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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0003233 | Spring engine | Unit Scripting | public | 2012-08-02 15:27 | 2013-01-16 21:14 | ||||
| Reporter | PicassoCT | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | low | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | unable to reproduce | ||||||
| Product Version | 89.0 | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0003233: pieces reset and unit hiding | ||||||||
| Description | If i extend the tongue of the beefeater to the max, parts of the unit are reseted to the degree the unit was spawned.. i noticed this mainly happens to those pieces who are not a subpiece of another. Also all the other units vannish, while the tongue is retracted. It seems other beefeaters (units of the same type) are not affected, but every other unit is... (A picture) http://springrts.com/phpbb/download/file.php?id=7419 [^] I will upload my new version to the repository. So if you want you can reproduce by spawning a /give jbeefeater once the commit is done Just let the unit fire on the ground.. no matter where you fire, the dummy version of the script will extend its tongue to the max.. repo is at:http://code.google.com/p/journeywar/ [^] Hope it is my stupidity and not a engine flaw.. | ||||||||
| Additional Information | http://pastebin.com/ST3iGUbN [^] --myinfolog | ||||||||
| Tags | No tags attached. | ||||||||
| Attached Files | |||||||||
Notes |
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(0009602) Kloot (developer) 2013-01-16 21:14 |
??? also, update to 91.0 / get the latest version of unit_script.lua |
Issue History |
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| Date Modified | Username | Field | Change |
| 2012-08-02 15:27 | PicassoCT | New Issue | |
| 2013-01-16 21:14 | Kloot | Note Added: 0009602 | |
| 2013-01-16 21:14 | Kloot | Status | new => closed |
| 2013-01-16 21:14 | Kloot | Assigned To | => Kloot |
| 2013-01-16 21:14 | Kloot | Resolution | open => unable to reproduce |
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