| Attached Files | 
 infolog.txt  (19,323 bytes) 2011-09-26 23:03   Using configuration source: "C:\Dokumente und Einstellungen\userX\Lokale Einstellungen\Anwendungsdaten\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 96, flags:
	SSE 1.0:  1,  SSE 2.0:  0
	SSE 3.0:  0, SSSE 3.0:  0
	SSE 4.1:  0,  SSE 4.2:  0
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
[Watchdog] Installed (timeout: 10sec)
OS: Microsoft Windows
Microsoft Windows XP Professional Service Pack 3 (build 2600)
AMD Athlon(tm) XP 2500+; 1023MB RAM, 2464MB pagefile
OS: 32bit native mode
Available log sections: KeyBindings, CSMFGroundTextures, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
Spring 0.82+.4.0 ({develop}0.82.3-3533-geec54a1)
Build date/time: Sep 26 2011 18:46:08
Build environment: boost-104600, GNU libstdc++ version 20100429
Compiler: gcc-4.4.4
Using read-write data directory: C:\Games\Spring_testing\
Using read-only data directory: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\
Scanning: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps
Error: Error opening C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\EE-Conqurers_Isle-ReMake-v01.sd7: Archive not found
Unable to open archive: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\EE-Conqurers_Isle-ReMake-v01.sd7
Error: Error opening C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\EE-RiverGlade-v02.sd7: Archive not found
Unable to open archive: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\EE-RiverGlade-v02.sd7
Error: Error opening C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Evad_River_Confluence-v01.sd7: Archive not found
Unable to open archive: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Evad_River_Confluence-v01.sd7
Error: Error opening C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Evergreen_Haven-Redux-v02.sd7: Archive not found
Unable to open archive: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Evergreen_Haven-Redux-v02.sd7
Error: Error opening C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\HoldTheFire.sd7: Archive not found
Unable to open archive: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\HoldTheFire.sd7
Error: Error opening C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Industrial_Mountain-v08.sd7: Archive not found
Unable to open archive: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Industrial_Mountain-v08.sd7
Error: Error opening C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Intercontinental32x32.sd7: Unexpected end of file (truncated?)
Unable to open archive: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Intercontinental32x32.sd7
Error: Error opening C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Martian_Battleground-v01.sd7: Archive not found
Unable to open archive: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Martian_Battleground-v01.sd7
Scanning: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\mods
Scanning: C:\Games\Spring_testing\maps
Scanning: C:\Games\Spring_testing\base
Scanning: C:\Games\Spring_testing\games
Scanning: C:\Games\Spring_testing\packages
Supported Video modes: 1280x1024, 1280x960, 1280x768, 1280x720, 1152x864, 1024x768, 1024x480, 960x720, 864x648, 856x480, 848x480, 800x600, 720x576, 720x480, 704x480, 640x480, 640x432, 640x400, 512x384, 400x300, 320x240, 320x200
Video mode set to 1280x1024/32bit (windowed)
[f=0000000] SDL:  1.2.10
[f=0000000] GL version:   2.1.8543 Release
[f=0000000] GL vendor:    ATI Technologies Inc.
[f=0000000] GL renderer:  ATI Radeon 9600 / X1050 Series
[f=0000000] GLSL version: 1.20
[f=0000000] GLEW version: 1.5.8
[f=0000000] GL info: FBO=1 NPOT=0 24bitDepth=0 ATiHacks=1
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound]   Available Devices:
[f=0000000] [Sound]               DirectSound Software
[f=0000000] [Sound]   Device:     DirectSound Software
[f=0000000] [Sound]   Vendor:         OpenAL Community
[f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
[f=0000000] [Sound]   Renderer:       OpenAL Soft
[f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound]   EFX Enabled: yes
[f=0000000] [Sound]   Max Sounds: 61
[f=0000000] Connecting to local server
[f=0000000] Warning: AI Interface property 'supportsLookup' could not be found.
[f=0000000] Warning: AI Interface property 'supportsLookup' could not be found.
