infolog.txt (68,105 bytes)
2013-02-04 14:29
Using configuration source: "C:\Users\lamer\Desktop\spting_testing\Spring\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 127, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows 7 Ultimate Edition, 64-bit (build 7600)
Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz; 16329MB RAM, 32657MB pagefile
OS: emulated 32bit mode
[Watchdog] Installed (HangTimeout: 10sec)
Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 91.0.1-1232-gadd1be5 release (OMP)
Build date/time: Jan 28 2013 00:55:50
Build environment: boost-105000, GNU libstdc++ version 20120920
Compiler: gcc-4.7.2
Using read-write data directory: C:\Users\lamer\Desktop\spting_testing\Spring\
Using read-only data directory: C:\Users\lamer\Documents\My Games\Spring\
Scanning: C:\Users\lamer\Documents\My Games\Spring\maps
Scanning: C:\Users\lamer\Desktop\spting_testing\Spring\maps
Scanning: C:\Users\lamer\Desktop\spting_testing\Spring\base
Scanning: C:\Users\lamer\Desktop\spting_testing\Spring\games
Supported Video modes: 1680x1050, 1600x1024, 1600x900, 1366x768, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
Video mode set to 1680x1050/32bit
[f=0000000] SDL version: 1.2.10
[f=0000000] GL version: 4.2.0
[f=0000000] GL vendor: NVIDIA Corporation
[f=0000000] GL renderer: GeForce GTX 560 Ti/PCIe/SSE2
[f=0000000] GLSL version: 4.20 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM: total 1023MB, available 836MB
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 16384, compress MIP-map textures: 0
maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
number of UniformBufferBindings: 70 (64kB)
[f=0000000] VSync disabled
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] CPU Cores: 8
[f=0000000] Loading startscript from: C:\Users\lamer\Desktop\spting_testing\Spring\script.txt
[f=0000000] Connecting to local server
[f=0000000] Binding UDP socket to IP (v6) :: port 8452
[f=0000000] [UDPListener] successfully bound socket on port 8452
[f=0000000] PreGame::StartServer: 4 ms
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 128
[f=0000000] Using map: DeltaSiegeDry
[f=0000000] Using game: Balanced Annihilation V7.72
[f=0000000] Using game archive: ba772.sdz
[f=0000000] recording demo: demos/20130202_032811_DeltaSiegeDry_91.0.1-1232-gadd1be5 release.sdf
[f=0000000] PreGame::GameDataReceived: 63 ms
[f=0000000] User number 0 (team 1, allyteam 0)
[f=0000000] [Threading] Main thread CPU affinity mask set: 192
[f=0000000] Warning: Offscreen GL Context creation failed, falling back to single-threaded loading. The problem was: Couldn't create an offscreen GL context: wglCreateContextAttribsARB failed!
[f=0000000] LoadingScreen: single-threaded
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.069000
[f=0000000] Game::LoadDefs (GameData): 142 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 26 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=0000000] Game::LoadDefs (Sound): 18 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (80 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 68 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 11
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
[f=0000000] Warning: WeaponDef isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
[f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
[f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
[f=0000000] Warning: WeaponDef isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] PathCosts: creating PE8 cache with 8 PF threads (87 MB)
[f=0000000] PathCosts: precached 7 of 12800 blocks
[f=0000000] PathCosts: precached 808 of 12800 blocks
[f=0000000] PathCosts: precached 1611 of 12800 blocks
[f=0000000] PathCosts: precached 2416 of 12800 blocks
[f=0000000] PathCosts: precached 3216 of 12800 blocks
[f=0000000] PathCosts: precached 4020 of 12800 blocks
[f=0000000] PathCosts: precached 4835 of 12800 blocks
[f=0000000] PathCosts: precached 5637 of 12800 blocks
[f=0000000] PathCosts: precached 6441 of 12800 blocks
[f=0000000] PathCosts: precached 7244 of 12800 blocks
