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.:New Map:. EE-RiverGlade
Posted: 13 Mar 2007, 00:44
by Forboding Angel
Posted: 13 Mar 2007, 01:10
by Forboding Angel
BTW I know about the unbuildable mex spots in the water in BA, hopefully we can have that rectified in the future versions of BA.
Basically there isn't enough water for the UW mex, and there is too much for the land based. Those values should probably be evened out so that if you can't build one, you can build the other.
Posted: 13 Mar 2007, 02:03
by hunterw
you can always just send a nuke at it
then you can build an underwater mex
Posted: 13 Mar 2007, 02:21
by Forboding Angel
Interestingly enough, that's exactly what saktoth said lol
Posted: 13 Mar 2007, 02:31
by Zoombie
Looks awsome!
Posted: 13 Mar 2007, 02:43
by hrmph
Nice look and layout. This thread was even 56k friendly, yay!

Posted: 13 Mar 2007, 02:56
by Goolash_
looks good. will try it out.
2 questions:
1.what size is the map?
2. is all the water shallow enough for vehicles? or jut parts of it?
PS: the mushrooms look really good!
Re: .:New Map:. EE-RiverGlade
Posted: 13 Mar 2007, 03:54
by smoth
Just something that is nagging me, could you lay out the thumbs like this in the future?
Posted: 13 Mar 2007, 05:11
by Forboding Angel
done ;p
Posted: 14 Mar 2007, 02:34
by Goolash_
played a few games in BA on the map and it plays quite good.
I like how for some un-explained reason players still gravitate towards the middle pass although all the water is traversable with all units, guess it's something about human nature.
I like the map very much but i've noticed that shadows that fall on the water are a little screwed, that might be only at my end though (shadows on, reflective water only, nvidia).
Posted: 14 Mar 2007, 02:43
by Forboding Angel
It's a spring bug, and one I just recently noticed. Annoying, but meh, what can I do :-/
I know what you're talking about with the gravitating towards the middle. Prolly just a psych thing ;P
Posted: 14 Mar 2007, 04:57
by Fanger
I had nothing to do with this map...
Posted: 14 Mar 2007, 07:12
by erasmus
very nice :D
shallow traversable water seems to be a very common theme these days
Posted: 14 Mar 2007, 16:09
by Strategia
Forboding Angel wrote:I know what you're talking about with the gravitating towards the middle. Prolly just a psych thing ;P
Prolly just a byproduct of excessive SSB playing

Posted: 15 Mar 2007, 01:27
by LordMatt
Looks pretty, what size is it?
Posted: 15 Mar 2007, 01:29
by smoth
16X16

Posted: 18 Mar 2007, 18:17
by OOmiz
It looks really nice. Will try it out in a few games tonight. More EE maps to the people!
Posted: 18 Mar 2007, 21:44
by rattle
I have an issue with the colors of your ocean texture and made some variations...
http://rattle.from-hell.net/spring/ocean2.jpg
http://rattle.from-hell.net/spring/ocean3.jpg
http://rattle.from-hell.net/spring/ocean4.jpg
http://rattle.from-hell.net/spring/ocean5.jpg
Don't get me wrong, the map is fine (as usual), I just don't like the white/blue ocean texture. :)
Posted: 18 Mar 2007, 22:38
by Forboding Angel
Thanks rattle. Tobi showed me the log a ways back, and we agreed that ocean2 is the shit. However, I never saved the image for use later (doah).
Posted: 25 Mar 2007, 18:18
by Rayden
yay!! mushrooms and flowers

I like your maps.