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Lending units
Posted: 28 Jan 2007, 16:12
by manored
I think that it would be good to be able to lend units to allies and take em back later (If you need to exit quicly for example) and to share units so both of you can move it (like you two were in the same ally team for that unit).
Posted: 28 Jan 2007, 17:47
by rattle
Start on the same team, .cheat yourself another comm at your desired starting location, done.
Posted: 28 Jan 2007, 22:23
by mongus
There is a misterious ingame alliegance system the dev's never explained, but hinted some about. may fit here.
Posted: 28 Jan 2007, 22:37
by manored
mongus wrote:There is a misterious ingame alliegance system the dev's never explained, but hinted some about. may fit here.
So lets make noise until they explain it!

Posted: 28 Jan 2007, 23:29
by Tobi
It's just that - in the interface the lobby uses to start spring - it is possible to specify a full alliance matrix of ally teams. In the simple case this makes it possible to make two ally teams alied (useless), but since it's a FULL matrix, ie. "A is allied to B" is not necessarily equal to "B is allied to A", this also makes it possible to play games like: A can only attack B, B can only attack C, C can only attack A (where A,B,C are ally teams).
I have been told this was implemented in the old lobby (by jouninkomiko). It has never been implemented in TASClient though.
The implications of this being implemented in spring are that all code already should be able to handle allied allyteams, meaning in-game alliances wouldn't be too hard too implement: just add GUI commands to modify this matrix in-game. Sooo, maybe someone likes to make a patch?

Posted: 30 Jan 2007, 04:42
by mongus
didnt know much about it...
but i think its not that.
Im talking "ingame".
Some dev said there was a way (as in "already implemented") to ally/unally
ingame, not dependant/related on the lobby settings.
Is all that was written about it, a dynamic ingame alliegance system...
i could look for the post.. was long time ago..
or perhaps is what you are saying.
Reference found!
Posted: 30 Jan 2007, 07:42
by Dragon45
For the love of god, dont make the fullblown matrix modifable ingame by mods by default. I dont want to tool with a 100 elements of tactical diplomacy while having to micro raiders at the same in a large game.
However i can see where it would be useful for, say, a Civilization-style mod.