View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001615 | Spring engine | Lua | public | 2009-09-01 23:13 | 2009-09-02 23:58 |
| Reporter | TheFatController | Assigned To | Kloot | ||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 0.80.2.0+git | ||||
| Fixed in Version | 0.80.2.0+git | ||||
| Summary | 0001615: UnitPreDamaged 'return 0' still applies full impulse | ||||
| Description | gadget:UnitPreDamaged can return a number to modify the received damage from a particular explosion however when returning any number (including 0 for no damage) the unit still receives the full impulse from the explosion that hit it, imo this should scale to the damage returned by UnitPreDamaged instead as you can have immune units flying across the map having taken no damage. | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2009-09-01 23:13 | TheFatController | New Issue | |
| 2009-09-02 23:57 | Kloot | Note Added: 0004054 | |
| 2009-09-02 23:58 | Kloot | Status | new => resolved |
| 2009-09-02 23:58 | Kloot | Fixed in Version | => 0.80.2.0+git |
| 2009-09-02 23:58 | Kloot | Resolution | open => fixed |
| 2009-09-02 23:58 | Kloot | Assigned To | => Kloot |