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Units with stockpilable weapons starting with a set amount

Posted: 23 Feb 2007, 20:05
by Guessmyname
Basically, this is a small request for stockpilable weapons - I'd like a tag of some sort - preferably in the unit fbi - where you can define how many shots a stockpilable weapon starts with.

And, whilst I'm here, a few questions about stockpilables:
1. Can they fire automatically like ordinary weapons if there is ammo, or do you have to force-fire them manually?
2. Are they restricted to certain weapon types? (ie 'missile weapon class only' etc)

EDIT: I've also heard that:
3. Interception / Interceptable weapons have to be stockpiled
4. A unit cannot have a combination of stockpiled and non-stockpiled weapons

Are these two true?

Posted: 23 Feb 2007, 20:34
by KDR_11k
4 doesn't seem to be true, War Evo does seem to use both.

Posted: 24 Feb 2007, 14:54
by FLOZi
I'll look into this.

Posted: 24 Feb 2007, 17:23
by MadRat
You can have only one stockpiled weapon per unit, but you can have multile weapons still on that same unit.

Posted: 24 Feb 2007, 18:15
by Guessmyname
MadRat wrote:You can have only one stockpiled weapon per unit
Why?

Posted: 24 Feb 2007, 19:02
by KDR_11k
Because Spring doesn't support more. I guess it can only store one stockpile per unit.

Posted: 24 Feb 2007, 19:13
by Guessmyname
That or the GUI doesn't support it or something (I'm sure I read that somewhere)

Posted: 24 Feb 2007, 19:43
by 1v0ry_k1ng
this would be nice for antinukes, too often in the heat of things I make one then forget to set it building ammo

Posted: 24 Feb 2007, 20:11
by KDR_11k
Ivory: for that you can use the Stockpiler LUA widget.

Posted: 25 Feb 2007, 01:49
by AF
a maximum stockpile size would be a good idea too.