[f=0000000] PathCosts: precached 8050 of 12800 blocks
[f=0000000] PathCosts: precached 8853 of 12800 blocks
[f=0000000] PathCosts: precached 9655 of 12800 blocks
[f=0000000] PathCosts: precached 10461 of 12800 blocks
[f=0000000] PathCosts: precached 11264 of 12800 blocks
[f=0000000] PathCosts: precached 12065 of 12800 blocks
[f=0000000] PathCosts: writing
[f=0000000] PathCosts: written
[f=0000000] PathCosts: creating PE32 cache with 8 PF threads (87 MB)
[f=0000000] PathCosts: precached 3 of 800 blocks
[f=0000000] PathCosts: precached 55 of 800 blocks
[f=0000000] PathCosts: precached 109 of 800 blocks
[f=0000000] PathCosts: precached 166 of 800 blocks
[f=0000000] PathCosts: precached 217 of 800 blocks
[f=0000000] PathCosts: precached 271 of 800 blocks
[f=0000000] PathCosts: precached 321 of 800 blocks
[f=0000000] PathCosts: precached 377 of 800 blocks
[f=0000000] PathCosts: precached 433 of 800 blocks
[f=0000000] PathCosts: precached 487 of 800 blocks
[f=0000000] PathCosts: precached 539 of 800 blocks
[f=0000000] PathCosts: precached 591 of 800 blocks
[f=0000000] PathCosts: precached 646 of 800 blocks
[f=0000000] PathCosts: precached 721 of 800 blocks
[f=0000000] PathCosts: precached 775 of 800 blocks
[f=0000000] PathCosts: writing
[f=0000000] PathCosts: written
[f=0000000] [CPathManager] pathing data checksum: 6c79b113
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type ""
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 4 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 55 ms
[f=0000000] Game::LoadInterface (Console): 1 ms
[f=0000000] Loading LuaRules
[f=0000000] isbomber or isfighter, armaca
[f=0000000] isbomber or isfighter, armawac
[f=0000000] isbomber or isfighter, armca
[f=0000000] isbomber or isfighter, armcsa
[f=0000000] isbomber or isfighter, armcybr
[f=0000000] isbomber or isfighter, armfig
[f=0000000] isbomber or isfighter, armhawk
[f=0000000] isbomber or isfighter, armlance
[f=0000000] isbomber or isfighter, armpeep
[f=0000000] isbomber or isfighter, armpnix
[f=0000000] isbomber or isfighter, armsb
[f=0000000] isbomber or isfighter, armseap
[f=0000000] isbomber or isfighter, armsehak
[f=0000000] isbomber or isfighter, armsfig
[f=0000000] isbomber or isfighter, armthund
[f=0000000] isbomber or isfighter, coraca
[f=0000000] isbomber or isfighter, corawac
[f=0000000] isbomber or isfighter, corca
[f=0000000] isbomber or isfighter, corcsa
[f=0000000] isbomber or isfighter, corfink
[f=0000000] isbomber or isfighter, corgripn
[f=0000000] isbomber or isfighter, corhunt
[f=0000000] isbomber or isfighter, corhurc
[f=0000000] isbomber or isfighter, corsb
[f=0000000] isbomber or isfighter, corseap
[f=0000000] isbomber or isfighter, corsfig
[f=0000000] isbomber or isfighter, corshad
[f=0000000] isbomber or isfighter, cortitan
[f=0000000] isbomber or isfighter, corvamp
[f=0000000] isbomber or isfighter, corveng
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
[f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Game End <game_end.lua>
[f=0000000] Loaded gadget: I Hate CMD.SET_WANTED_MAX_SPEED <i_hate_cmd_set_wanted_max_speed.lua>
[f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
[f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
[f=0000000] Loaded gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
[f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded gadget: Transport radius adjuster <unit_collision_radius_adjuster.lua>
[f=0000000] Loaded gadget: Unit transportable nanos <unit_transportable_nanos.lua>
[f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: mo_combomb_full_damage <mo_combomb_full_damage.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: unit stuck in lab fix <unit_stuck_in_lab_hack.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] isbomber or isfighter, armaca
[f=0000000] isbomber or isfighter, armawac
[f=0000000] isbomber or isfighter, armca
[f=0000000] isbomber or isfighter, armcsa
[f=0000000] isbomber or isfighter, armcybr
[f=0000000] isbomber or isfighter, armfig
[f=0000000] isbomber or isfighter, armhawk
