2025-07-16 19:48 CEST

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IDProjectCategoryView StatusLast Update
0002677Spring engineGeneralpublic2012-06-22 15:02
Reporterhoijui 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
Product Version 
Target VersionFixed in Version 
Summary0002677: map textures is formed out of a few large, single-colored squares
Descriptiontheir color changes when pressing F5 (and goes back to old values when pressing F5 again).
some of them change color when zooming in and out.
Additional InformationBA 7.60
Brazillian Battlefield Remake V2

ATI Radeon 9600

Driver Packaging Version 8.591-090225a-076825C-ATI
Catalyst Version 09.3
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (19,323 bytes) 2011-09-26 23:03 -
    Using configuration source: "C:\Dokumente und Einstellungen\userX\Lokale Einstellungen\Anwendungsdaten\springsettings.cfg"
    [CMyMath::Init] CPU SSE mask: 96, flags:
    	SSE 1.0:  1,  SSE 2.0:  0
    	SSE 3.0:  0, SSSE 3.0:  0
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    [Watchdog] Installed (timeout: 10sec)
    OS: Microsoft Windows
    Microsoft Windows XP Professional Service Pack 3 (build 2600)
    AMD Athlon(tm) XP 2500+; 1023MB RAM, 2464MB pagefile
    OS: 32bit native mode
    Available log sections: KeyBindings, CSMFGroundTextures, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 0.82+.4.0 ({develop}0.82.3-3533-geec54a1)
    Build date/time: Sep 26 2011 18:46:08
    Build environment: boost-104600, GNU libstdc++ version 20100429
    Compiler: gcc-4.4.4
    Using read-write data directory: C:\Games\Spring_testing\
    Using read-only data directory: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\
    Scanning: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps
    Error: Error opening C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\EE-Conqurers_Isle-ReMake-v01.sd7: Archive not found
    Unable to open archive: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\EE-Conqurers_Isle-ReMake-v01.sd7
    Error: Error opening C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\EE-RiverGlade-v02.sd7: Archive not found
    Unable to open archive: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\EE-RiverGlade-v02.sd7
    Error: Error opening C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Evad_River_Confluence-v01.sd7: Archive not found
    Unable to open archive: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Evad_River_Confluence-v01.sd7
    Error: Error opening C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Evergreen_Haven-Redux-v02.sd7: Archive not found
    Unable to open archive: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Evergreen_Haven-Redux-v02.sd7
    Error: Error opening C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\HoldTheFire.sd7: Archive not found
    Unable to open archive: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\HoldTheFire.sd7
    Error: Error opening C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Industrial_Mountain-v08.sd7: Archive not found
    Unable to open archive: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Industrial_Mountain-v08.sd7
    Error: Error opening C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Intercontinental32x32.sd7: Unexpected end of file (truncated?)
    Unable to open archive: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Intercontinental32x32.sd7
    Error: Error opening C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Martian_Battleground-v01.sd7: Archive not found
    Unable to open archive: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Martian_Battleground-v01.sd7
    Scanning: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\mods
    Scanning: C:\Games\Spring_testing\maps
    Scanning: C:\Games\Spring_testing\base
    Scanning: C:\Games\Spring_testing\games
    Scanning: C:\Games\Spring_testing\packages
    Supported Video modes: 1280x1024, 1280x960, 1280x768, 1280x720, 1152x864, 1024x768, 1024x480, 960x720, 864x648, 856x480, 848x480, 800x600, 720x576, 720x480, 704x480, 640x480, 640x432, 640x400, 512x384, 400x300, 320x240, 320x200
    Video mode set to 1280x1024/32bit (windowed)
    [f=0000000] SDL:  1.2.10
    [f=0000000] GL version:   2.1.8543 Release
    [f=0000000] GL vendor:    ATI Technologies Inc.
    [f=0000000] GL renderer:  ATI Radeon 9600 / X1050 Series
    [f=0000000] GLSL version: 1.20
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] GL info: FBO=1 NPOT=0 24bitDepth=0 ATiHacks=1
    [f=0000000] Joysticks found: 0
    [f=0000000] Warning: Joystick 0 not found
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               DirectSound Software
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 61
    [f=0000000] Connecting to local server
    [f=0000000] Warning: AI Interface property 'supportsLookup' could not be found.
    [f=0000000] Warning: AI Interface property 'supportsLookup' could not be found.
    [f=0000000] PreGame::StartServer: 306 ms
    [f=0000000] Starting demo recording
    [f=0000000] Using map: Brazillian_Battlefield_Remake_V2
    [f=0000000] Using game: Balanced Annihilation V7.60
