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Question: Features
Posted: 04 Apr 2007, 08:06
by Runecrafter
ok all I have been gone for sometime and am wondering if in the time that I was gone they fixed some of the feature tags... such as..
reclaimable=0;
autoreclaimable=0;
At the time I was last making maps these tags did not work right
(i.e.
reclaimable=0; did not stop a unit from reclaiming that feature and
autoreclaimable=0; con units that passed features when on patrol would still
autoreclaim the feature).
Any new info on this matter would be most welcome.
Thank you for your time.

Posted: 04 Apr 2007, 08:56
by Forboding Angel
Yep, all that is fixed, there are some new tags as well.
Indestructable =1/0; for example.
Posted: 04 Apr 2007, 09:04
by Runecrafter
no it does not seem to be fixed yet 8( I have a feature with this tag
[BlastWall_N]
{
world=All Worlds;
description=BlastWall;
category=Map_Features;
object=BlastWall_N.s3o;
footprintx=5;
footprintz=2;
height=32;
upright=1;
blocking=1;
hitdensity=500;
damage=500;
metal=11;
energy=0;
flammable=0;
reclaimable=1;
autoreclaimable=0;
indestructible=0;
featurereclamate=smudge01;
seqnamereclamate=tree1reclamate;
}
and if I place a con unit on patrol near it the unit will reclaim the feature.
The only way I have found to stop a unit from reclaiming a feature is to
set the tag indestructible=1; but the prob with that is what if I want a
feature that cannot be reclaimed but can be destroyed?
Posted: 04 Apr 2007, 09:06
by Forboding Angel
well if you don't want it to be reclaimed then why is the reclaimable tag set to 1?
Posted: 04 Apr 2007, 09:07
by Forboding Angel
Rune, use this one
[BlastWall_N]
{
world=All Worlds;
description=BlastWall;
category=Map_Features;
object=BlastWall_N.s3o;
footprintx=5;
footprintz=2;
height=32;
upright=1;
blocking=1;
hitdensity=500;
damage=500;
metal=0;
energy=0;
flammable=0;
reclaimable=0;
autoreclaimable=0;
indestructible=0;
featurereclamate=smudge01;
seqnamereclamate=tree1reclamate;
}
Posted: 04 Apr 2007, 09:09
by Runecrafter
I want this feature to be reclaimable but only if you click on it
with the intent to reclaim it, not if you place a con unit on patrol
and it happens to just pass it.
Like Dragonteeth.... Yahh Dragonteeth

Posted: 04 Apr 2007, 09:15
by Forboding Angel
[DragonsTeeth]
{
world=allworld;
description=DragonsTeeth;
category=dragonteeth;
object=armdrag;
footprintx=2;
footprintz=2;
height=20;
blocking=1;
hitdensity=100;
metal=8;
damage=500;//4000
reclaimable=1;
autoreclaimable=0;
featurereclamate=smudge01;
featuredead=RockTeeth;
seqnamereclamate=tree1reclamate;
}
Posted: 04 Apr 2007, 09:20
by Runecrafter
ok soo why is the dragonteeth not reclaimed by a patroling con unit when
my wall is?
Ohh can someone move this thred to the Mappers forum insted of the
User map discussion forum? my bad XP
Posted: 04 Apr 2007, 10:55
by Forboding Angel
honestly rune, I don't know
I'll try to look into it and see if I can get different results...
Posted: 04 Apr 2007, 16:37
by Runecrafter
Ohh and just to make clear, my wall is a map feature, not a wall constructed
by a player.
Thanks for your time Angel.
Posted: 04 Apr 2007, 22:39
by smoth
I have noticed that the features(map) and corpse(walls etc) seem to be different in the way the game handles it. Can someonce confirm or deny that the features are two different things?
Posted: 05 Apr 2007, 08:42
by Runecrafter
From what I'm seeing the only tag that is not working with map feature is
autoreclaimable=0/1;
ohh well, guess I'll work around it till the Devs get it working right
Thank you all for your time.
Posted: 05 Apr 2007, 08:46
by zwzsg
Forboding Angel wrote:Indestructable =1/0; for example.
I sincerly hope it is a typo on your part, and that they didn't murder both the english language and the tradionnal TA tagnames.
Posted: 05 Apr 2007, 08:52
by Runecrafter
Yes zwzsg it is just a typo I'm sure.
Posted: 05 Apr 2007, 15:18
by Forboding Angel
zwzsg wrote:Forboding Angel wrote:Indestructable =1/0; for example.
I sincerly hope it is a typo on your part, and that they didn't murder both the english language and the tradionnal TA tagnames.
so that's murdering the english language... Unlike the engrish you come up with at times?
And yes I do mean engrish. Look it up.
Posted: 05 Apr 2007, 16:31
by Zydox
Runecrafter wrote:ok soo why is the dragonteeth not reclaimed by a patroling con unit when
my wall is?
The dragonteeth you'r refering to... was that built by your allys, or by the opponents?
AFAIK my units only reclaim stuff built by the opponents... never stuff built by ones own team
Or perhaps I'm just confused

Posted: 05 Apr 2007, 17:24
by LathanStanley
zwzsg wrote:Forboding Angel wrote:Indestructable =1/0; for example.
I sincerly hope it is a typo on your part, and that they didn't murder both the english language and the tradionnal TA tagnames.
WELL... it is a type-o.. but one the DEV's made...
you HAVE to spell it wrong for it to work, so do use:
indestructible=0; (0,1)
Posted: 08 Apr 2007, 14:11
by aGorm
long live dyslexic dev's...
aGorm
Posted: 08 Apr 2007, 14:22
by Tobi
Code: Select all
fd->destructable=!atoi(wreckParser.SGetValueDef("0",name+"\\indestructible").c_str());
The tag is actually spelled correctly, AFAICS.
nm the variable name in the code,
which is wrong, but you don't have to use that anyway

Posted: 08 Apr 2007, 20:55
by Runecrafter
O.o
okay...... anyways..... from what I see the tag autoreclaimable=0;
does not work for map features, is this intended or a bug? and if it
is a bug might this be fixed any time soon?
Thanks for the feedback.