[f=0000000] isbomber or isfighter, armlance
[f=0000000] isbomber or isfighter, armpeep
[f=0000000] isbomber or isfighter, armpnix
[f=0000000] isbomber or isfighter, armsb
[f=0000000] isbomber or isfighter, armseap
[f=0000000] isbomber or isfighter, armsehak
[f=0000000] isbomber or isfighter, armsfig
[f=0000000] isbomber or isfighter, armthund
[f=0000000] isbomber or isfighter, coraca
[f=0000000] isbomber or isfighter, corawac
[f=0000000] isbomber or isfighter, corca
[f=0000000] isbomber or isfighter, corcsa
[f=0000000] isbomber or isfighter, corfink
[f=0000000] isbomber or isfighter, corgripn
[f=0000000] isbomber or isfighter, corhunt
[f=0000000] isbomber or isfighter, corhurc
[f=0000000] isbomber or isfighter, corsb
[f=0000000] isbomber or isfighter, corseap
[f=0000000] isbomber or isfighter, corsfig
[f=0000000] isbomber or isfighter, corshad
[f=0000000] isbomber or isfighter, cortitan
[f=0000000] isbomber or isfighter, corvamp
[f=0000000] isbomber or isfighter, corveng
[f=0000000] Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: I Hate CMD.SET_WANTED_MAX_SPEED <i_hate_cmd_set_wanted_max_speed.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Transport radius adjuster <unit_collision_radius_adjuster.lua>
[f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
[f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
[f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
[f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
[f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod: Commander Name Tags <unit_comm_nametags.lua> ...
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] Loading widget from mod: AdvPlayersList <gui_advplayerslist.lua> ...
[f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Dynamic Blob Shadows <gfx_dynamic_blob_shadow.lua> ...
[f=0000000] Loading widget from mod: Initial Queue <unit_initial_queue.lua> ...
[f=0000000] Loading widget from mod: Last Msg. Pos. <cmd_lastmsgpos.lua> ...
[f=0000000] Loading widget from mod: Projectile lights <gfx_projectile_lights.lua> ...
[f=0000000] Loading widget from mod: 91 Hotness fix <unit_nuke_fix_for_spring91.lua> ...
[f=0000000] Loading widget from mod: Ally Selected Units <unit_allyselectedunits.lua> ...
[f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
[f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from mod: BuildBar <gui_buildbar.lua> ...
[f=0000000] Loading widget from mod: CameraShake <camera_shake.lua> ...
[f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
[f=0000000] Loading widget from mod: CustomIcons <unit_customicons.lua> ...
[f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
[f=0000000] Loading widget from mod: DontMove <unit_dontmove.lua> ...
[f=0000000] Loading widget from mod: Easy Facing <gui_easyfacing.lua> ...
[f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
[f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
[f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod: Group Label <gui_group_label.lua> ...
[f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
[f=0000000] Loading widget from mod: ImmobileBuilder <unit_immobile_builder.lua> ...
[f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
[f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
[f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
[f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod: Persistent Build Spacing <gui_persistent_build_spacing.lua> ...
[f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
[f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from mod: RelativeMinimap <minimap_relative.lua> ...
[f=0000000] Loading widget from mod: SelectionButtons <gui_selbuttons.lua> ...
[f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod: SmoothCam <camera_smoothcam.lua> ...
[f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from mod: Start Point Adder <init_start_marker.lua> ...
[f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod: Stockpiler (dynamic) <unit_stockpile_dynamic.lua> ...
[f=0000000] Loading widget from mod: Take Proxy <cmd_take_proxy.lua> ...