    [f=0000000] Using game archive: 9b28a7b9186b619eaff30a7822e5072f.sdp
    [f=0000000] recording demo: demos/20110926_213142_Brazillian_Battlefield_Remake_V2_0.82+.4.sdf
    [f=0000000] PreGame::GameDataReceived: 99 ms
    [f=0000000] User number 0 (team 0, allyteam 0)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  5.138000
    [f=0000000] Game::LoadDefs (GameData): 5258 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 27 sounds from gamedata/sounds.lua
    [f=0000000] Game::LoadDefs (Sound): 25 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (28 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 103 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 11
    [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
    [f=0000000] Creating Unit Textures
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Initializing Map Features
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: 3c927d3c
    [f=0000000] Creating Sky
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 461 ms
    [f=0000000] Game::LoadInterface (Console): 2 ms
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded gadget:  Los_Only_Sounds     <unit_los_only_sounds.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Los_Only_Sounds     <unit_los_only_sounds.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Hardware is incompatible with Xray shader requirements
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
    [f=0000000] Loading widget from mod:   BlurApi             <api_gfx_blur.lua> ...
    [f=0000000] blur api: your hardware does not support shaders
    [f=0000000] Loading widget from mod:   MexUpg Helper       <helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=0000000] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
    [f=0000000] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
    [f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
    [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
    [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
    [f=0000000] Loading widget from mod:   MohoExploiter       <unit_moho_exploiter.lua> ...
    [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=0000000] Loading widget from mod:   Take Reminder II    <gui_take_remind_ii.lua> ...
    [f=0000000] Loading widget from mod:   Transporting        <gui_transporting.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
    [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from user:  Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Finalizing
    [f=0000000] Connection attempt from Player
    [f=0000000]  -> Version: 0.82+.4.0 ({develop}0.82.3-3533-geec54a1)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player Player finished loading and is now ingame
    [f=0000000] GameID: 3ed3804e0656b26ac99c10384717ca39
    [f=0000060] Skirmish AI "Enemy" (ID:0, Short-Name:"RAI", Version:"0.601") took over control of team 1
    [f=0000093] Switching to Overview style camera
    [f=0000179] Switching to Smooth style camera
    [f=0000990] Switching to Overview style camera
    [f=0001620] Saved: screenshots/screen00005.png
    [f=0001674] Saved: screenshots/screen00006.png
    [f=0001929] Switching to Smooth style camera
    [f=0002009] Saved: screenshots/screen00007.png
    [f=0002070] Saved: screenshots/screen00008.png
    [f=0002092] Saved: screenshots/screen00009.png
    [f=0002239] Saved: screenshots/screen00010.png
    [f=0002281] Saved: screenshots/screen00011.png
    [f=0002328] Saved: screenshots/screen00012.png
    [f=0002366] Saved: screenshots/screen00013.png
    [f=0002485] Red_UI_Framework>> last processed widget was "Red Tooltip"
    [f=0002485] Red_Drawing>> last processed widget was "Red Tooltip"
    [f=0002485] Path cache hits 0 0%
    [f=0002485] Path cache hits 1 25%
    [f=0002485] Statistics for local connection:
    Received: 5113 bytes
    Sent: 24578 bytes
    txt file icon infolog.txt (19,323 bytes) 2011-09-26 23:03 +
  • png file icon screen00005.png (126,163 bytes) 2011-09-26 23:04 -
    png file icon screen00005.png (126,163 bytes) 2011-09-26 23:04 +
  • png file icon screen00006.png (93,514 bytes) 2011-09-26 23:04 -
    png file icon screen00006.png (93,514 bytes) 2011-09-26 23:04 +
  • png file icon screen00007.png (198,145 bytes) 2011-09-26 23:04 -
    png file icon screen00007.png (198,145 bytes) 2011-09-26 23:04 +
  • png file icon screen00008.png (190,521 bytes) 2011-09-26 23:04 -
    png file icon screen00008.png (190,521 bytes) 2011-09-26 23:04 +
  • png file icon screen00009.png (175,068 bytes) 2011-09-26 23:04 -
    png file icon screen00009.png (175,068 bytes) 2011-09-26 23:04 +
  • png file icon screen00010.png (219,790 bytes) 2011-09-26 23:05 -
    png file icon screen00010.png (219,790 bytes) 2011-09-26 23:05 +
  • png file icon screen00011.png (220,587 bytes) 2011-09-26 23:05 -
    png file icon screen00011.png (220,587 bytes) 2011-09-26 23:05 +
  • png file icon screen00012.png (217,432 bytes) 2011-09-26 23:05 -
    png file icon screen00012.png (217,432 bytes) 2011-09-26 23:05 +
  • png file icon screen00013.png (251,865 bytes) 2011-09-26 23:05 -
    png file icon screen00013.png (251,865 bytes) 2011-09-26 23:05 +

