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IDProjectCategoryView StatusDate SubmittedLast Update
0003043Spring engineGeneralpublic2012-03-29 03:272012-11-17 19:45
ReporterContiX 
Assigned TojK 
PrioritynormalSeveritycrashReproducibilityrandom
StatusclosedResolutionno change required 
Product Version88.0 
Target VersionFixed in Version 
Summary0003043: Spring claims that my computer does not meet the minimum system requirements.
DescriptionIt happens totally randomly. I'll be loading a game, and it will get halfway through, and tell me that my computer doesn't meet the system requirements, even though I could have played a game 5 minutes beforehand. This issue has happened more recently, and sometimes will be consistent for several tries (10-15) before it finally loads the game. (And subsequently goes into the freeze mentioned in my other bug report.)
TagsNo tags attached.
Attached Filestxt file icon infolog.txt [^] (5,112 bytes) 2012-03-29 22:59 [Show Content]
png file icon driverwarning.png [^] (12,058 bytes) 2012-04-04 20:38


png file icon ERRRP.png [^] (249,966 bytes) 2012-04-05 15:51

- Relationships

-  Notes
(0008544)
abma (administrator)
2012-03-29 17:36

can you attach infolog.txt of a crash please?
(0008545)
ContiX (reporter)
2012-03-29 22:59

Whoops, sorry. Infolog attached.
(0008554)
Beherith (reporter)
2012-04-02 14:40
edited on: 2012-04-02 14:42

OOH! I Ran into this bug as well! It is caused by having shadows set to 8192 at game start (in config) . If you set it to 8192 ingame (with /shadows 1 8192), it works fine.

It causes spring to hang while loading creating shadowhandler...


Edit: win7 x64, 8800GT, ~month old nVidia drivers.

(0008557)
abma (administrator)
2012-04-02 18:03

@ContiX:

"my computer doesn't meet the system requirements"

what does that mean? i have no idea where this message comes from. can you make a screenshot?

also, does setting shadows to a lower value help?
(0008565)
Beherith (reporter)
2012-04-04 20:37

I tried to have the VS2005 debugger catch what causes it, but didnt get further than the fact that it is the part where spring initializes shadowhandler and decalhandler.

Anyhow, the bug is 100% sure caused by having a shadow detail level of 8192 set at launch.

Find the error message thrown by the driver above.

http://nvidia.custhelp.com/app/answers/detail/a_id/3008 [^]
(0008569)
jK (developer)
2012-04-05 15:22

!!!
shadowmap size of 8192
-> 8192 * 8192 * 1 channel * 24bit = 8 * 8 * (1k * 1k) * 3byte = 64 * 3 * 1Mbyte = 192MByte !!! !!! !!! !!!
(0008570)
ContiX (reporter)
2012-04-05 15:35
edited on: 2012-04-05 15:52

Dang it. I can't get the error to show up again. I used to also get the error when trying to use dual monitors, but I don't even get that any more....I'm sorry...

EDIT: And, just as I say that, I got the error to pop up by screwing around with the size of the window while it was on two monitors.

(0008572)
Beherith (reporter)
2012-04-05 19:48

I can reliably reproduce it on Blindside (that map is 200 mb of textures in itself)

- Issue History
Date Modified Username Field Change
2012-03-29 03:27 ContiX New Issue
2012-03-29 17:36 abma Note Added: 0008544
2012-03-29 17:36 abma Status new => feedback
2012-03-29 22:59 ContiX File Added: infolog.txt
2012-03-29 22:59 ContiX Note Added: 0008545
2012-04-02 14:40 Beherith Note Added: 0008554
2012-04-02 14:41 Beherith Note Edited: 0008554
2012-04-02 14:41 Beherith Note Edited: 0008554
2012-04-02 14:42 Beherith Note Edited: 0008554
2012-04-02 18:03 abma Note Added: 0008557
2012-04-04 20:37 Beherith Note Added: 0008565
2012-04-04 20:38 Beherith File Added: driverwarning.png
2012-04-05 15:22 jK Note Added: 0008569
2012-04-05 15:35 ContiX Note Added: 0008570
2012-04-05 15:51 ContiX File Added: ERRRP.png
2012-04-05 15:52 ContiX Note Edited: 0008570
2012-04-05 19:48 Beherith Note Added: 0008572
2012-11-17 19:45 jK Status feedback => closed
2012-11-17 19:45 jK Assigned To => jK
2012-11-17 19:45 jK Resolution open => no change required


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