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Attacking Patrol

Posted: 04 Feb 2007, 23:37
by Neuralize
Currently, patrol for the most part is completely useless. Units typically go way out of the range of the patrol and pursue an enemy which they end up being killed by a much decently micro'd unit. The only situation where I've seen patrol actually work work is with aircraft that are patrolling allied airspace.

I want a different kind of patrol where turreted units do not deviate from their path but still fire upon the enemy and keep moving, basically, a kind of auto-micro.

I find it very ridiculous that a ground unit will be on patrol, see an enemy unit, STOP, and then begin to attack. I'd rather the unit stick to it's patrol path and fire while sticking to that path.

Posted: 04 Feb 2007, 23:43
by Tobi
Use repeat+move..

Posted: 04 Feb 2007, 23:50
by FLOZi
Is this affected by firestance (hold pos/maneuver/roam)?

Posted: 05 Feb 2007, 00:26
by ILMTitan
It should be, but the attack code has changed a fair amount, so I may need to look into that.

Edit: Apparently units on hold position can still move 500 to follow a unit that they attacked due to fight or patrol, an the same distance is true for maneuver. I am going to change it to 0 for hold position and 500 for maneuver.

Edit2: Change committed to svn. Units will still stop and fight, but I consider that a feature. If you don't want it to fight, don't use fight/patrol. Use move+repeat.

Posted: 05 Feb 2007, 07:43
by LordMatt
ILMTitan wrote:Units will still stop and fight, but I consider that a feature. If you don't want it to fight, don't use fight/patrol. Use move+repeat.
Or hold fire. ;)

Posted: 05 Feb 2007, 18:09
by Guessmyname
Tobi wrote:Use repeat+move..
that's somewhat counter-intuitive, no?

Posted: 05 Feb 2007, 19:31
by ILMTitan
@guessmyname he was describing a system where units always move along the given path, and only fire at targets of opportunity as they pass by. I don't think it is counter-intuitive to use repeat+move in that case.

@LordMatt if you use hold fire, then the units will stay on the path and keep moving, but they wont fire at targets of opportunity.

Posted: 07 Feb 2007, 09:17
by Neuralize
I always run into TERRIBLE problems with the repeat features. Bleh.

Posted: 07 Feb 2007, 09:23
by smoth
maneuver leash length is supposed to control how far units drift off. Does that not not work in spring?

Posted: 07 Feb 2007, 10:15
by BDCoolio
ILMTitan wrote:@LordMatt if you use hold fire, then the units will stay on the path and keep moving, but they wont fire at targets of opportunity.
Hence the " :wink: "

:P

Posted: 07 Feb 2007, 19:18
by ILMTitan
smoth wrote:maneuver leash length is supposed to control how far units drift off. Does that not not work in spring?
In this one instance (ground units attacking another unit due to a temporary command), there was no distinction between maneuver and hold position, but there was a distinction between maneuver and roam. This has been fixed for the next version.