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TDF TAG REQUEST: NOBUMP
Posted: 26 Mar 2007, 00:05
by smoth
Let's face it guys, units getting bumped then breaking formation bumping others and turning our formations into disarray is quite anoying.
So I want to put out a request, I would like a tag: NOBUMP.
When a unit is set to no bump another unit when moving would NOT move the other unit. I know this may take some work as the unit that is trying to move through the ranks would have to path around but I wanted to toss this out there anyway.
Posted: 26 Mar 2007, 00:09
by Snipawolf
+Infiniteh!
Seriously, this is what I would like to see... BTW, did you know if you put repeat on they actually do get in place right...
Posted: 26 Mar 2007, 01:44
by smoth
thier facing might not be correct though. which is important in gundam.
Posted: 26 Mar 2007, 02:03
by Snipawolf
Which shall be important in my mod also...

Posted: 26 Mar 2007, 07:45
by KDR_11k
Gundam isn't the only mod where facing is important, ideally rightclick+drag would also tell them to make sure they face the formation's direction when going into the formation.
Posted: 26 Mar 2007, 08:20
by smoth
Oh, I know, dozers can use it as well. I simply wanted to show that I would of course have a use for such a feature.
Posted: 26 Mar 2007, 10:25
by Zpock
+1
Re: TDF TAG REQUEST: NOBUMP
Posted: 26 Mar 2007, 13:30
by zwzsg
Do units with massive mass still get bumped?
Posted: 26 Mar 2007, 14:17
by KDR_11k
Mass has other effects, too.
Posted: 26 Mar 2007, 20:33
by ILMTitan
I'm working on some of the collision code right now. A big problem is that units will move each other to the edge of their collision spheres when skidding. This can be a problem because ground unit collision spheres can extend beyond their footprint, and therefore intersect. Additionally, I'm going to make it such that a collision only occurs if units are moving toward each other, and their collision spheres intersect. It was previously just the latter. Testing with a tightly packed group of Mavericks and getting one to skid produces only superficial damage (~20-50).
Posted: 26 Mar 2007, 20:37
by smoth
could you look into a tag to remove damage on bump collision while you are looking at?
The allies running into each other and hurting each other can get anoying as well.
Posted: 27 Mar 2007, 01:33
by ILMTitan
I'm testing adding a MinCollisionSpeed tag, which will cause collisions with lower speed to not damage the unit. Perhaps I could add to it so that a negative value would prevent damage at any speed. Otherwise, you could set it really high and it would only be hurt by a truly catastrophic collision.
Posted: 27 Mar 2007, 16:21
by LordMatt
Construction units like to get stuck on the collisonspheres of other units when moving into position to nanolathe. This is also extremely annoying.
Posted: 28 Mar 2007, 09:02
by MadRat
ILMTitan wrote:I'm testing adding a MinCollisionSpeed tag, which will cause collisions with lower speed to not damage the unit. Perhaps I could add to it so that a negative value would prevent damage at any speed. Otherwise, you could set it really high and it would only be hurt by a truly catastrophic collision.
So are you basically creating a pecking order from the MinCollisionSpeed tag?