[f=0000000] Loading widget from mod: Take Reminder II <gui_take_remind_ii.lua> ...
[f=0000000] Loading widget from mod: Transport AI <unit_transport_ai.lua> ...
[f=0000000] Loading widget from mod: Unit Marker <unit_marker.lua> ...
[f=0000000] Loading widget from mod: Wait reclaim <cmd_wait_reclaim.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
[f=0000000] Loading widget from mod: Building Hotkeys <cmd_building_hotkeys.lua> ...
[f=0000000] Loading widget from mod: Context Build <cmd_context_build.lua> ...
[f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
[f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
[f=0000000] Loading widget from mod: HighlightUnit <gui_hilight_unit.lua> ...
[f=0000000] Loading widget from mod: Rank Icons <gui_xp.lua> ...
[f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from mod: Mouse Buildspacing <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Initializing PathCache
[f=0000000] Finalizing
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] Connection attempt from invalid
[f=0000000] -> Version: 91.0.1-1232-gadd1be5 release (OMP)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player invalid finished loading and is now ingame
[f=0000000] GameID: aa5d0c5162bf4d24cf44ba5679b8f899
[f=0000000] SkirmishAI (ID = 0, team ID = 0) is using cheats!
[f=0000000] <SkirmishAI: E323AI 3.25.0 (team 0)>: Logging disabled
[f=0000015] invalid added point: Start 0
[f=0000019] Skirmish AI "Bot1" (ID:0, Short-Name:"E323AI", Version:"3.25.0") took over control of team 0
[f=0000123] Buildings set to face East
[f=0000800] <SkirmishAI: E323AI 3.25.0 (team 0)>: *** E323AI 3.25.0 - High Templar (Jan 24 2013) ***
[f=0000800] <SkirmishAI: E323AI 3.25.0 (team 0)>: *** Error323 & Simon Logic ***
[f=0000800] <SkirmishAI: E323AI 3.25.0 (team 0)>: *** This A.I. mainly focusses on the XTA and BA mods ***
[f=0011944] -> Peewee is being attacked!
[f=0018974] -> Peewee is being attacked!
[f=0020368] -> Peewee is being attacked!
[f=0020918] -> Peewee is being attacked!
[f=0021404] -> Peewee is being attacked!
[f=0023277] -> Peewee is being attacked!
[f=0023822] -> Sentinel is being attacked!
[f=0024832] -> Zeus is being attacked!
[f=0029713] Warning: Bandwidth limit was reached for invalid AI #0 [packets delayed]
[f=0029723] Warning: Bandwidth limit was reached for invalid AI #0 [packets delayed]
[f=0029733] Warning: Bandwidth limit was reached for invalid AI #0 [packets delayed]
[f=0030403] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030413] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030423] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030433] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030443] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030453] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030463] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030473] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030483] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030493] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030503] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030523] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030533] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030553] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030563] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030583] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030593] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030613] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030623] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030643] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030653] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030673] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030683] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030703] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030713] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030733] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030743] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030763] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030773] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030793] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030803] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030823] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030833] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030853] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030863] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030883] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030893] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030913] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030923] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030943] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030953] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030973] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0030983] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031003] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031013] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031033] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031043] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031063] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031073] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031083] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031093] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031103] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031113] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031123] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031133] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031153] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031163] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031183] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031193] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031203] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031213] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031223] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031233] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031243] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031253] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031273] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031283] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031303] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031313] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031323] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031333] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031343] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031353] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031363] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031373] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031393] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031403] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031413] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031423] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031433] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031443] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031453] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031463] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031473] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031483] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031493] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031503] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031513] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031523] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031533] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031543] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031553] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031563] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031573] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031583] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031593] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031603] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031613] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031623] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031633] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031643] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031653] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031663] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031673] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031683] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031693] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031703] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031713] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031723] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031733] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031743] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031753] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031763] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031773] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031783] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031793] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031803] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031813] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031823] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031833] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031843] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031853] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031863] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031873] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031883] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031893] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031903] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031913] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031923] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031933] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031943] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031953] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031963] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031973] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031983] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0031993] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032003] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032013] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032023] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032033] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032043] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032053] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032063] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032073] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032083] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032093] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032103] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032113] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032123] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032133] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032143] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032153] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032163] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032173] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032183] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032193] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032203] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032213] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032223] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032233] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032243] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032253] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032263] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032273] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032283] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032293] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032303] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032313] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032323] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032333] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032343] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032353] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032363] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032373] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032383] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032393] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032403] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032413] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032423] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032433] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032443] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032453] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032463] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032473] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032483] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032493] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032503] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032513] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032523] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032533] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032543] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032553] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032563] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032573] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032583] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032593] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032603] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