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Spring sucks...

Posted: 28 Mar 2007, 00:45
by aGorm
...you in and its realy annoying in that respect. I seem to lose all my free time to acidently checking that one last post... or staying up all night to do 1 more model. I hardly even get time to play it!

Is it just me or does spring realy suck you in...

aGorm

Posted: 28 Mar 2007, 01:23
by j5mello
LOLZ nice topic :twisted:

But yeah i know the feeling.

Posted: 28 Mar 2007, 01:43
by LathanStanley
yup :x

Posted: 28 Mar 2007, 10:19
by Day
try wow...

Posted: 28 Mar 2007, 10:25
by rattle
Better not. Steals your time and wants money for it.

Posted: 28 Mar 2007, 14:16
by drolito
Spring sucks a lot ... i spend all my free time playing it :(

Posted: 28 Mar 2007, 19:23
by Zpock
Yes, especially when you set out to make your own mod it's like a black hole, but intstead of sucking in light it sucks in time itself.

Posted: 28 Mar 2007, 23:30
by Neddie
Someone made a thread just like this six months ago.

Posted: 29 Mar 2007, 00:15
by Argh
... then they were eaten by the GUI Monster.

Posted: 29 Mar 2007, 01:41
by Ishach
neddiedrow wrote:Someone made a thread just like this six months ago.

I keep getting this feeling more and more, like every other thread I read has already been posted

Maybe its like that episode of star trek where they are in a time loop and don't know and the whole episode is just 10mins of an episode looped a few times

Posted: 29 Mar 2007, 14:05
by 1v0ry_k1ng
I dont mind the time loss, Ive found ways to apply the skillz gained to everyday life. People dont realise that reclaiming should be 30% of your M income. So, instead of buying a pen and pad for notetaking in a lecture, reclaim your neigbours instead, then use the gained resources to splatter him with ink. However, much like winning in spring, I find this can cause people not to want to play with you again

Posted: 29 Mar 2007, 14:28
by Relative
1v0ry_k1ng wrote: People dont realise that reclaiming should be 30% of your M income.
What the? How does that work? I might understand that would be the case in a developing econ on a map with a lot of reclaimable metal features.... Why do I feel I'm answering my own question...?

Posted: 29 Mar 2007, 22:55
by rattle
It's time for a... PLOT TWIST!

Posted: 30 Mar 2007, 02:06
by Snipawolf
lawl, this is one helluva hilarious topic...

Posted: 30 Mar 2007, 10:03
by aGorm
As everyone in my office would say... "it's funny cause it true..."

aGorm

Posted: 30 Mar 2007, 21:53
by MAXDDARK
that reminds me of a thread I saw in one Linux forum
the thread title was "that's it ! I'm installing windows !".
but the content was that he was going to install newer actual windows in his house. ;)
and he was a Linux member for 3 years at that forum.

Posted: 30 Mar 2007, 22:00
by manored
Relative wrote:
1v0ry_k1ng wrote: People dont realise that reclaiming should be 30% of your M income.
What the? How does that work? I might understand that would be the case in a developing econ on a map with a lot of reclaimable metal features.... Why do I feel I'm answering my own question...?
If you play against someone really dull (keeps seending units winhout paying attention of that is working or not) but with a good econ you can ever survive of reclaiming own! :)