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IDProjectCategoryView StatusDate SubmittedLast Update
0003233Spring engineUnit Scriptingpublic2012-08-02 15:272013-01-16 21:14
ReporterPicassoCT 
Assigned ToKloot 
PrioritylowSeverityminorReproducibilityalways
StatusclosedResolutionunable to reproduce 
Product Version89.0 
Target VersionFixed in Version 
Summary0003233: pieces reset and unit hiding
DescriptionIf i extend the tongue of the beefeater to the max, parts of the unit are reseted to the degree the unit was spawned.. i noticed this mainly happens to those pieces who are not a subpiece of another.

Also all the other units vannish, while the tongue is retracted. It seems other beefeaters (units of the same type) are not affected, but every other unit is...

(A picture)
http://springrts.com/phpbb/download/file.php?id=7419 [^]

I will upload my new version to the repository. So if you want you can reproduce by spawning a /give jbeefeater once the commit is done

Just let the unit fire on the ground.. no matter where you fire, the dummy version of the script will extend its tongue to the max..
repo is at:http://code.google.com/p/journeywar/ [^]

Hope it is my stupidity and not a engine flaw..
Additional Informationhttp://pastebin.com/ST3iGUbN [^] --myinfolog
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(0009602)
Kloot (developer)
2013-01-16 21:14

???

also, update to 91.0 / get the latest version of unit_script.lua

- Issue History
Date Modified Username Field Change
2012-08-02 15:27 PicassoCT New Issue
2013-01-16 21:14 Kloot Note Added: 0009602
2013-01-16 21:14 Kloot Status new => closed
2013-01-16 21:14 Kloot Assigned To => Kloot
2013-01-16 21:14 Kloot Resolution open => unable to reproduce


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