View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002068 | Spring engine | General | public | 2010-08-30 23:29 | 2010-08-31 14:00 |
| Reporter | azaremoth | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Product Version | 0.82.3 | ||||
| Summary | 0002068: some weapon types do not hit units with cylinder or box collision spheres | ||||
| Description | At least lasercannon and missiletype projectiles do not hit units with "smaller" cylinder or box type collision spheres from certain angles. Plasma cannons still do hit units with a cylinder and the bigger the collision sphere is the more often weapons can hit the target. Sphere type collision spheres are working fine. | ||||
| Additional Information | used collision sphere: collisionVolumeOffsets = "0 0 0", collisionVolumeScales = "15 30 15", collisionVolumeType = "CylY", weapon: ASSAULT_RIFLE = { avoidFriendly = false, CollideFriendly = 0, accuracy = 50, areaOfEffect = 20, coreThickness = 0.5, cylinderTargetting = 1, duration = 0.03, explosionGenerator = "custom:SMALL_BULLET_FX", interceptedByShieldType = 2, name = "Defender Gun", range = 300, reloadtime = .6, renderType = 0, rgbColor = "1.0 1.0 0.66", soundHit = "defender_hit", soundStart = "battlegun", soundStartVolume = 15, soundTrigger = true, texture1 = "yellowgunshot", texture2 = "NULL", texture3 = "NULL", thickness = 0.75, tolerance = 3000, turret = true, weaponType = "LaserCannon", weaponVelocity = 2000, damage = { default = 50, flyer = "50", heavy = "25", light = "50", }, }, | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||