Attached Files |
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infolog.txt (19,323 bytes) 2011-09-26 23:03
Using configuration source: "C:\Dokumente und Einstellungen\userX\Lokale Einstellungen\Anwendungsdaten\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 96, flags:
SSE 1.0: 1, SSE 2.0: 0
SSE 3.0: 0, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
[Watchdog] Installed (timeout: 10sec)
OS: Microsoft Windows
Microsoft Windows XP Professional Service Pack 3 (build 2600)
AMD Athlon(tm) XP 2500+; 1023MB RAM, 2464MB pagefile
OS: 32bit native mode
Available log sections: KeyBindings, CSMFGroundTextures, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 0.82+.4.0 ({develop}0.82.3-3533-geec54a1)
Build date/time: Sep 26 2011 18:46:08
Build environment: boost-104600, GNU libstdc++ version 20100429
Compiler: gcc-4.4.4
Using read-write data directory: C:\Games\Spring_testing\
Using read-only data directory: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\
Scanning: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps
Error: Error opening C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\EE-Conqurers_Isle-ReMake-v01.sd7: Archive not found
Unable to open archive: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\EE-Conqurers_Isle-ReMake-v01.sd7
Error: Error opening C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\EE-RiverGlade-v02.sd7: Archive not found
Unable to open archive: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\EE-RiverGlade-v02.sd7
Error: Error opening C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Evad_River_Confluence-v01.sd7: Archive not found
Unable to open archive: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Evad_River_Confluence-v01.sd7
Error: Error opening C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Evergreen_Haven-Redux-v02.sd7: Archive not found
Unable to open archive: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Evergreen_Haven-Redux-v02.sd7
Error: Error opening C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\HoldTheFire.sd7: Archive not found
Unable to open archive: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\HoldTheFire.sd7
Error: Error opening C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Industrial_Mountain-v08.sd7: Archive not found
Unable to open archive: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Industrial_Mountain-v08.sd7
Error: Error opening C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Intercontinental32x32.sd7: Unexpected end of file (truncated?)
Unable to open archive: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Intercontinental32x32.sd7
Error: Error opening C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Martian_Battleground-v01.sd7: Archive not found
Unable to open archive: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\maps\Martian_Battleground-v01.sd7
Scanning: C:\Dokumente und Einstellungen\userX\Eigene Dateien\My Games\Spring\mods
Scanning: C:\Games\Spring_testing\maps
Scanning: C:\Games\Spring_testing\base
Scanning: C:\Games\Spring_testing\games
Scanning: C:\Games\Spring_testing\packages
Supported Video modes: 1280x1024, 1280x960, 1280x768, 1280x720, 1152x864, 1024x768, 1024x480, 960x720, 864x648, 856x480, 848x480, 800x600, 720x576, 720x480, 704x480, 640x480, 640x432, 640x400, 512x384, 400x300, 320x240, 320x200
Video mode set to 1280x1024/32bit (windowed)
[f=0000000] SDL: 1.2.10
[f=0000000] GL version: 2.1.8543 Release
[f=0000000] GL vendor: ATI Technologies Inc.
[f=0000000] GL renderer: ATI Radeon 9600 / X1050 Series
[f=0000000] GLSL version: 1.20
[f=0000000] GLEW version: 1.5.8
[f=0000000] GL info: FBO=1 NPOT=0 24bitDepth=0 ATiHacks=1
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 61
[f=0000000] Connecting to local server
[f=0000000] Warning: AI Interface property 'supportsLookup' could not be found.
[f=0000000] Warning: AI Interface property 'supportsLookup' could not be found.
[f=0000000] PreGame::StartServer: 306 ms
[f=0000000] Starting demo recording
[f=0000000] Using map: Brazillian_Battlefield_Remake_V2
[f=0000000] Using game: Balanced Annihilation V7.60
[f=0000000] Using game archive: 9b28a7b9186b619eaff30a7822e5072f.sdp
[f=0000000] recording demo: demos/20110926_213142_Brazillian_Battlefield_Remake_V2_0.82+.4.sdf
[f=0000000] PreGame::GameDataReceived: 99 ms
[f=0000000] User number 0 (team 0, allyteam 0)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 5.138000
[f=0000000] Game::LoadDefs (GameData): 5258 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 27 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 25 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (28 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 103 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 11
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
[f=0000000] Creating Unit Textures
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Initializing Map Features
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 3c927d3c
[f=0000000] Creating Sky
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 461 ms
[f=0000000] Game::LoadInterface (Console): 2 ms
[f=0000000] Loading LuaRules
[f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
[f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Game End <game_end.lua>
[f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded gadget: Los_Only_Sounds <unit_los_only_sounds.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
[f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
[f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Los_Only_Sounds <unit_los_only_sounds.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Hardware is incompatible with Xray shader requirements
[f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
[f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
[f=0000000] Loading widget from mod: BlurApi <api_gfx_blur.lua> ...
[f=0000000] blur api: your hardware does not support shaders
[f=0000000] Loading widget from mod: MexUpg Helper <helper.lua> ...
[f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
[f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from mod: BuildBar <gui_buildbar.lua> ...
[f=0000000] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
[f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
[f=0000000] Loading widget from mod: CustomIcons <unit_customicons.lua> ...
[f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
[f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
[f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
[f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
[f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
[f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
[f=0000000] Loading widget from mod: MohoExploiter <unit_moho_exploiter.lua> ...
[f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
[f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod: Take Reminder II <gui_take_remind_ii.lua> ...
[f=0000000] Loading widget from mod: Transporting <gui_transporting.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
[f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
[f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from user: Mouse Buildspacing <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing
[f=0000000] Connection attempt from Player
[f=0000000] -> Version: 0.82+.4.0 ({develop}0.82.3-3533-geec54a1)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player Player finished loading and is now ingame
[f=0000000] GameID: 3ed3804e0656b26ac99c10384717ca39
[f=0000060] Skirmish AI "Enemy" (ID:0, Short-Name:"RAI", Version:"0.601") took over control of team 1
[f=0000093] Switching to Overview style camera
[f=0000179] Switching to Smooth style camera
[f=0000990] Switching to Overview style camera
[f=0001620] Saved: screenshots/screen00005.png
[f=0001674] Saved: screenshots/screen00006.png
[f=0001929] Switching to Smooth style camera
[f=0002009] Saved: screenshots/screen00007.png
[f=0002070] Saved: screenshots/screen00008.png
[f=0002092] Saved: screenshots/screen00009.png
[f=0002239] Saved: screenshots/screen00010.png
[f=0002281] Saved: screenshots/screen00011.png
[f=0002328] Saved: screenshots/screen00012.png
[f=0002366] Saved: screenshots/screen00013.png
[f=0002485] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0002485] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0002485] Path cache hits 0 0%
[f=0002485] Path cache hits 1 25%
[f=0002485] Statistics for local connection:
Received: 5113 bytes
Sent: 24578 bytes
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