Seaplanes: FINALLY!!!!
Posted: 22 Jan 2007, 14:39
I just wanted to say a farkin huge THANK YOU to everyone who was involved in getting the Seaplanes working. I've been waiting ever scince I saw the OTA-Pimped mod, so thanks a bunch! 

Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Wait. Underwater planes? Bit of a deathtrap, that.Tobi wrote:Both, depending on the mood of the modder they can be set to land underwater (canSubmerge=1) or on the water surface (floater=1).
Well, I wouldn't expect a plane to take off from under the water. How much more sneaky could you get?j5mello wrote:its the future so anything is possible![]()
and lets all be clear that the tags define where they land. Planes won't fly underwater (except during landing/take-off) so no super sneak attacks :)
You could have a cloakable unit that its also radar invisible...Fat Zombie wrote:Well, I wouldn't expect a plane to take off from under the water. How much more sneaky could you get?j5mello wrote:its the future so anything is possible![]()
and lets all be clear that the tags define where they land. Planes won't fly underwater (except during landing/take-off) so no super sneak attacks :)
Or a massive decloak radius for a crappy workaround.KDR_11k wrote:Too bad you can't make it only radar invisible when cloaked...
I dont really think its a good idea because it would make it completly invisible and that means completly indestructible...KDR_11k wrote:Too bad you can't make it only radar invisible when cloaked...
move stop move stop move stop move stop1v0ry_k1ng wrote:if only they could move about submerged
Better than forcing you to make units completely radar invisible to make them invisible to radar and sight when cloaked. Annoying especially for units that would be cloaked for maybe 10% of the time.manored wrote:I dont really think its a good idea because it would make it completly invisible and that means completly indestructible...KDR_11k wrote:Too bad you can't make it only radar invisible when cloaked...