| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0002521 | Spring engine | General | public | 2011-07-03 15:11 | 2013-01-26 00:04 | ||||
| Reporter | Google_Frog | ||||||||
| Assigned To | jK | ||||||||
| Priority | normal | Severity | feature | Reproducibility | N/A | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 0.82.7+git | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0002521: weapon tag: ignoreTerrain | ||||||||
| Description | From this thread http://springrts.com/phpbb/viewtopic.php?f=21&t=25731. I'm making a report here as it is probably a better idea to put specific feature requests in the ticket system. Basically the tag would skip terrain based checks for aiming and firing the weapon. | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Notes |
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Google_Frog (reporter) 2011-07-13 11:49 |
So... with the fixing of ticket 0002551 it would seem fairly trivial to add this tag. Save us the trouble of slaving a unit's real weapon to a collideGround=false weapon to make a weapon aim as if it fired through the terrain. |
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jK (developer) 2013-01-26 00:04 |
avoidGround added |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2011-07-03 15:11 | Google_Frog | New Issue | |
| 2011-07-03 15:11 | Google_Frog | Graphics Card | => unknown |
| 2011-07-12 13:19 | abma | Relationship added | related to 0002551 |
| 2011-07-13 11:49 | Google_Frog | Note Added: 0007009 | |
| 2012-01-31 16:10 | Kloot | Relationship added | duplicate of 0002843 |
| 2013-01-26 00:04 | jK | Note Added: 0009658 | |
| 2013-01-26 00:04 | jK | Status | new => resolved |
| 2013-01-26 00:04 | jK | Resolution | open => fixed |
| 2013-01-26 00:04 | jK | Assigned To | => jK |