-Relationships
+Relationships

-Notes

~0007422

hoijui (reporter)

i will try to update GFX driver first...

~0007423

hoijui (reporter)

still the same with latest version for my card:
Driver Packaging Version 8.593.100-100210a-095952E-ATI
Catalyst Version 10.2

This problem does not exist with spring release version (0.82.7.1).

~0007424

abma (administrator)

i've ati, too, but don't have these problems...

Spring 0.82+.4.0 ({develop}0.82.3-3535-g9187c1b), same map + default config

[f=0000000] GL version: 4.1.11005 Compatibility Profile Context
[f=0000000] GL vendor: ATI Technologies Inc.
[f=0000000] GL renderer: ATI Radeon HD 5700 Series
[f=0000000] GLSL version: 4.10
[f=0000000] GLEW version: 1.5.8
[f=0000000] GL info: FBO=1 NPOT=1 24bitDepth=0 ATiHacks=1

Driver Packaging Version 8.881-110728a-122935C-ATI
CatalystÔäó Version 11.8
Windows XP SP3


only real difference i see is the driver version + NPOT=1 (NPOT=0 at your infolog.txt)...

~0007429

hoijui (reporter)

even bigger difference is, i guess, that i have a different card.
While yours is still available today, mine was first released around 2002.

It is not my main machine, so i do not care a lot if i can play/test spring there,
but the machine is generally still fit to play spring, so it would be good to solve this, if it is a general problem.

~0007430

Kloot (developer)

probably the map shader failed to compile, dunno why infolog contains nothing about it though (such errors are always logged).

~0007431

hoijui (reporter)

Last edited: 2011-09-28 15:01

shaders are compiled on the GPU?
could it be the GPU compiled it wrong, but no error was triggered?
are there config settings i should try, or an other map?

I tried with DSD and the older Brazillian Battlefield, same there.
Also tried with ZeroK, same there.

