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Coments on Hydraiel

Posted: 17 Dec 2006, 12:33
by PicassoCT
Still need replyies on how it Plays...

Posted: 17 Dec 2006, 14:17
by Deathblane
I hosted for half an hour last night, I had two players join, then leave.

Spring players are a bunch of bloody philastines.

Posted: 17 Dec 2006, 14:58
by PicassoCT
:cry: How to change them ?

Posted: 17 Dec 2006, 15:03
by tombom
PicassoCT wrote::cry: How to change them ?
You can't. Trying to get people to try a mod other than AA 2.23 or a map other than SSB/Altored Divide is really hard but when you add in the fact that your map looks pretty different and that it's somewhat large it becomes almost impossible. The people who will download it generally leave for more active games eventually.

Posted: 17 Dec 2006, 15:07
by Maelstrom
Offtopic, but...

I suggest forming a new group of players dedicated to playing new mods and maps. Even if said mod or map looks to be made of fail, we will play it and see. This way, if a mod/map is good, people will actually know about it. Whos with me?

Posted: 17 Dec 2006, 15:24
by Deathblane
Now that sounds like a plan to me!

Posted: 17 Dec 2006, 15:29
by imbaczek
I've seen this happen in Quake, I've seen this happen in Counter-Strike, I've seen it happen in Starcraft, etc. My conclusions: some people cannot ever be made to change maps they play (see dm6/q2dm1/pro-q3dm6, de_dust, Big Game Hunters, Speedmetal (!)), the rest (with a few notable exceptions) will at least try a new map when it will be played in a major competition, which spring doesn't really have. Therefore, what's needed is:
1. a group of people like you propose, but with one task in mind: to seek out the best maps for competitions,
2. at least one regular, major, well-known and prestigious competition which will include maps found by people in 1.

Making both happen is not a task for the faint-hearted, to say the least.

Posted: 17 Dec 2006, 16:16
by Deathblane
Well I did suggest in the Galactic war's style campaign thread to include new maps. It seems like the perfect oppertunity to me, if it ever happens.

Posted: 17 Dec 2006, 19:53
by Synsless
While, yes, I agree that there are a lot of people who probably aren't going to DL and try a map until it's uber-popular, no matter what... I really think what makes it hard for your map is that it looks so different.

I've seen very recently released maps that look very similar to already popular maps get played a lot, to the point that I see one or two games of them everytime I get on. I was seriously surprised by the amount of people willing to DL a new map when I made games.

It's sad that people aren't willing to try something radically different, because that's where fresh exciting things happen.

You can get it to happen if you believe your map has a lot of potential, make a lot of games, get your friends to play with you, PM people you know/have played with before to play, advertise in lobby, etc. The whole point of all of that is to get people to see your map's name, because the more people see a map's name the more likely they are to DL and try it.

Posted: 17 Dec 2006, 20:01
by Guessmyname
"Don't worry about people stealing an idea. If it's original, you will have to ram it down their throats."
- Howard Aiken

Posted: 17 Dec 2006, 20:17
by PicassoCT
I once suggested a SpeedMetall Methadon Withdrawl Programm, but it doesent seem to work...
It would be cool if there were just tournamentservers, were you start with SM and end on a normal Map... not so out of reach than galactic battlegrounds..

Posted: 17 Dec 2006, 21:11
by Neddie
Maelstrom, I'm practically an agent of that team already!

Posted: 17 Dec 2006, 21:45
by PicassoCT
What also would help would be Glamourshots of Maps&Mods in the Client (for Example as Background for the Battlescreen.

Posted: 17 Dec 2006, 22:14
by Deathblane
neddiedrow wrote:Maelstrom, I'm practically an agent of that team already!
ditto, I do try and choose a different obscure map each time I host.

Posted: 17 Dec 2006, 23:25
by manored
I play at any map. :wink:

I really think people that always play in the same map should try diferent ones. One very cool thing I noticed in spring is that the strategy of one map rarely works on another, so you must be adaptable and think a lot.

Posted: 18 Dec 2006, 02:47
by SwiftSpear
I hate to say it but I'm the opposite. I'd rather learn a popular map more in depth then try something new most of the time... I like to know all the strats for the primary maps and see good games where people do new things with the map you wouldn't expect even after playing several games on that map. I don't like playing new maps unless they show promise towards growing popular...

Posted: 18 Dec 2006, 02:56
by Synsless
I'm similar to you, Swift, I like to stick to a small number of maps, the important thing to me is that people shouldn't be afraid to try something new and make a map popular if it is good. I think Spring players are pretty good at this.

I don't like to play a diff map everytime at all, but it's always good to have an open mind to new maps.

Posted: 18 Dec 2006, 03:40
by manored
Well I have no problem against playing a map a lot as long as you play other maps and new maps sometimesl :wink: .

Posted: 18 Dec 2006, 09:49
by PicassoCT
And has somebody here played a Game on the Map ? Replays ?

Posted: 18 Dec 2006, 12:46
by Deathblane
I'm still trying, but so far no luck :(