032613] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032623] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032633] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032643] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032653] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032663] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032673] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032683] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032693] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032703] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032713] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032723] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032733] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032743] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032753] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032763] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032773] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032783] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032793] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032803] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032813] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032823] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032833] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032843] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032853] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032863] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032873] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032883] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032893] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032903] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032913] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032923] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032933] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032943] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032953] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032963] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032973] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032983] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0032993] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033003] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033013] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033023] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033033] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033043] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033053] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033063] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033073] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033083] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033093] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033103] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033113] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033123] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033133] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033143] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033153] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033163] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033173] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033183] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033193] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033203] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033213] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033223] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033233] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033243] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033253] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033263] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033273] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033283] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033293] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033303] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033313] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033323] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033333] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033343] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033353] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033363] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033373] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033383] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033393] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033403] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033413] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033423] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033433] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033443] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033453] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033463] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033473] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033483] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033493] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033503] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033513] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033523] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033533] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033543] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033553] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033563] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033573] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033583] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033593] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033603] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033613] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033623] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033633] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033643] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033653] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033663] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033673] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033683] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033693] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033703] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033713] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033723] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033733] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033743] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033753] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033763] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033773] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033783] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033793] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033803] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033813] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033823] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033833] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033843] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033853] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033863] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033873] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033883] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033893] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033903] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033913] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033923] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033933] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033943] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033953] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033963] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033973] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033983] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0033993] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034003] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034013] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034023] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034033] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034043] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034053] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034063] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034073] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034083] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034093] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034103] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034113] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034123] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034133] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034143] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034153] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034163] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034173] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034183] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034193] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034203] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034213] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034223] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034233] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034243] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034253] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034263] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034273] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034283] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034293] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034303] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034313] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034323] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034333] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034343] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034353] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034363] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034373] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034383] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034393] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034403] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034413] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034423] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034433] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034443] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034453] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034463] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034473] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034483] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034493] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034503] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034513] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034523] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034533] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034543] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034553] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034563] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034573] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034583] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034593] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034603] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034613] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034623] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034633] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034643] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034653] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034663] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034673] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034683] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034693] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034703] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034713] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034723] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034733] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034743] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034753] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034763] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034773] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034783] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034793] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034803] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034808] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034813] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0034823] Warning: Waiting packet limit was reached for invalid AI #0 [packets dropped]
[f=0035903] Warning: Bandwidth limit was reached for invalid AI #0 [packets delayed]
[f=0039270] -> Zeus is being attacked!
[f=0040683] -> Brawler is being attacked!
[f=0040688] Team 0 (lead by invalid) is no more
[f=0040689] Skirmish AI "Bot1" (ID:0), which controlled team 0 is now dead
[f=0040704] <autoquit> Automatically exiting in 5 seconds. Move mouse to cancel.
[f=0040704] <autoquit> Autoquit canceled.
[f=0040848] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0040848] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0040848] [CCollisionHandler] dis-/continuous tests: 0/69202327
[f=0040848] Path cache hits 3226 52%
[f=0040848] Path cache hits 3018 27%
[f=0040848] Statistics for RectangleOptimizer: 5%
[f=0040848] Statistics for RectangleOptimizer: 5%
[f=0040848] Statistics for local connection:
Received: 1327555 bytes
Sent: 1768832 bytes