] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0030983] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031003] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031013] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031033] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031043] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031063] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031073] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031083] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031093] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031103] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031113] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031123] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031133] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031153] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031163] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031183] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031193] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031203] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031213] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031223] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031233] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031243] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031253] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031273] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031283] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031303] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031313] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031323] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031333] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031343] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031353] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031363] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031373] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031393] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031403] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031413] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031423] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031433] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031443] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031453] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031463] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031473] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031483] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031493] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031503] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031513] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031523] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031533] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031543] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031553] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031563] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031573] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031583] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031593] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031603] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031613] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031623] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031633] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031643] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031653] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031663] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031673] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031683] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031693] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031703] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031713] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031723] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031733] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031743] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031753] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031763] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031773] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031783] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031793] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031803] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031813] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031823] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031833] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031843] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031853] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031863] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031873] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031883] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031893] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031903] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031913] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031923] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031933] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031943] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031953] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031963] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031973] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031983] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0031993] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032003] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032013] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032023] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032033] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032043] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032053] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032063] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032073] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032083] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032093] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032103] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032113] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032123] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032133] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032143] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032153] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032163] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032173] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032183] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032193] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032203] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032213] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032223] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032233] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032243] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032253] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032263] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032273] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032283] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032293] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032303] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032313] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032323] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032333] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032343] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032353] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032363] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032373] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032383] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032393] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032403] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032413] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032423] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032433] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032443] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032453] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032463] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032473] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032483] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032493] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032503] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032513] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032523] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032533] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032543] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032553] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032563] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032573] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032583] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032593] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032603] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032613] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032623] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032633] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032643] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032653] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032663] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032673] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032683] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032693] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032703] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032713] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032723] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032733] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032743] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032753] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032763] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032773] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032783] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032793] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032803] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032813] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032823] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032833] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032843] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032853] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032863] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032873] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032883] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032893] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032903] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032913] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032923] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032933] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032943] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032953] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032963] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032973] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032983] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0032993] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033003] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033013] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033023] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033033] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033043] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033053] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033063] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033073] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033083] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033093] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033103] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033113] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033123] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033133] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033143] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033153] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033163] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033173] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033183] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033193] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033203] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033213] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033223] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033233] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033243] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033253] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033263] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033273] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033283] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033293] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033303] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033313] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033323] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033333] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033343] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033353] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033363] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033373] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033383] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033393] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033403] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033413] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033423] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033433] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033443] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033453] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033463] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033473] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033483] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033493] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033503] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033513] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033523] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033533] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033543] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033553] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033563] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033573] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033583] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033593] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033603] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033613] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033623] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033633] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033643] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033653] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033663] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033673] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033683] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033693] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033703] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033713] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033723] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033733] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033743] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033753] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033763] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033773] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033783] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033793] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033803] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033813] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033823] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033833] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033843] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033853] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033863] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033873] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033883] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033893] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033903] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033913] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033923] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033933] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033943] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033953] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033963] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033973] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033983] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0033993] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034003] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034013] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034023] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034033] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034043] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034053] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034063] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034073] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034083] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034093] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034103] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034113] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034123] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034133] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034143] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034153] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034163] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034173] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034183] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034193] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034203] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034213] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034223] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034233] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034243] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034253] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034263] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034273] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034283] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034293] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034303] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034313] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034323] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034333] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034343] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034353] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034363] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034373] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034383] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034393] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034403] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034413] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034423] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034433] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034443] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034453] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034463] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034473] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034483] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034493] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034503] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034513] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034523] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034533] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034543] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034553] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034563] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034573] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034583] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034593] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034603] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034613] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034623] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034633] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034643] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034653] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034663] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034673] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034683] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034693] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034703] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034713] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034723] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034733] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034743] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034753] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034763] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034773] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034783] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034793] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034803] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034808] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034813] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0034823] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
    [f=0035903] Warning: Bandwidth limit was reached for invalid AI #0 [packets delayed]
    [f=0039270] -> Zeus is being attacked!
    [f=0040683] -> Brawler is being attacked!
    [f=0040688] Team 0 (lead by invalid) is no more
    [f=0040689] Skirmish AI "Bot1" (ID:0), which controlled team 0 is now dead
    [f=0040704] <autoquit> Automatically exiting in 5 seconds. Move mouse to cancel.
    [f=0040704] <autoquit> Autoquit canceled.
    [f=0040848] Red_UI_Framework>> last processed widget was "Red Tooltip"
    [f=0040848] Red_Drawing>> last processed widget was "Red Tooltip"
    [f=0040848] [CCollisionHandler] dis-/continuous tests: 0/69202327
    [f=0040848] Path cache hits 3226 52%
    [f=0040848] Path cache hits 3018 27%
    [f=0040848] Statistics for RectangleOptimizer: 5%
    [f=0040848] Statistics for RectangleOptimizer: 5%
    [f=0040848] Statistics for local connection:
    Received: 1327555 bytes
    Sent: 1768832 bytes
    
    
    txt file icon infolog.txt (68,105 bytes) 2013-02-04 14:29 +

-Relationships
+Relationships

-Notes

~0009707

Kloot (developer)

1) not major, not high priority
2) not a new bug

~0009710

jamerlan (reporter)

but it's very annoying

~0009716

jK (developer)

game issue
it has the possibility to set maxconcurrent=1
+Notes

-Issue History
Date Modified Username Field Change
2013-02-04 14:29 jamerlan New Issue
2013-02-04 14:29 jamerlan File Added: infolog.txt
2013-02-04 14:54 Kloot Priority high => low
2013-02-04 14:54 Kloot Severity major => trivial
2013-02-04 14:55 Kloot Note Added: 0009707
2013-02-04 15:30 jamerlan Note Added: 0009710
2013-02-05 03:11 jK Note Added: 0009716
2013-02-05 03:11 jK Status new => closed
2013-02-05 03:11 jK Assigned To => jK
2013-02-05 03:11 jK Resolution open => no change required
2013-02-05 19:59 Kloot Changeset attached => spring release 43bbc810
2013-02-05 19:59 Kloot Assigned To jK => Kloot
2013-02-05 19:59 Kloot Resolution no change required => fixed
+Issue History