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Two questions about map making

Posted: 10 Dec 2006, 00:07
by manored
1: How and what I must configure in dos mode?

2: Does the Mother map conv is named just map conv? If not, where I can get the real mother map conv?

Thanks for your help and time.

Posted: 10 Dec 2006, 01:10
by Forboding Angel

Posted: 10 Dec 2006, 20:16
by Argh
Better yet, skip all that junk and go straight to mapping in SM3. Far superior.

Posted: 10 Dec 2006, 20:22
by Fanger
cept that stuff doesnt work quite yet..

Posted: 10 Dec 2006, 20:31
by Argh
It will next version. Heck, it works right now, so long as you don't care about shadows.

Posted: 10 Dec 2006, 22:53
by manored
I dont care to shadows but I didnt understood how that other format works so
I will continue using the old one for now. Thanks everone.

Posted: 10 Dec 2006, 23:12
by LOrDo
SM3 being strictly blendmaps is rather annoying, L3DT is good for making those though

Posted: 11 Dec 2006, 00:01
by manored
Increasing from 2 questions to five:

*Is the typemap necessary if I dont pretend to do more than one terrain type?
*I made my texture map 100% gray, but in the game my map is all white. anyone knows one possible explanation for this?
*Then I put the 4 files on an sd7 file, spring doesnt run my map because it says it didnt found one file im sure its inside it. Anyone can help me?

Thanks.

Posted: 11 Dec 2006, 00:23
by Argh
Actually, SM3 will use non-blendmaps. Or, rather, you can use a hand-painted texture that is exactly 2X heightmap size -1 ;)

Posted: 11 Dec 2006, 00:40
by zorbawic
Argh wrote:will
when?

Posted: 11 Dec 2006, 06:36
by mufdvr222
manored wrote:Increasing from 2 questions to five:

*Is the typemap necessary if I dont pretend to do more than one terrain type?
*I made my texture map 100% gray, but in the game my map is all white. anyone knows one possible explanation for this?
*Then I put the 4 files on an sd7 file, spring doesnt run my map because it says it didnt found one file im sure its inside it. Anyone can help me?

Thanks.
Are you compiling/assembling the map with Mapconv first or are you 7zipping the source images and trying to load that?

Posted: 11 Dec 2006, 15:22
by manored
I am compiling the bitmaps first and then putting the files that it releases in an sd7 file togheder with the smd file but that happens for some reason. Strangely then I put the files separately on the maps folder the map runs but it becomes all white (I made the text texture all gray).

Posted: 11 Dec 2006, 23:09
by LOrDo
Argh wrote:Actually, SM3 will use non-blendmaps. Or, rather, you can use a hand-painted texture that is exactly 2X heightmap size -1 ;)
And that will only cover like a quarter of the map. :|

Posted: 12 Dec 2006, 04:11
by Argh
Hmm? I thought the ratio was still 2:1. Meh... the point is still the same... you can have a hand-painted map that is still SM3. Not that that's particularily efficient...

Posted: 12 Dec 2006, 04:13
by Erom
The all-whiting is probably either the lighting or the detailtex. I've had that happen before for both reasons.

Posted: 12 Dec 2006, 21:56
by manored
Thanks but how I fix it? I dont even know what is detailtex :wink: .

Posted: 13 Dec 2006, 00:07
by manored
Already fixed :wink: , But now I got another problem: Then one commander dies on my map, the explosion often causes the game to crash, and then I use spring sp the map crashes as soon as the commanders are spamed. How can I fix this? May it be somehow related to the fact that the map is very small? (4x4).

Posted: 13 Dec 2006, 15:33
by Comp1337
How hard is the map?

Posted: 14 Dec 2006, 17:33
by manored
Its 0. Impact proof :wink: . That can be the cause?

Posted: 14 Dec 2006, 22:18
by imbaczek
Try 1000000000000 and see if it works.