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sm3 map, Block Wars
Posted: 25 Mar 2007, 05:30
by mufdvr222
Kind of experimental as sm3 maps are at the moment, there are three variants of the one map, Block Wars, Block Wars medium, and Block Wars wet. Block wars and block wars wet are the same size, very large I think its 64 x 64, whilst block wars medium is a lot smaller, due to the shadows issue on large maps I added this one for ATI users, if you have one of these cards and you get an error when you try and load the map disable shaders for sm3 maps in "settings".
Block Wars

Block Wars Medium

Block Wars Wet

Posted: 25 Mar 2007, 05:47
by smoth
LOLZ! 32 fps! I LURVE THIS!
can I please make a variant?
OH ALSO, HUGE MAP IS HUGE!
Posted: 25 Mar 2007, 06:19
by mufdvr222
smoth wrote:LOLZ! 32 fps! I LURVE THIS!
can I please make a variant?
Go for it.

Posted: 25 Mar 2007, 06:29
by smoth
sweet
Posted: 25 Mar 2007, 06:34
by rattle
16x16?
Posted: 25 Mar 2007, 06:52
by smoth
rattle wrote:16x16?
lol, the gundam commander has a 40X40 footprint..
Posted: 25 Mar 2007, 06:54
by rattle
Ouch... haven't played gundam on small maps much.
Posted: 25 Mar 2007, 06:56
by mufdvr222
rattle wrote:16x16?
If the large version had a single terrain texture it would be around 32768 x 32768 which I think is a 64 x 64 map.
Posted: 25 Mar 2007, 14:15
by genblood
mufdvr222,
Nice map

..
shouldn't you have made the file as a .sd7 , instead
of a zip?
Also, nice and big ....

Posted: 27 Mar 2007, 02:29
by mufdvr222
genblood wrote:mufdvr222,
Nice map

..
shouldn't you have made the file as a .sd7 , instead
of a zip?
Also, nice and big ....

Err I guess so, should I update it?
Posted: 03 Apr 2007, 16:49
by jj
plz post a valid sd7 file at unknown plz, tasclient wont load it now
Posted: 03 Apr 2007, 17:03
by rattle
Rename it to sdz.
Posted: 03 Apr 2007, 17:28
by LathanStanley
getting better, but it still needs features
Posted: 03 Apr 2007, 19:17
by Neddie
Smoth. When I am done with this paper, we are getting everyone together for a Gundam FFA here. Seriously.
Posted: 03 Apr 2007, 19:51
by zwzsg
I now agree that the sm3 format isn't quite ready for use:
Both normal and water crash, but the medium one works fine however. Do I need more than 2GB ram or what? Has Spring dropped support for Win2000? Should I update my X1900 drivers?
Also, you need to include the minimap, as a picture file.
And rename that zip to sdz!
Posted: 04 Apr 2007, 01:47
by mufdvr222
Minimaps are not possible for sm3 maps this size
zwzsg, does your graphics use nvidia chipset or ati, there are lots of issues "especially large sm3 maps" with ati cards.
And can anyone tell me, can I replace the zipped version at unknown or do I have to upload the sd7 version as a whole new upload?
In the meantime here is the sd7 version until I get it sorted at unknown
http://muf.222clan.com/block_trio.sd7
Posted: 04 Apr 2007, 03:48
by AF
zwzsg, that could be ram related, as I get that error when I double the size of the 64x64 afpop to 128x128, you need more ram.
Posted: 04 Apr 2007, 21:10
by manored
Nice texture.
Posted: 05 Apr 2007, 00:42
by jcnossen
Minimaps are not possible for sm3 maps this size
Minimaps are not in any way related to actual map size, its just an image. It is possible.
Posted: 05 Apr 2007, 02:26
by mufdvr222
There is not enough in game zoom to capture the whole map.