[f=0000000] PreGame::StartServer: 306 ms
[f=0000000] Starting demo recording
[f=0000000] Using map: Brazillian_Battlefield_Remake_V2
[f=0000000] Using game: Balanced Annihilation V7.60
[f=0000000] Using game archive: 9b28a7b9186b619eaff30a7822e5072f.sdp
[f=0000000] recording demo: demos/20110926_213142_Brazillian_Battlefield_Remake_V2_0.82+.4.sdf
[f=0000000] PreGame::GameDataReceived: 99 ms
[f=0000000] User number 0 (team 0, allyteam 0)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions:  5.138000
[f=0000000] Game::LoadDefs (GameData): 5258 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound]  parsed 27 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 25 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (28 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 103 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 11
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
[f=0000000] Creating Unit Textures
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Initializing Map Features
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 3c927d3c
[f=0000000] Creating Sky
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 461 ms
[f=0000000] Game::LoadInterface (Console): 2 ms
[f=0000000] Loading LuaRules
[f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
[f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
[f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
[f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
[f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
[f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
[f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
[f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
[f=0000000] Loaded gadget:  Game End            <game_end.lua>
[f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
[f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
[f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded gadget:  Los_Only_Sounds     <unit_los_only_sounds.lua>
[f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
[f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
[f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
[f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
[f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
[f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
[f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
[f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
[f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
[f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
[f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
[f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
[f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
[f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
[f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
[f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
[f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
[f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
[f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
[f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
[f=0000000] Loaded gadget:  Los_Only_Sounds     <unit_los_only_sounds.lua>
[f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
[f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
[f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
[f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
[f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
[f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
[f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
[f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
[f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
[f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
[f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
[f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
[f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
[f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Hardware is incompatible with Xray shader requirements
[f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
[f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
[f=0000000] Loading widget from mod:   BlurApi             <api_gfx_blur.lua> ...
[f=0000000] blur api: your hardware does not support shaders
[f=0000000] Loading widget from mod:   MexUpg Helper       <helper.lua> ...
[f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
[f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
[f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
[f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
[f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
[f=0000000] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
[f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
[f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
[f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
[f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
[f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
[f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
[f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
[f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
[f=0000000] Loading widget from mod:   MohoExploiter       <unit_moho_exploiter.lua> ...
[f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
[f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod:   Take Reminder II    <gui_take_remind_ii.lua> ...
[f=0000000] Loading widget from mod:   Transporting        <gui_transporting.lua> ...
[f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
[f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
[f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from user:  Mouse Buildspacing  <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing
[f=0000000] Connection attempt from Player
[f=0000000]  -> Version: 0.82+.4.0 ({develop}0.82.3-3533-geec54a1)
[f=0000000]  -> Connection established (given id 0)
[f=0000000] Player Player finished loading and is now ingame
[f=0000000] GameID: 3ed3804e0656b26ac99c10384717ca39
[f=0000060] Skirmish AI "Enemy" (ID:0, Short-Name:"RAI", Version:"0.601") took over control of team 1
[f=0000093] Switching to Overview style camera
[f=0000179] Switching to Smooth style camera
[f=0000990] Switching to Overview style camera
[f=0001620] Saved: screenshots/screen00005.png
[f=0001674] Saved: screenshots/screen00006.png
[f=0001929] Switching to Smooth style camera
[f=0002009] Saved: screenshots/screen00007.png
[f=0002070] Saved: screenshots/screen00008.png
[f=0002092] Saved: screenshots/screen00009.png
[f=0002239] Saved: screenshots/screen00010.png
[f=0002281] Saved: screenshots/screen00011.png
[f=0002328] Saved: screenshots/screen00012.png
[f=0002366] Saved: screenshots/screen00013.png
[f=0002485] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0002485] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0002485] Path cache hits 0 0%
[f=0002485] Path cache hits 1 25%
[f=0002485] Statistics for local connection:
Received: 5113 bytes
Sent: 24578 bytes
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