~0007433

Kloot (developer)

Last edited: 2011-09-29 01:31

the choice of map shouldn't matter for development builds (although it _does_ for 0.82.7), either all of them render correctly or none do. however, I just noticed the line "blur api: your hardware does not support shaders": this can show up only when GlobalRendering::haveGLSL is false (which would be inconsistent with "GLSL version: 1.20") or when LuaShaders=0 in .springrc (which does not affect map rendering regardless), so it would be good to know their values.

if GlobalRendering::haveGLSL is true, it might be that validation failed rather than compilation, because only errors from the latter are logged right now. if so, abma's post at least suggests it is only a problem on (very) old ATI's, and for those there is always the /advmapshading command.

there is one test you can do to find out whether the problem is in the shader or the driver: download the map from http://springrts.com/phpbb/viewtopic.php?f=13&t=26729 and load it up in 0.82.7, then turn shadows ON (make sure you do not have them set to -1 in .springrc). if it looks bugged there too, the driver is at fault or the GPU just too old.

(we might need a better check for the shader model used by Spring's default shaders, if we get many cases of old-old GPU's like yours claiming they support GLSL but still being unable to run them)

~0007443

hoijui (reporter)

i had:
LuaShaders=0
setting it to 1 made no difference.

turning off advanced map shading with /advmapshading fixed it.
This surely is a good enough workaround for me, and others with very old ATI cards (if it is only that).

GlobalRendering::haveGLSL.. i don't know. is there an other way then using gdb to find out? i can try with buildbot supplied debug info next time i am on the machine. (self compiled binaries are totally broken).

~0007626

tvo (reporter)

Last edited: 2011-11-17 21:21

I have this too (in release branch).

Fedora 16 / nVidia 9300M G / clean .springrc

In infolog is this:

[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Warning: [CreateShaderObject]
        shader-object name: GLSL/GroundDecalsVertProg.glsl, compile-log:

[f=0000000] Warning: [CreateShaderObject]
        shader-object name: GLSL/GroundDecalsFragProg.glsl, compile-log:

[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 7 ms
[f=0000000] Warning: [CreateShaderObject]
        shader-object name: GLSL/SMFVertProg.glsl, compile-log:

[f=0000000] Warning: [CreateShaderObject]
        shader-object name: GLSL/SMFFragProg.glsl, compile-log:

~0007627

tvo (reporter)

Ah nm, my bad. Nvidia driver version mismatch (kernel module vs libs), reboot solved it.
+Notes

-Issue History
Date Modified Username Field Change
2011-09-26 23:03 hoijui New Issue
2011-09-26 23:03 hoijui File Added: infolog.txt
2011-09-26 23:04 hoijui Note Added: 0007422
2011-09-26 23:04 hoijui File Added: screen00005.png
2011-09-26 23:04 hoijui File Added: screen00006.png
2011-09-26 23:04 hoijui File Added: screen00007.png
2011-09-26 23:04 hoijui File Added: screen00008.png
2011-09-26 23:04 hoijui File Added: screen00009.png
2011-09-26 23:05 hoijui File Added: screen00010.png
2011-09-26 23:05 hoijui File Added: screen00011.png
2011-09-26 23:05 hoijui File Added: screen00012.png
2011-09-26 23:05 hoijui File Added: screen00013.png
2011-09-26 23:49 hoijui Note Added: 0007423
2011-09-27 02:06 abma Note Added: 0007424
2011-09-28 11:25 hoijui Note Added: 0007429
2011-09-28 12:12 Kloot Note Added: 0007430
2011-09-28 15:00 hoijui Note Added: 0007431
2011-09-28 15:01 hoijui Note Edited: 0007431
2011-09-29 01:21 Kloot Note Added: 0007433
2011-09-29 01:23 Kloot Note Edited: 0007433
2011-09-29 01:26 Kloot Note Edited: 0007433
2011-09-29 01:28 Kloot Note Edited: 0007433
2011-09-29 01:31 Kloot Note Edited: 0007433
2011-10-01 13:07 hoijui Note Added: 0007443
2011-11-17 21:14 tvo Note Added: 0007626
2011-11-17 21:19 tvo Note Edited: 0007626
2011-11-17 21:21 tvo Note Edited: 0007626
2011-11-17 21:46 tvo Note Added: 0007627
2012-06-22 15:02 Kloot Status new => closed
2012-06-22 15:02 Kloot Resolution open => no change required
+Issue History