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New Map - Caustic Park
Posted: 21 Jan 2007, 23:59
by TheFatController
This is my second attempt at a map,
the first kind of sucked, but I like this one a bit more, it's based on the OTA acid tileset which was my favorite tileset back in the day...
I'd consider adding features to it but couldn't find any existing that were in theme with the map, other than that its 3v3 top v bottom with limited (but valuable) metal spots, 6 geothermals placed in semi-safe positions.
Have fun let me know what you think...
http://spring.unknown-files.net/file/2198/Caustic_Park/
I'll add some more screens once I actually have a proper game on it with another human
Edit: Uploaded a newer version with minor tweaks, should be better now!
More Screenshots (note: only shows one dark purple team I was playing with .cheat) :)

Posted: 22 Jan 2007, 00:07
by Sheekel
It looks really dark.
Those OTA tilesets were great. Good to see someone is trying to do the same with Spring maps.
Posted: 22 Jan 2007, 00:55
by LordMatt
Only two things remain to be done:

1) Patch engine to allow animated features and 2) remake Gas Plant Plain!
Posted: 22 Jan 2007, 01:01
by TheFatController
Sheekel wrote:It looks really dark.
Those OTA tilesets were great. Good to see someone is trying to do the same with Spring maps.
I think its a bit lighter since that second shot was taken, however lighting is not daytime/midday earth its supposed to be a nasty alien world so... :)
Posted: 22 Jan 2007, 03:34
by smoth
I have gone over this many many times.
Over use of lighting makes unit and team differentiation difficult. It also makes telling your units apart from the environment more difficult. Not a good thing.
Posted: 22 Jan 2007, 04:21
by genblood
Nice map. You might want to add some player starting positions.
Posted: 22 Jan 2007, 04:46
by hunterw
going by that screenshot, the map looks terrible. upon opening it up in-game, however, it's not dark, and it's not confusing for team colors at all.
it looks really, really good - the .smd settings have been meticulously chosen, and the texture is sexy. aesthetically i am impressed with this map, i think the author just needs to take some better screenshots.
gameplay, not so sure. i'd be worried that the terrain is too difficult to maneuver and build on, but that's just speculation. i'll add it to my list of maps i need to host a game on.
Posted: 22 Jan 2007, 04:47
by smoth
much better now that you lightened it man!
Posted: 22 Jan 2007, 05:01
by hunterw
aha, that's why
needs new screenies!
Posted: 22 Jan 2007, 05:08
by smoth
yeah, seconded.
Posted: 22 Jan 2007, 16:25
by hrmph
Did you use tiles from the OTA tileset to make this?
Posted: 22 Jan 2007, 20:00
by LathanStanley
I figure the Tyranid Capaliary towers I made would work...
might just have to adjust the hue on them slightly, make them a tad "pale" and they would fit in well

Posted: 25 Jan 2007, 10:00
by Argh
If ever there was a map that should be SM3, not SMD, this is it. It'd look 100% sexier with a proper tilemap that wasn't distorted by terrain and a normalmap.