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Commander name and Capture question
Posted: 18 Feb 2007, 17:51
by Yatta
Two questions :
- What do you need to do for the "commander unit" to display the player name ?
- Most probably something I forgot, but I have a unit with the CanCapture value set to 1, but it seems not able to capture. This unit is based on the arm paralyser spider. Does it need something like builder abilities to be able to capture ?
Posted: 18 Feb 2007, 17:52
by j5mello
pretty sure it needs a workertime... check the Commando in BA for allyour answers!!!
Posted: 18 Feb 2007, 17:56
by Yatta
Ok now thats what I call a quick answer. Only 1 minute ...
Thanks, Im trying to make it a builder :)
Posted: 18 Feb 2007, 18:00
by 1v0ry_k1ng
whats the use of the commanders capture? it takes ages to capture somthing
Posted: 18 Feb 2007, 18:04
by Yatta
Ok, seems to work.
In the mod im making, units are quite a precious thing regarding the fact you cant improve your metal income. So reclaiming / resurecting are already quite important, but I want to promote kidnaping too =)
If the capture speed depends on the builder time, it should be ok to set it to a raisonable speed.
Posted: 19 Feb 2007, 14:39
by Saktoth
Units need to be builders in order to capture. Not only do they need the appropriate FBI tags, but they need to have it set in the .cob script as well. If you just give the builder fbi tags to a normal combat unit, he wont have anywhere for his nano to emit from, and he wont be able to build anything.
So, if you want to have a unit which has a weapon and also has a capture ability, and you are recycling OTA models, it has to be one of the ones in the game that already has both a weapon and nanolathe- only the commando and commander AFAIK.
All is not lost- if you know how to use upspring you can recycling the cob script and change the piece names to fit the cob, as long as it follows the same basic movements (So, no spiders).
Posted: 19 Feb 2007, 14:45
by KDR_11k
Nano emitting is the smaller problem, setting INBUILDSTANCE to 1 is the bigger one.
The spider script would be easy to convert into a builder if you know scripting.