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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002852||Spring engine||General||public||2011-12-21 06:42||2012-01-31 17:04|
|Target Version||86.0||Fixed in Version||86.0|
|Summary||0002852: multiple crashes while playing "brickcraft" in GuiHandler.cpp:3597|
|Description||In this about 15 minute game I crashed multiple (4 iirc) times. ("unhandled exception" message box)|
After reconnecting resuming to play was possible, until next crash.
mod download: knorke.darkstars.co.uk/bricks/Brickcraft_epenis14_21Dec2011.sdz
or on rapid: brickcraft:version:epenis14
map download: http://springfiles.com/spring/spring-maps/heartbreaker [^]
infolog after crash:
infolog of whole game: (after reconnect & finishing the match)
In a previous game KingRaptor also crashed once.
Watched the replay 3x at high speed and it did not crash.
|Tags||No tags attached.|
|Attached Files||20111221_060442_Heartbreaker v2_84.0.sdf [^] (402,390 bytes) 2011-12-21 06:42|
i tried to reproduce in 3 games with spring 84.0.1-583-g508dc50
it never crashed.
when running with DEBUG build, it immediately SIGPE'ed, though (in Lua somewhere).
(in case that was unclear, this was all with the offical 84.0 release on 32bit win xp)
stacktrace translation with http://spring.abma.de/translate/ [^] :
I also now got it to crash while watching the replay, though at a different point in time and no idea how to reproduce it.
If there are more details about if it is something wrong with the mod, interessted to read that. I guess with the release of 85.0 this is now quite unrelevant, will repost if it crashes again/still.
still happens sometimes with 85.0
Also happend on a friends (much newer) computer, just a few moments after gamestart:
(beside that crashes, his computer seems to play spring fine but i only played around for an hour or so)
the later of these two:
const WeaponDef* wd = weaponDefHandler->GetWeapon(unitdef->selfDExplosion);
glSurfaceCircle(unit->pos, wd->areaOfEffect, 40);
could it be that you have an areaOfEffect defined that is < 0 (or 0) or very high or so?
as it is a GL call, it would also explain why it might crash on some systems (yours and your friends) and others not (mine)
edited on: 2012-01-02 16:47
(deleted previous comment, was useless)
it crashes _every time_ when holding shift and moving the mouse over a mineral.
(on minimap too)
the unitname is tptetra: http://pastebin.com/TRCtKwkw [^]
I guess the problem is this:
--makes unit non blocking by engine hardcodeness
kamikaze = true,
kamikazeDistance = 0,
kamikazeUseLOS = true,
without giving the unit a weapon.
Now I use the new blocking=false but maybe should still be fixed.
|2011-12-21 06:42||knorke||New Issue|
|2011-12-21 06:42||knorke||File Added: 20111221_060442_Heartbreaker v2_84.0.sdf|
|2011-12-21 16:39||hoijui||Description Updated|
|2011-12-21 17:30||hoijui||Note Added: 0007977|
|2011-12-22 04:30||knorke||Note Added: 0007978|
|2011-12-29 11:58||knorke||Note Added: 0008033|
|2012-01-01 19:23||hoijui||Note Added: 0008047|
|2012-01-02 05:14||abma||Severity||major => block|
|2012-01-02 05:14||abma||Product Version||84.0 => 85.0|
|2012-01-02 05:14||abma||Summary||multiple crashes while playing "brickcraft" mod => multiple crashes while playing "brickcraft" in GuiHandler.cpp:3597|
|2012-01-02 05:14||abma||Severity||block => crash|
|2012-01-02 13:02||knorke||Note Added: 0008054|
|2012-01-02 13:14||knorke||Note Added: 0008055|
|2012-01-02 16:46||knorke||Note Deleted: 0008054|
|2012-01-02 16:47||knorke||Note Edited: 0008055|
|2012-01-09 23:09||abma||Target Version||=> 86.0|
|2012-01-31 17:04||Kloot||Status||new => resolved|
|2012-01-31 17:04||Kloot||Fixed in Version||=> 86.0|
|2012-01-31 17:04||Kloot||Resolution||open => fixed|
|2012-01-31 17:04||Kloot||Assigned To||=> Kloot|
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